// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "Town.d1_town_01_LoudSpark" { "channel" "CHAN_VOICE" "volume" "0.8,1.0" "soundlevel" "SNDLVL_60dB" "pitch" "110,115" "rndwave" { "wave" "ambient/energy/spark1.wav" "wave" "ambient/energy/spark2.wav" "wave" "ambient/energy/spark3.wav" "wave" "ambient/energy/spark4.wav" } } "Town.d1_town_01_transformer_loop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/machines/transformer_loop.wav" } "Town.d1_town_01_tone_warehouse" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/areas/zombie_town/tone_warehouse.wav" } "Town.d1_town_01_electric_loop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/energy/electric_loop.wav" } "Town.d1_town_01_spin_loop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/machines/spin_loop.wav" } "Town.d1_town_01_spindown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/machines/spindown.wav" } "Town.d1_town_01_spinup" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/machines/spinup.wav" } "Town.d1_town_01_sputter1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/machines/sputter1.wav" } "Town.d1_town_01_metal_rattle" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_60db" "wave" "ambient/materials/metal_rattle.wav" } "Town.d1_town_01_lever1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "buttons/lever1.wav" } "Town.d1_town_01_lightswitch2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "buttons/lightswitch2.wav" } "Town.d1_town_01_ball_zap1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/assassin/ball_zap1.wav" } "Town.d1_town_01_monk_rant07" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/ravenholm/monk_rant07.wav" } "Town.d1_town_01_monk_rant09" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/ravenholm/monk_rant09.wav" } "Town.d1_town_01_monk_rant20" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/ravenholm/monk_rant20.wav" } "Town.d1_town_01_switch_burst" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "weapons/smg1/switch_burst.wav" } "Town.d1_town_01a_firebig" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/nature/fire/firebig.wav" } "Town.d1_town_01a_explosion1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "impact/explosions/script/explosion1.wav" } "Town.d1_town_01a_glass_largesheet_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_largesheet_break1.wav" } "Town.d1_town_01a_explode_9" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "weapons/explode_9.wav" } "Town.d1_town_01a_shotgun_dbl_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "weapons/shotgun/shotgun_dbl_fire.wav" } "Town.d1_town_02_spindown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spindown.wav" } "Town.d1_town_02_spinup" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spinup.wav" } "Town.d1_town_02_metal_stress5" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress5.wav" } "Town.d1_town_02_wood_creak1" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_140db" "wave" "ambient/materials/wood_creak1.wav" } "Town.d1_town_02_wood_creak4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/wood_creak4.wav" } "Town.d1_town_02_drawbridge_move1" { "channel" "CHAN_STATIC" "volume" "0.7" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "doors/drawbridge_move1.wav" } "Town.d1_town_02_drawbridge_stop1" { "channel" "CHAN_STATIC" "volume" "0.7" "pitch" "100" "soundlevel" "SNDLVL_98db" "wave" "doors/drawbridge_stop1.wav" } "Town.d1_town_02_default_locked" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_locked.wav" } "Town.d1_town_02_wood_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/wood_move1.wav" } "Town.d1_town_02_des_wind2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "hl1/ambience/des_wind2.wav" } "Town.d1_town_02_fz_alert_far1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/fast_zombie/fz_alert_far1.wav" } "Town.d1_town_02_wake1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/fast_zombie/wake1.wav" } "Town.d1_town_02_zo_attack1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_75db" "wave" "npc/zombie/zo_attack1.wav" } "Town.d1_town_02_zombie_pound_door" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/zombie/zombie_pound_door.wav" } "Town.d1_town_02_pz_call1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/zombie_poison/pz_call1.wav" } "Town.d1_town_02_glass_bottle_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_bottle_break1.wav" } "Town.d1_town_02_glass_cup_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_cup_break2.wav" } "Town.d1_town_02_glass_largesheet_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_largesheet_break1.wav" } "Town.d1_town_02_glass_largesheet_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_largesheet_break2.wav" } "Town.d1_town_02_glass_pottery_break4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/glass/glass_pottery_break4.wav" } "Town.d1_town_02_wood_crate_break3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_crate_break3.wav" } "Town.d1_town_02_elevbell1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/elevbell1.wav" } "Town.d1_town_02_squeekmove1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/squeekmove1.wav" } "Town.d1_town_02_squeekstop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/squeekstop1.wav" } "Town.d1_town_02_metalgrate3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "player/footsteps/metalgrate3.wav" } "Town.d1_town_02a_fence_rattle" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_chainlink_impact_soft1.wav" } "Town.d1_town_02a_tram_hit4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/areas/zombie_town/tram_hit4.wav" } "Town.d1_town_02a_tram_move" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/areas/zombie_town/tram_move.wav" } "Town.d1_town_02a_wood_creak1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/fx/wood_fx/wood_creak1.wav" } "Town.d1_town_02a_spindown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spindown.wav" } "Town.d1_town_02a_spinup" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spinup.wav" } "Town.d1_town_02a_fz_alert_far1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/fast_zombie/fz_alert_far1.wav" } "Town.d1_town_02a_fz_scream1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/fast_zombie/fz_scream1.wav" } "Town.d1_town_02a_pz_call1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/zombie_poison/pz_call1.wav" } "Town.d1_town_03_spin_loop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spin_loop.wav" } "Town.d1_town_03_spindown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spindown.wav" } "Town.d1_town_03_spinup" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spinup.wav" } "Town.d1_town_03_sputter1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/sputter1.wav" } "Town.d1_town_03_metal_groan" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_groan.wav" } "Town.d1_town_03_metal_stress1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress1.wav" } "Town.d1_town_03_metal_stress4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress4.wav" } "Town.d1_town_03_default_locked" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/default_locked.wav" } "Town.d1_town_03_gate_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/gate_move1.wav" } "Town.d1_town_03_metal_move1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/metal_move1.wav" } "Town.d1_town_03_metal_stop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "doors/metal_stop1.wav" } "Town.d1_town_03_fz_alert_far1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/fast_zombie/fz_alert_far1.wav" } "Town.d1_town_03_blade_out" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/roller/blade_out.wav" } "Town.d1_town_03_zo_attack2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_75db" "wave" "npc/zombie/zo_attack2.wav" } "Town.d1_town_03_metal_box_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_box_break1.wav" } "Town.d1_town_03_tram_hit1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/tram_hit1.wav" } "Town.d1_town_03_tram_hit4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/tram_hit4.wav" } "Town.d1_town_03_tram_motor" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/tram_motor.wav" } "Town.d1_town_03_tram_motor_start" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/tram_motor_start.wav" } "Town.d1_town_03_tram_move" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "plats/tram_move.wav" } "Town.d1_town_03_metalgrate3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "player/footsteps/metalgrate3.wav" } "Town.d1_town_04_spin_loop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spin_loop.wav" } "Town.d1_town_04_spindown" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spindown.wav" } "Town.d1_town_04_spinup" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/spinup.wav" } "Town.d1_town_04_metal_big_impact_scrape1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_big_impact_scrape1.wav" } "Town.d1_town_04_wood_creak1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/wood_creak1.wav" } "Town.d1_town_04_wood_creak2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/wood_creak2.wav" } "Town.d1_town_04_sputter1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/objects/spin_trap/sputter1.wav" } "Town.d1_town_04_metal_large_debris1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_large_debris1.wav" } "Town.d1_town_04_metal_solid_strain4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_solid_strain4.wav" } "Town.d1_town_05_explode_9" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/explosions/explode_9.wav" }