"sprites/640_hud" { TextureData { //Tony; death icons; using TF's icons so they won't all match - didn't feel like re-writing hud_basedeathnotice to support fonts again ;) "d_skull" { "font" "CSTypeDeath" "character" "C" } "d_world" { "font" "CSTypeDeath" "character" "C" } "d_hl2_357" { "font" "HL2MPTypeDeath" "character" "." } "d_hl2_ar2" { "font" "HL2MPTypeDeath" "character" "2" } "d_crossbow_bolt" { "font" "HL2MPTypeDeath" "character" "1" } "d_smg1" { "font" "HL2MPTypeDeath" "character" "/" } "d_shotgun" { "font" "HL2MPTypeDeath" "character" "0" } "d_rpg_missile" { "font" "HL2MPTypeDeath" "character" "3" } "d_npc_grenade_frag" { "font" "HL2MPTypeDeath" "character" "4" } "d_hl2_pistol" { "font" "HL2MPTypeDeath" "character" "-" } "d_pistol" { "font" "HL2MPTypeDeath" "character" "-" } "d_physics" { "font" "HL2MPTypeDeath" "character" "9" } "d_combine_ball" { "font" "HL2MPTypeDeath" "character" "8" } "d_smg1_grenade" { "font" "HL2MPTypeDeath" "character" "7" } "d_stunstick" { "font" "HL2MPTypeDeath" "character" "!" } "d_npc_tripmine" { "font" "HL2MPTypeDeath" "character" "*" } "d_sdk_crowbar" { "font" "HL2MPTypeDeath" "character" "6" } "d_mp5" { "file" "HUD/d_images" "x" "0" "y" "128" "width" "96" "height" "32" } "d_hl2_shotgun" { "file" "HUD/d_images" "x" "0" "y" "256" "width" "96" "height" "32" } "d_grenade" { "file" "HUD/d_images" "x" "0" "y" "288" "width" "96" "height" "32" } "dneg_skull" { "file" "HUD/dneg_images" "x" "116" "y" "288" "width" "52" "height" "32" } "dneg_pistol" { "file" "HUD/dneg_images" "x" "0" "y" "32" "width" "96" "height" "32" } "dneg_mp5" { "file" "HUD/dneg_images" "x" "0" "y" "128" "width" "96" "height" "32" } "dneg_crowbar" { "file" "HUD/dneg_images" "x" "0" "y" "192" "width" "96" "height" "32" } "dneg_shotgun" { "file" "HUD/dneg_images" "x" "0" "y" "256" "width" "96" "height" "32" } "dneg_grenade" { "file" "HUD/dneg_images" "x" "0" "y" "288" "width" "96" "height" "32" } "voice_player" { "file" "voice/icntlk_sv" "x" "0" "y" "0" "width" "32" "height" "32" } "voice_self" { "file" "voice/icntlk_local" "x" "0" "y" "0" "width" "32" "height" "32" } "pain_up" { "file" "sprites/640_pain_up" "x" "0" "y" "0" "width" "128" "height" "48" } "pain_down" { "file" "sprites/640_pain_down" "x" "0" "y" "0" "width" "128" "height" "48" } "pain_left" { "file" "sprites/640_pain_left" "x" "0" "y" "0" "width" "48" "height" "128" } "pain_right" { "file" "sprites/640_pain_right" "x" "0" "y" "0" "width" "48" "height" "128" } "arrow_up" { "font""Crosshairs" "character""A" } "arrow_down" { "font""Crosshairs" "character""B" } "flag_icon_blue" { "font""Crosshairs" "character""L" } "flag_icon_red" { "font""Crosshairs" "character""L" } "frozen" { "font""Crosshairs" "character""E" } "unfrozen" { "font""Crosshairs" "character""F" } "build_phase" { "font""Crosshairs" "character""G" } "combat_phase" { "font""Crosshairs" "character""H" } "flag_icon_small" { "font" "Crosshairs" "character""I" } "game_logo" { "font""Crosshairs" "character""a" } "timer_icon" { "font""Crosshairs" "character""e" } } }