// // vs 3.0 ps 3.0 shaders collection // // These shaders are forced to compile as shader model 3.0 // using the new compiler. // _ps30.vcs // _vs30.vcs // SDK_cloak_vs20.fxc SDK_cloak_ps2x.fxc SDK_cloak_blended_pass_vs20.fxc SDK_cloak_blended_pass_ps2x.fxc SDK_emissive_scroll_blended_pass_vs20.fxc SDK_emissive_scroll_blended_pass_ps2x.fxc SDK_eye_refract_vs20.fxc SDK_eye_refract_ps2x.fxc SDK_eyes_vs20.fxc SDK_eyes_ps2x.fxc SDK_eyes_flashlight_vs20.fxc SDK_eyes_flashlight_ps2x.fxc SDK_skin_vs20.fxc SDK_skin_ps20b.fxc SDK_teeth_vs20.fxc SDK_teeth_ps2x.fxc SDK_teeth_bump_vs20.fxc SDK_teeth_bump_ps2x.fxc SDK_teeth_flashlight_vs20.fxc SDK_teeth_flashlight_ps2x.fxc SDK_vertexlit_and_unlit_generic_vs20.fxc SDK_vertexlit_and_unlit_generic_ps2x.fxc SDK_vertexlit_and_unlit_generic_bump_vs20.fxc SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc SDK_vortwarp_vs20.fxc SDK_vortwarp_ps2x.fxc