"blocks" { // Worth for each block // Only if lf_block_worth_system is not 0 "1x2_worth" "2" "1x3_worth" "3" "1x4_worth" "4" "1x5_worth" "5" "2x2_worth" "4" "2x3_worth" "6" "2x4_worth" "8" "2x5_worth" "10" "3x3_worth" "9" "3x4_worth" "12" "3x5_worth" "15" //old blocks "1_5x4_worth" "6" "1x1x2_worth" "10" // Health of each block type // Only if lf_block_unique_health is not 0 //300 + (450*block_worth) "1x2_health" "1200" "1x3_health" "1650" "1x4_health" "2100" "1x5_health" "2550" "2x2_health" "2100" "2x3_health" "3000" "2x4_health" "3900" "2x5_health" "4800" "3x3_health" "4350" "3x4_health" "5700" "3x5_health" "7050" //old blocks "1_5x4_health" "3000" "1x1x2_health" "7050" //Block type Number till increase Value increase //1x2 7 1 //1x3 6 2 //1x4 4 2 //1x5 5 3 //2x2 4 2 //2x3 3 3 //2x4 2 4 //2x5 2 5 //3x3 2 5 //3x4 1 6 //3x5 1 8 }