// Crossbow WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "CrossBow" "viewmodel" "models/weapons/v_crossbow.mdl" "playermodel" "models/weapons/w_crossbow.mdl" "anim_prefix" "bow" "bucket" "2" "bucket_position" "0" "fov" "60" "clip_size" "1" "default_clip" "5" "primary_ammo" "XBowBolt" "secondary_ammo" "None" "weight" "15" "item_flags" "0" "damage" "55" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_Crossbow.Single" "reload" "Weapon_Crossbow.Reload" "special1" "Weapon_Crossbow.BoltElectrify" "special2" "Weapon_Crossbow.BoltFly" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "g" } "weapon_s" { "font" "WeaponIconsSelected" "character" "g" } "ammo" { "font" "WeaponIcons" "character" "w" } "crosshair" { "font" "Crosshairs" "character" "A" } "autoaim" { "font" "Crosshairs" "character" "D" } "zoom" { "font" "Crosshairs" "character" "D" } "zoom_autoaim" { "font" "Crosshairs" "character" "D" } } }