*** generated by shadereditor.dll *** #BEGIN postproc_filmgrain_vs30 postproc_filmgrain_vs30.fxc #DEFINES-D: #DEFINES-S: #SKIP: (defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 #COMMAND: fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tvs_3_0 /DSHADER_MODEL_VS_3_0=1 /nologo /Foshader.o postproc_filmgrain_vs30.fxc>output.txt 2>&1 #END ************************************* *** generated by shadereditor.dll *** #BEGIN postproc_filmgrain_vs30 postproc_filmgrain_vs30.fxc #DEFINES-D: #DEFINES-S: #SKIP: (defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 #COMMAND: fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tvs_3_0 /DSHADER_MODEL_VS_3_0=1 /nologo /Foshader.o postproc_filmgrain_vs30.fxc>output.txt 2>&1 #END ************************************* *** generated by shadereditor.dll *** #BEGIN postproc_filmgrain_ps30 postproc_filmgrain_ps30.fxc #DEFINES-D: #DEFINES-S: #SKIP: (defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 #COMMAND: fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tps_3_0 /DSHADER_MODEL_PS_3_0=1 /nologo /Foshader.o postproc_filmgrain_ps30.fxc>output.txt 2>&1 #END ************************************* *** generated by shadereditor.dll *** #BEGIN postproc_filmgrain_ps30 postproc_filmgrain_ps30.fxc #DEFINES-D: #DEFINES-S: #SKIP: (defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0 #COMMAND: fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 /Dmain=main /Emain /Tps_3_0 /DSHADER_MODEL_PS_3_0=1 /nologo /Foshader.o postproc_filmgrain_ps30.fxc>output.txt 2>&1 #END *************************************