WeaponData { // Weapon characteristics: "Damage" "54" // damage per bullet "Bullets" "1" // bullets per shoot "CycleTime" "0.225" // time between shoots "BuiltRightHanded" "0" // Weapon data is loaded by both the Game and Client DLLs. "printname" "QuickPistol" "viewmodel" "models/weapons/v_pist_deagle.mdl" "playermodel" "models/weapons/w_pist_deagle.mdl" "PlayerAnimationExtension" "mp5" "bucket" "1" "bucket_position" "0" "clip_size" "8" "NumClips" "7" "primary_ammo" "pistol" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_DEagle.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "a" } "weapon_s" { "font" "WeaponIconsSelected" "character" "a" } "ammo" { "font" "WeaponIcons" "character" "r" } "crosshair" { "font" "Crosshairs" "character" "A" } "autoaim" { "font" "Crosshairs" "character" "D" } } ModelBounds { Viewmodel { Mins "-10 -4 -13" Maxs "21 9 -1" } World { Mins "-10 -7 -6" Maxs "22 8 9" } } }