// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "streetwar.d3_c17_08_steam01" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_50dB" "wave" "ambient/gas/steam_loop1.wav" } "streetwar.d3_c17_06a_overhere01" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "*vo/npc/male01/overhere01.wav" } "Streetwar.d3_c17_03_default_locked" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_locked.wav" } "Streetwar.d3_c17_06b_grenade_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/waste_scanner/grenade_fire.wav" } "Streetwar.d3_c17_07_combine_shield_loop3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "ambient/machines/combine_shield_loop3.wav" } "Streetwar.d3_c17_07_combine_shield_touch_loop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/combine_shield_touch_loop1.wav" } "Streetwar.d3_c17_07_wall_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "ambient/machines/wall_move1.wav" } "Streetwar.d3_c17_07_beamstart11" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "beams/beamstart11.wav" } "Streetwar.d3_c17_07_default_stop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_stop.wav" } "Streetwar.d3_c17_07_die2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/combine_soldier/die2.wav" } "Streetwar.d3_c17_07_acquiringonvisual" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "npc/metropolice/vo/acquiringonvisual.wav" } "Streetwar.d3_c17_07_heavymove1" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_120db" "wave" "plats/heavymove1.wav" } "Streetwar.d3_c17_07_platstop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/platstop1.wav" } "Streetwar.d3_c17_07_apc_idle1" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75db" "wave" "vehicles/apc/apc_idle1.wav" } "Streetwar.d3_c17_07_apc_shutdown" { "channel" "CHAN_STATIC" "volume" "0.7" "pitch" "50" "soundlevel" "SNDLVL_75db" "wave" "vehicles/apc/apc_shutdown.wav" } "Streetwar.d3_c17_07_al_thatwasclose" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/streetwar/alyx_gate/al_thatwasclose.wav" } "Streetwar.d3_c17_07_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "weapons/flaregun/fire.wav" } "Streetwar.d3_c17_10a_siren" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "170" "soundlevel" "SNDLVL_130db" "wave" "ambient/alarms/combine_bank_alarm_loop1.wav" } "Streetwar.d3_c17_10a_explode_1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/explosions/explode_1.wav" } "Streetwar.d3_c17_10a_explode_3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/explosions/explode_3.wav" } "Streetwar.d3_c17_10a_combine_shield_loop3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "ambient/machines/combine_shield_loop3.wav" } "Streetwar.d3_c17_10a_combine_shield_touch_loop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/combine_shield_touch_loop1.wav" } "Streetwar.d3_c17_10a_default_locked" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_locked.wav" } "Streetwar.d3_c17_10a_default_move" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_move.wav" } "Streetwar.d3_c17_10a_default_stop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_stop.wav" } "Streetwar.d3_c17_10a_metal_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/metal_move1.wav" } "Streetwar.d3_c17_10a_wood_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/wood_move1.wav" } "Streetwar.d3_c17_10a_wood_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/wood_stop1.wav" } "Streetwar.d3_c17_10a_heavy_metal_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_move1.wav" } "Streetwar.d3_c17_10a_heavy_metal_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_stop1.wav" } "Streetwar.d3_c17_10a_abouttime02" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/npc/male01/abouttime02.wav" } "Streetwar.d3_c17_10b_alarm1" { "channel" "CHAN_STATIC" "volume" "0.68" "pitch" "140" "soundlevel" "0" "wave" "ambient/alarms/combine_bank_alarm_loop4.wav" } "Streetwar.d3_c17_10b_combine_shield_loop3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "ambient/machines/combine_shield_loop3.wav" } "Streetwar.d3_c17_10b_combine_shield_touch_loop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/combine_shield_touch_loop1.wav" } "Streetwar.d3_c17_10b_lever6" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "buttons/lever6.wav" } "Streetwar.d3_c17_10b_doormove3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/doormove3.wav" } "Streetwar.d3_c17_10b_heavy_metal_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_move1.wav" } "Streetwar.d3_c17_10b_heavy_metal_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_stop1.wav" } "Streetwar.d3_c17_10b_metal_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/metal_stop1.wav" } "Streetwar.d3_c17_10b_rumble1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "npc/antlion/rumble1.wav" } "Streetwar.d3_c17_10b_gunship_pain" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "100" "soundlevel" "0" "wave" "npc/combine_gunship/gunship_pain.wav" } "Streetwar.d3_c17_10b_ping_patrol" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "100" "soundlevel" "0" "wave" "npc/combine_gunship/ping_patrol.wav" } "Streetwar.d3_c17_10b_announce1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/combine_soldier/vo/block64jet.wav" } "Streetwar.d3_c17_10b_announce2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/combine_soldier/vo/block31mace.wav" } "Streetwar.d3_c17_10b_assault1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "npc/combine_soldier/vo/callhotpoint.wav" } "Streetwar.d3_c17_10b_assault3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "npc/combine_soldier/vo/closing2.wav" } "Streetwar.d3_c17_10b_rmine_blades_in1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "npc/roller/mine/rmine_blades_in1.wav" } "Streetwar.d3_c17_10a_fire" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_140db" "pitch" "110,130" "wave" "npc/env_headcrabcanister/launch.wav" } "Streetwar.d3_c17_10b_fire" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_140db" "pitch" "110,130" "wave" "npc/env_headcrabcanister/launch.wav" } "Streetwar.d3_c17_10b_fire2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "80,110" "soundlevel" "0" "wave" "weapons/mortar/mortar_shell_incomming1.wav" } "Streetwar.d3_c17_10b_die" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "npc/turret_floor/die.wav" } "Streetwar.d3_c17_10b_flesh_burn" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "player/general/flesh_burn.wav" } "Streetwar.d3_c17_10b_apc_idle1" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_75db" "wave" "vehicles/apc/apc_idle1.wav" } "Streetwar.d3_c17_10b_apc_shutdown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "50" "soundlevel" "0" "wave" "vehicles/apc/apc_shutdown.wav" } "Streetwar.d3_c17_10b_crane_magnet_switchon" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "vehicles/Crane/crane_magnet_switchon.wav" } "Streetwar.d3_c17_10b_mine_mode" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "weapons/slam/mine_mode.wav" } "Streetwar.d3_c17_11_drawbridge_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/drawbridge_move1.wav" } "Streetwar.d3_c17_11_drawbridge_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/drawbridge_stop1.wav" } "Streetwar.d3_c17_11_garage_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/garage_move1.wav" } "Streetwar.d3_c17_11_garage_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/garage_stop1.wav" } "Streetwar.d3_c17_11_heavy_metal_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_move1.wav" } "Streetwar.d3_c17_11_heavy_metal_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/heavy_metal_stop1.wav" } "Streetwar.d3_c17_11_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_70db" "wave" "npc/strider/fire.wav" } "Streetwar.d3_c17_11_die" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "npc/turret_floor/die.wav" } "Streetwar.d3_c17_11_crane_magnet_switchon" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vehicles/Crane/crane_magnet_switchon.wav" } "Streetwar.d3_C17_13_explode_2" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_140db" "wave" "ambient/explosions/explode_2.wav" } "Streetwar.d3_C17_13_beep" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "hl1/fvox/beep.wav" } "Streetwar.d3_C17_13_containmentproceeding" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/combine_soldier/vo/containmentproceeding.wav" } "Streetwar.d3_C17_13_off1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "npc/combine_soldier/vo/off1.wav" } "Streetwar.d3_C17_13_metal_barrel_impact_hard7" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_barrel_impact_hard7.wav" } "Streetwar.d3_C17_13_metal_canister_impact_soft2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_canister_impact_soft2.wav" } "Streetwar.d3_C17_13_metal_large_debris2" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_140db" "wave" "physics/metal/metal_large_debris2.wav" } "Streetwar.d3_c17_13_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_65db" "wave" "ambient/fire/fire_med_loop1.wav" }