// Physics Gun WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Physgun" "viewmodel" "models/weapons/v_superphyscannon.mdl" "playermodel" "models/weapons/w_Physics.mdl" "anim_prefix" "physgun" "bucket" "0" "bucket_position" "4" "clip_size" "1" "clip2_size" "8" "primary_ammo" "None" "secondary_ammo" "None" "default_clip2" "8" "weight" "0" "item_flags" "2" SoundData { "single_shot" "Weapon_Physgun.On" "reload" "Weapon_Physgun.Off" "special1" "Weapon_Physgun.Special1" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "!" } "weapon_s" { "font" "WeaponIconsSelected" "character" "!" } "ammo" { "file" "sprites/a_icons1" "x" "0" "y" "0" "width" "32" "height" "32" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }