//============================================================================================================ // C17 Citizen criteria //============================================================================================================ criterion "IsNamedCitizen" "name" "citizen" "required" criterion "IsMap_d3_c17_12" "map" "d3_c17_12" "required" criterion "IsNamedSupport_cit2" "name" "support_cit2" "required" criterion "IsMap_d3_c17_05" "map" "d3_c17_05" "required" criterion "Is06aGreeter" "name" "citizen_tunnel_reinforcement_1" "required" criterion "Is06aRubbleCit" "name" "citizen_rubble_tunnel" "required" criterion "IsMap_d3_c17_06a" "map" "d3_c17_06a" "required" criterion "Is13Greeter" "name" "citizen_story" "required" criterion "IsMap_d3_c17_13" "map" "d3_c17_13" "required" criterion "Is09Greeter" "name" "citizen_intro" "required" //============================================================================================================ // Citizen Hello speech //============================================================================================================ response "CitizenJoinSilently" { } rule 12_RPG_CitizenJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual IsNamedCitizen IsMap_d3_c17_12 response CitizenJoinSilently } rule 05_FiresideCitJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual IsNamedSupport_cit2 IsMap_d3_c17_05 response CitizenJoinSilently } rule 06a_GreeterCitJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual Is06aGreeter IsMap_d3_c17_06a response CitizenJoinSilently } rule 06a_RubbleCitJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual Is06aRubbleCit IsMap_d3_c17_06a response CitizenJoinSilently } rule 13_GreeterCitJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual Is13Greeter IsMap_d3_c17_13 response CitizenJoinSilently } rule 09_GreeterCitJoinSilent { criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual Is09Greeter IsMap_d3_c17_09 response CitizenJoinSilently }