"lang" { "Language" "Russian" "Tokens" { "hl2_AmmoFull" "Полная обойма" "HL2_357Handgun" ".357 Магнум" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "Феропод\n(Приманка)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "Монтировка" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "Гравитационный Манипулятор с Нулевым Натуральным Значением\n(Грави-Пушка)" "HL2_Pistol" "9MM PISTOL" "HL2_RPG" "РПГ\n(Переносной Зенитно-Ракетный Комплекс)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "СМГ\n(Пистолет-Пулемет)" "HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)" "HL2_StunBaton" "Электродубинка" "HL2_357Handgun_Menu" ".357 MAGNUM" "HL2_Pulse_Rifle_Menu" "PULSE RIFLE" "HL2_Crossbow_Menu" "CROSSBOW" "HL2_Crowbar_Menu" "CROWBAR" "HL2_Grenade_Menu" "GRENADE" "HL2_GravityGun_Menu" "GRAVITY GUN" "HL2_Pistol_Menu" "9MM PISTOL" "HL2_RPG_Menu" "RPG" "HL2_Shotgun_Menu" "SHOTGUN" "HL2_SMG1_Menu" "SMG" "HL2_SLAM_Menu" "S.L.A.M" "HL2_StunBaton_Menu" "STUNSTICK" "ScoreBoard_Player" "%s1 - %s2 игрок" "ScoreBoard_Players" "%s1 - %s2 игроки" "ScoreBoard_Deathmatch" "SourceForts" "ScoreBoard_TeamDeathmatch" "SourceForts" "Playerid_sameteam" "Соратник: %s1 Здоровье: %s2" "Playerid_diffteam" "враг: %s1" "Playerid_noteam" "%s1 Здоровье:%s2" "Team" "%s1 Team" "Cstrike_Spec_Ter_Score" "красный" "Cstrike_Spec_CT_Score" "Синие" "TeamScore" "%s2 %s1" "Game_connected" "%s1 вошел в игру" "Game_disconnected" "%s1 has left the game" "Cannot_Be_Spectator" "This server does not allow spectating" // SF Specifics "Flag_touched" "Флаг Потревожен!" "Flag_Captured" "Enemy Flag Captured!" "Unfreeze_eblock" "Элемент Противника Разморожен!" "Captured_eblock" "Block Captured!" "Weapon_suicide" "Самоубийство оружием" "World_suicide" "World Suicide" "Removed_beacon" "Маяк Противника Уничтожен!" "Killed_enemy" "Enemy Killed !" "Fort_defended" "База Захвачена!" "Engineer_stoped" "Enemy engineer stopped!" "Heal_player" "Лечебный Бонус!" "Repair_block" "Block Repair!" "Flag_carrier" "Захвативший Флаг!" "Flag_retrieval" "Flag Retrieval!" "Flag_pickedup" "Флаг Поднят!" "Combat_build" "Combat Build!" "Engineer_defended" "Инжинет Повержен!" "Enemy_flag_def" "Enemy Flag Defense Unfreeze!" "Picked_under_fire" "Поднявший Флаг Атакован!" "Died_while_escorting" "Died While Escorting!" "Ally_defended" "Соратник Повержен!" "Enemy_damaged" "Enemy Damaged!" "Block_damaged" "Базе Противника Нанесен Урон!" "Noevent" " ??? " "Build_Phase" "Build Phase" "Combat_Phase" "Combat Phase" "Power_CoreExploded" "Enemy Core Overloaded!" "Power_CoreActivated" "Ядро Противника Возвращено!" "Flag_carried" "Вы Захватили Флаг" "RedFlag_Base" "Red Flag : Base" "RedFlag_Dropped" "Красный Флаг: Потерян" "RedFlag_Taken" "Red Flag : Taken By %s1" "BlueFlag_Base" "Синий Флаг: На Базе" "BlueFlag_Dropped" "Blue Flag : Dropped" "BlueFlag_Taken" "Синий Флаг: Захвачен %s1" "Block_CantTake" "You can't take this block" "Block_Already_In_Use" "Этим блоком уже манипулировали!" "Block_Nofreeze" "You're not allowed to freeze this object here" "Block_WaitFreeze" "Пожалуйста, подождите прежде чем размораживать следующий объект." "Block_health" "Block Health: %s1" "Object_Frozen" "Объект Заморожен" "Object_Unfrozen" "Object Unfrozen" "Block_Frozer" "Last Frozen by: %s1" "Block_Unfrozer" "Last Unfrozen by: %s1" "Red_Team" "Red Team [ %s1 ]" "Blue_Team" "Blue Team [ %s1 ]" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "HL2MP_Chat_Team" "(TEAM) %s1 : %s2" "HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "HL2MP_Chat_Spec" "(Spectator) %s1 : %s2" "HL2MP_Chat_All" "%s1 : %s2" "HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2" "HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2" "HL2MP_Name_Change" "* %s1 changed name to %s2" } }