"NPC_Crow.Hop" { "channel" "CHAN_BODY" "volume" "0.5" "pitch" "100, 200" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/crow/hop1.wav" "wave" "npc/crow/hop2.wav" } } "NPC_Crow.Gib" { "channel" "CHAN_WEAPON" "volume" "0.7" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_squishy_impact_hard1.wav" } "NPC_Crow.Idle" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/crow/idle1.wav" "wave" "npc/crow/idle2.wav" "wave" "npc/crow/idle3.wav" "wave" "npc/crow/idle4.wav" } } "NPC_Crow.Alert" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/crow/alert1.wav" "wave" "npc/crow/alert2.wav" "wave" "npc/crow/alert3.wav" } } "NPC_Crow.Pain" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/crow/pain1.wav" "wave" "npc/crow/pain2.wav" } } "NPC_Crow.Die" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "90,105" "soundlevel" "SNDLVL_TALKING" "rndwave" { "wave" "npc/crow/die1.wav" "wave" "npc/crow/die2.wav" } } "NPC_Crow.Flap" { "channel" "CHAN_BODY" "volume" "0.5" "pitch" "90,120" "soundlevel" "SNDLVL_IDLE" "wave" "npc/crow/flap2.wav" } "NPC_Crow.Squawk" { "channel" "CHAN_VOICE" "volume" "0.6" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_TALKING" "rndwave" { "wave" "npc/crow/crow2.wav" "wave" "npc/crow/crow3.wav" } } "NPC_Pigeon.Idle" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "95,105" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "ambient/creatures/pigeon_idle1.wav" "wave" "ambient/creatures/pigeon_idle2.wav" "wave" "ambient/creatures/pigeon_idle3.wav" "wave" "ambient/creatures/pigeon_idle4.wav" } } "NPC_Seagull.Idle" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "95,105" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "ambient/creatures/seagull_idle1.wav" "wave" "ambient/creatures/seagull_idle2.wav" "wave" "ambient/creatures/seagull_idle3.wav" } } "NPC_Seagull.Pain" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "100,115" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "ambient/creatures/seagull_pain1.wav" "wave" "ambient/creatures/seagull_pain2.wav" "wave" "ambient/creatures/seagull_pain3.wav" } }