//-- Canals Boxcar criterion "IsManhackconcept" "concept" "ManhackNag" "required" criterion "Isboxcarconcept" "concept" "BoxcarNag" "required" criterion "IsBoatDockconcept" "concept" "DockBoatNag" "required" criterion "IsBoatMapconcept" "concept" "BoatMapRoomNag" "required" criterion "IsBoatLeaveCaveconcept" "concept" "BoatLeaveCaveNag" "required" criterion "IsShantyLeaveGreeterconcept" "concept" "ShantyGreeterLeaveNag" "required" criterion "IsAirboatLeaveGateconcept" "concept" "AirboatGateNag" "required" criterion "IsAirboatGetInconcept" "concept" "AirboatGetInNag" "required" //***============================================================================================================ //*** //*** Canals Nags //*** //***============================================================================================================ //============================================================================================================ // Manhack Matt Nags //============================================================================================================ response "Manhack_Nags" { scene "scenes/canals/matt_go_nag01.vcd" scene "scenes/canals/matt_go_nag02.vcd" scene "scenes/canals/matt_go_nag03.vcd" scene "scenes/canals/matt_go_nag04.vcd" scene "scenes/canals/matt_go_nag05.vcd" } rule NagManHack { criteria IsManhackconcept response Manhack_nags } //============================================================================================================ // Boxcar Nags //============================================================================================================ response "Boxcar_Nags" { scene "scenes/canals/boxcar_go_nag01.vcd" scene "scenes/canals/boxcar_go_nag02.vcd" scene "scenes/canals/boxcar_go_nag03.vcd" scene "scenes/canals/boxcar_go_nag04.vcd" } rule NagBoxcar { criteria Isboxcarconcept response Boxcar_Nags } //============================================================================================================ // Boat Dock Nags //============================================================================================================ response "BoatDockNags" { scene "scenes/canals/gc_nagpullboat_01.vcd" } rule NagBoatDock { criteria IsBoatDockconcept response BoatDockNags } //============================================================================================================ // Boat - Maproom Nags //============================================================================================================ response "BoatUpgradeMapNags" { scene "scenes/canals/gc_nagmaproom_01.vcd" displayfirst scene "scenes/canals/gc_nagmaproom_02.vcd" scene "scenes/canals/gc_nagmaproom_03.vcd" } rule NagBoatMap { criteria IsBoatMapconcept response BoatUpgradeMapNags } //============================================================================================================ // GunBoat - Leave Cave //============================================================================================================ response "BoatLeaveCaveNags" { scene "scenes/canals/gc_nagleavecave_01.vcd" displayfirst scene "scenes/canals/gc_nagleavecave_02.vcd" scene "scenes/canals/gc_nagleavecave_03.vcd" } rule NagBoatLeaveCave { criteria IsBoatLeaveCaveconcept response BoatLeaveCaveNags } //============================================================================================================ // Shanty - Leave Greeter //============================================================================================================ response "ShantyGreeterLeaveNags" { scene "scenes/canals/shanty_go_nag01.vcd" displayfirst // scene "scenes/canals/shanty_go_nag02.vcd" scene "scenes/canals/shanty_go_nag03.vcd" } rule NagGreeterLeave { criteria IsShantyLeaveGreeterconcept response ShantyGreeterLeaveNags } //============================================================================================================ // Airboat - Get in Airboat //============================================================================================================ response "AirboatBoatNags" { scene "scenes/canals/airboat_nag01.vcd" displayfirst // scene "scenes/canals/airboat_nag02.vcd" scene "scenes/canals/airboat_nag03.vcd" } rule NagAirboatGate { criteria IsAirboatGetInconcept response AirboatBoatNags } //============================================================================================================ // Airboat - Leave Airboat Dock //============================================================================================================ response "AirboatGateNags" { scene "scenes/canals/airboat_go_nag01.vcd" displayfirst scene "scenes/canals/airboat_go_nag02.vcd" scene "scenes/canals/airboat_go_nag03.vcd" } rule NagAirboatGate { criteria IsAirboatLeaveGateconcept response AirboatGateNags }