// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "Canals.d1_canals_01_breakhiscover" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/vo/breakhiscover.wav" } "Canals.d1_canals_01_combine_shield_loop3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "ambient/machines/combine_shield_loop3.wav" } "Canals.d1_canals_01_combine_shield_touch_loop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/machines/combine_shield_touch_loop1.wav" } "Canals.d1_canals_01_train_idle" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_80db" "wave" "ambient/machines/train_idle.wav" } "Canals.d1_canals_01_watchit" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/vo/watchit.wav" } "Canals.d1_canals_01_chopper_rotor2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vehicles/chopper_rotor2.wav" } "Canals.d1_canals_01_arrest_helpme" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vo/canals/arrest_helpme.wav" } "Canals.d1_canals_01_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "weapons/flaregun/fire.wav" } "Canals.d1_canals_01_chargeloop" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "weapons/gauss/chargeloop.wav" } "Canals.d1_canals_01a_wood_box_impact_hard2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_box_impact_hard2.wav" } "Canals.d1_canals_01a_wood_box_impact_hard3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_box_impact_hard3.wav" } "Canals.d1_canals_01a_wood_furniture_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_furniture_break2.wav" } "Canals.d1_canals_01a_wood_plank_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_plank_break1.wav" } "Canals.d1_canals_01a_wood_plank_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_plank_break2.wav" } "Canals.d1_canals_01a_metal_groan" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_groan.wav" } "Canals.d1_canals_01a_metal_stress1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_stress1.wav" } "Canals.d1_canals_01a_shipgroan2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/shipgroan2.wav" } "Canals.d1_canals_01a_wood_creak3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/wood_creak3.wav" } "Canals.d1_canals_01a_hiding02" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/hiding02.wav" } "Canals.d1_canals_01a_acquiringonvisual" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/vo/acquiringonvisual.wav" } "Canals.d1_canals_01a_movingtohardpoint2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/vo/movingtohardpoint2.wav" } "Canals.d1_canals_01a_reinforcementteamscode3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "npc/metropolice/vo/reinforcementteamscode3.wav" } "Canals.d1_canals_01a_metal_box_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_box_break2.wav" } "Canals.d1_canals_01a_metal_large_debris1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_large_debris1.wav" } "Canals.d1_canals_01a_metal_large_debris2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_large_debris2.wav" } "Canals.d1_canals_01a_wood_box_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_box_break2.wav" } "Canals.d1_canals_01a_wood_crate_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_crate_break1.wav" } "Canals.d1_canals_01a_wood_crate_break2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_crate_break2.wav" } "Canals.d1_canals_01a_wood_crate_break4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_crate_break4.wav" } "Canals.d1_canals_01a_wood_panel_impact_hard1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_panel_impact_hard1.wav" } "Canals.d1_canals_01a_wood_plank_break3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_plank_break3.wav" } "Canals.d1_canals_01a_wood_strain2" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_strain2.wav" } "Canals.d1_canals_01a_wood_strain3" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_strain3.wav" } "Canals.d1_canals_01a_wood_strain4" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/wood/wood_strain4.wav" } "Canals.d1_canals_01a_fire" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "weapons/flaregun/fire.wav" } "Canals.d1_canals_03_metal_box_break1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "physics/metal/metal_box_break1.wav" } "Canals.d1_canals_03_pontoon_fast_water_loop1" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "vehicles/airboat/pontoon_fast_water_loop1.wav" }