Team Neoforts is happy to release an update, Neoforts version 1.78. Changes include ep2 codebase, normalmaps on blocks, and some other minor bugfixes. Download the newest version here, and extract to /sourcemods/ directory. Linux is not yet included in the release, hopefully, linux will be fixed released soon. Also, a guide on how to convert your existing ep1 sourcemod to ep2 engine is located: http://www.neoforts.com/guide/ . Please read over it, and if you enjoy it or find a bug post it to our forums. A recent website upgrade allows you to now login with OpenID, so you don't have to spend half a minute registering. It is now possible to login using openid from Yahoo! , AOL.com , Livejournal.com, MySpace and WordPress.com. Eventually we hope to soon allow users to post topics/blogs on our main site, and people with good ideas might get ingame rewards. We are still looking for people to help with the development of Neoforts. Mappers, modelers and artists are still needed. A detailed page on how you can help will be posted, but until then, please post on our forums or Contact Us. Neoforts 1.77 : Qui audet vincit. Updated to new sdk aug/06. General optimizations in codebase Rpg damange reduced 50% New CTF annoucement sounds by Rob Coxford added spectator mode added linux binaries added nf_contestmap by Nick in build mode, players do not run out of jetpack fuel added jetpack fuel meter set blocks to die when 0 health was reached autobalance team is default on fixed bug with jetpack increased size of jetpackmodel added jetpack commands (serverside only) added command addtime which increases or decreases the gametimer switchmode is no longer requires sv_cheats fixed players keeping the flag when they died added jetpack meter added defreeze meter added jetpack model added command addtime use (negative to reduce time) added linux binaries added new game sounds by Rob Coxford email:lopaka5@hotmail.com fixed laggy jetpack added teammenu improved block physmodels improved speed to game added spectator mode added nf_contestmap by nick improved fgd released example nf_contestmap.vmf improved player balancing moved to new sdk millions of other changes Neoforts 1.76 : Disillusionment Team Neoforts is happy to present Neoforts version 1.76. In our latest version we have fixed several bugs, and added a few new changes. Team Neoforts would like to thank all contributers, past and present. Most of all, Team Neoforts would like to thank our countless fans and players of our small mod, Our goal is to make a fun game, and we hope you continue to enjoy playing our mod. Please download and try our exciting, unique, and fun mod today. syncronized client side player speeds with server side player speeds increased cost of 357 to 200 dollars disabled long time bug that caused a dropped flag to be "bouncy" when the player tried to touch the flag added item_jetpack to precache list fixed extremely critical bug that would sometimes cause a crash on switch to fight mode possibly fixed player animation problems associated with the use of the 3 way physgun fixed longstanding and extremely annoying bug that would sometimes cause a player to move when doing z roation on the physgun slightly increased player normal running speed increased default smg ammo from 45 to 135 increased acceleration of jetpack decreased jetpack maxspeed decreased default sv_maxspeed to reasonable levels players now get 5 dollars each time they spawn increased maximum rpg rounds to 7 (was 3) rpg is no longer dropped when a player dies players get 5 rpg rounds when they spawn with rpg(was 3) Download Now: http://www.neoforts.com/neoforts176.exe http://www.neoforts.com/neoforts176.zip

Neoforts 1.75: Realization Heavily optimized code in order to gain performace boost of 4-5% added entity func_clip_flag which allows mappers to easily prohibit where moveable flag can be placed added jetpack to game which allows players to create incredible new designs and bases updated healthchargers slightly slightly lowered player run and sprint speeds slightly increased default armor values added special easter egg, which increases game fun dramatically removed physgun unfreezing delay upgraded phygun's responsivess and usefulness added great new map nf_monument made by Hexadecimal updated nf_arena2 originally by fuzionmonkey updated nf_fuzion2 originally by fuzionmonkey updated nf_quarry2 originally by travis restored both smg and shotgun damage to normal levels Neoforts 1.72: bugfix Version 1.72 includes several bugfixes and optimizations to the server binaries. Neoforts contains ARGG sourcecode. Learn more at http://skew.telefragged.com/mods/hl2/ARGG/ Fixed: about 3-4 errors that lead servers to crash randomly, including one that caused servers to crash on end of fight mode error that did not give players physgun if they bought mechanic's kit when mp_physgun was enabled Download Windows Installer: www.neoforts.com/neoforts172.exe MD5:0794541a546674b593e1769fb0da2e61 Download Linux/Windows dedicated server: www.neoforts.com/neoforts172.zip MD5: 49428bad59576d902c6efdd964c45a38 Neoforts 1.71 has been completed. Version 1.71 fixes serious bugs that cause clients/listenservers to crash. This latest version also includes linux server binaries. Neoforts contains ARGG sourcecode. Learn more at http://skew.telefragged.com/mods/hl2/ARGG/ Changelog: fixed 2 major bugs that were causing clients (and listenservers) to crash unexpectedly. moved [Build]/[Fight] to beginning of server name added linux server download Additions: added new block models/skins by Night-Eagle added new textures by FuzionMonkey added seperate zip file containing linux server binaries NeoForts v1.70: Released! After a long wait, Team Neoforts, who created the first ever 4 team mod for hl2, is proud to present, the ARGG physgun. ARGG was created by Adnan Zafar. Visit his website at http://skew.telefragged.com/mods/hl2/ARGG/ Team Neoforts is also first to create the first ARGG physgun that rotates in all 3 ways. Our physgun allows players to manipulate pitch, yaw, and roll. In our latest release 1,70, 3 new maps have been added : nf_oak by travis, nf_quarry by travis, and nf_cave by Pr3Va1L. New Maps: nf_oak by travis nf_quarry by travis nf_cave by Pr3Va1L ---Implimented "Adnan's Rotational Gravity Gun" (ARGG) physgun More information about ARGG Visit: http://skew.telefragged.com/mods/hl2/ARGG/ auto-team balancing has been enabled set "mp_autoteambalance 1" to activate. ---created convar mp_autoteambalance ---created convar mp_physgun ---added enhanced routine to balance teams ---fixed LONG standing bug that stopped players connecting from serverlist to existing game ---fixed long standing bug that forced dedicated server admins to manually start map ---fixed strange error that caused buildwall to become noclip ---fixed bug that allowed players to spawn as a team different than intended ---added routine that allows clients on serverside to detect if a map has green/yellow spawns ---players no longer die if they try to switch to green/yellow team if map only has red/blue spawns ---created convar mp_autoteambalance ---created convar mp_physgun ---added enhanced routine to balance teams ---fixed a random error that caused clients to crash ---stopped flag slowly floating into the sky ---disabled boat + jeep spawning ---disabled createhairball which crashed servers when cheats were on ---fixed issue when flags were being held on switch to build time http://www.neoforts.com/1.70/nf_arena0012.jpg http://www.neoforts.com/1.70/nf_arena0013.jpg http://www.neoforts.com/1.70/nf_arena0014.jpg http://www.neoforts.com/1.70/nf_arena0004.jpg http://www.neoforts.com/1.70/nf_arena0005.jpg http://www.neoforts.com/1.70/nf_arena0006.jpg http://www.neoforts.com/1.70/nf_arena0007.jpg http://www.neoforts.com/1.70/nf_arena0008.jpg http://www.neoforts.com/1.70/nf_arena0009.jpg http://www.neoforts.com/1.70/nf_arena0010.jpg NeoForts v1.6 added mp_ALLOWEXPERIMENTALPHYSGUN added four team gameplay (red,blue,yellow,green) added four team fgd(included) added yellow_flag added green_flag added gman, mossman, breen models for green team added alyx, kleiner, barney, monk models for yellow team green team has green text slam's laser are collored yellow and green slightly increased player run speeds added maps nf_enter_revisited by WillyDavidK nf_crossv2 partially made by DJ_Monkey_Pilot nf_fuzion_beta by FuzionMonkey nf_overwater by Rahhh! added new mainmenu image made physgun "tighter" pressing "x" works with physgun renamed combine team to blue team renamed rebels team to red team fixed crash when removing player entities fixed crash when attempting to join non-existing team physics contraints are no longer destroyed added mp_ALLOWEXPERIMENTALPHYSGUN NeoForts 1.52 add map nf_arena by FuzionMonkey add map nf_box_v3 by Kylegar add map nf_hugeflatmap by WillyDavidK add map nf_waterhole by Zeiris add map making fgd thanks to Knifa pieces are again transparent in build stunstick has 35 dmg improved speed crowbar has 35 dmg flags now have been fixed repair gun now works texture on blocks have been realigned texture on blocks have been sized the same shooting flag at teammates with physcannon no longer kills them physics damage has been removed Neoforts1.51 new cvar "mp_ctf_blocksdie" new cvar "mp_ctf_flagreturn" fixed flag bounce bug! flag now movable!(THX NIGHT-EAGLE!) added new map nf_lights (THX YAHOO!) added new map nf_waterprocessing (THX NIGHT-EAGLE!) added new models(THX COLLO!) added new textures(THX AUN!) added new sounds for ultrasonic destructor(THX YAHOO!) added new CTF sounds!! Since Knifa's sourceforts 1.4.1 what have we fixed? secondary freeze gun does not kill players when you switch teams with the flag you no longer keep the flag fixed server crash bug added buy menu fixed linux server binaries fixed flag bounce bug removed lazer on rpg improved shotgun damage added mp_ctf_flagreturn cvar added mp_ctf_blocksdie cvar slams no longer crash servers when you use subharmonic on slams servers no longer crash fixed the issue of gametimer crashing servers fixed it so ammo you buy stays the whole round changed the money for flag captures physgun has been optimized. Possibly fixed memory could not be read at 0x00000040 memory error. Eliminated thousand cap bug (not fully tested so far) Added shotgun damage +20% Reduced smg damage -30% added physical damage back added build.cfg added fight.cfg