WeaponData
{
	// Weapon characteristics:
	"Damage"			"22"
	"Bullets"			"9"
	"CycleTime"			"0.85"

	"BuiltRightHanded"		"0"
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"Single Gauge Shotgun"
	"viewmodel"			"models/weapons/v_shot_m3super90.mdl"
	"playermodel"			"models/weapons/w_shot_m3super90.mdl"
	"PlayerAnimationExtension"	"m3s90"
	
	"bucket"			"2"
	"bucket_position"		"0"

	"clip_size"			"8"
	"NumClips"			"7"

	"primary_ammo"			"shotgun"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"			"Default.ClipEmpty_Rifle"
		"single_shot"			"Weapon_M3.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"b"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"b"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"crosshair"
		{
				"font"     "Crosshairs"
				"character"        "A"
		}
		"autoaim"
		{
				"font"		"Crosshairs"
				"character"	"D"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-13 -3 -13"
			Maxs	"26 10 -3"
		}
		World
		{
			Mins	"-9 -8 -5"
			Maxs	"28 9 9"
		}
	}
}