WeaponData { "CycleTime" "0.4" "Damage" "10" // Weapon data is loaded by both the Game and Client DLLs. "printname" "Medikit" "viewmodel" "models/weapons/v_crowbar.mdl" "playermodel" "models/weapons/w_crowbar.mdl" "PlayerAnimationExtension" "crowbar" "fov" "54" //Tony; HL2 weapons use 54 fov. "bucket" "0" "bucket_position" "0" "clip_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" "MeleeWeapon" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_Crowbar.Single" "melee_hit" "Weapon_Crowbar.Melee_Hit" "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "c" } "weapon_s" { "font" "WeaponIconsSelected" "character" "c" } "ammo" { "font" "WeaponIcons" "character" "c" } "crosshair" { "font" "Crosshairs" "character" "A" } "autoaim" { "font" "Crosshairs" "character" "D" } } }