"lang" { "Language" "German" "Tokens" { "hl2_AmmoFull" "VOLL" "HL2_357Handgun" ".357-Magnum\n(Revolver)" "HL2_Pulse_Rifle" "AR2\n(Sturmgewehr)" "HL2_Bugbait" "Pheromon\n(Köder)" "HL2_Crossbow" "Armbrust" "HL2_Crowbar" "Brechstange" "HL2_Grenade" "Granate" "HL2_GravityGun" "Gravitygun\n(Gravitron)" "HL2_Pistol" "Pistole" "HL2_RPG" "RPG\n(Raketenwerfer)" "HL2_Shotgun" "Schrotflinte" "HL2_SMG1" "Maschinenpistole" "HL2_SLAM" "S.L.A.M\n(Mine)" "HL2_StunBaton" "Schlagstock" "HL2_357Handgun_Menu" ".357 MAGNUM" "HL2_Pulse_Rifle_Menu" "PULSE RIFLE" "HL2_Crossbow_Menu" "CROSSBOW" "HL2_Crowbar_Menu" "CROWBAR" "HL2_Grenade_Menu" "GRENADE" "HL2_GravityGun_Menu" "GRAVITY GUN" "HL2_Pistol_Menu" "9MM PISTOL" "HL2_RPG_Menu" "RPG" "HL2_Shotgun_Menu" "SHOTGUN" "HL2_SMG1_Menu" "SMG" "HL2_SLAM_Menu" "S.L.A.M" "HL2_StunBaton_Menu" "STUNSTICK" "ScoreBoard_Player" "%s1 - %s2 Spieler" "ScoreBoard_Players" "%s1 - %s2 Spieler" "ScoreBoard_Deathmatch" "SourceForts" "ScoreBoard_TeamDeathmatch" "SourceForts" "Playerid_sameteam" "Freund: %s1 Gesundheit: %s2" "Playerid_diffteam" "Feind: %s1" "Playerid_noteam" "%s1 Gesundheit:%s2" "Team" "Mannschaft %s1" "Cstrike_Spec_Ter_Score" "Red" "Cstrike_Spec_CT_Score" "Blue" "TeamScore" "%s2 %s1" "Game_connected" "%s1 ist dem Spiel beigetreten" "Game_disconnected" "%s1 hat das Spiel verlassen" "Cannot_Be_Spectator" "This server does not allow spectating" // SF Specifics "Flag_touched" "Flagge beruehrt!" "Flag_Captured" "Gegnerische Flagge genommen!" "Unfreeze_eblock" "Gegnerischer Block gelöst!" "Captured_eblock" "Block übernommen!" "Weapon_suicide" "Selbstmord (Waffe)" "World_suicide" "Selbstmord (Umwelt)" "Removed_beacon" "Gegnerisches Leuchtfeuer zerstört!" "Killed_enemy" "Gegner eliminiert!" "Fort_defended" "Festung verteidigt!" "Engineer_stoped" "Gegnerischer Ingenieur wurde gestoppt!" "Heal_player" "Sanitäterbonus!" "Repair_block" "Blockreparatur!" "Flag_carrier" "Flaggenträger!" "Flag_retrieval" "Flagge zurückgebracht!" "Flag_pickedup" "Flagge aufgenommen!" "Combat_build" "Während des Kampfes gebaut!" "Engineer_defended" "Ingenieur verteidigt!" "Enemy_flag_def" "Gegnerische Flaggenverteidigung gelöst!" "Picked_under_fire" "Flagge unter Beschuss aufgenommen!" "Died_while_escorting" "Während einer Eskorte gestorben!" "Ally_defended" "Freund Verteitigt!" "Enemy_damaged" "Gegner Verwundet!" "Block_damaged" "Gegnerischen Block Beschädigt!" "Noevent" " ??? " "Build_Phase" "Build Phase" "Combat_Phase" "Combat Phase" "Power_CoreExploded" "Feindlicher Knoten überladen!" "Power_CoreActivated" "Feindlicher Knoten gerettet!" "Flag_carried" "Du hast die Flagge!" "RedFlag_Base" "Rote Flagge zurückgebracht" "RedFlag_Dropped" "Rote Flagge fallen gelassen" "RedFlag_Taken" "%s1 hat die Rote Flagge" "BlueFlag_Base" "Blaue Flagge zurückgebracht" "BlueFlag_Dropped" "Blaue Flagge fallen gelassen" "BlueFlag_Taken" "%s1 hat die Blaue Flagge" "Block_CantTake" "Du kannst diesen Block nicht nehmen!" "Block_Already_In_Use" "Dieser Block wird bereits genutzt!" "Block_Nofreeze" "Du kannst hier nichts bauen!" "Block_WaitFreeze" "Bitte warte bevor du einen anderen Block löst." "Block_health" "Blockzustand: %s1" "Object_Frozen" "Block befestigt" "Object_Unfrozen" "Block gelöst" "Block_Frozer" "Last Frozen by: %s1" "Block_Unfrozer" "Last Unfrozen by: %s1" "Red_Team" "Red Team [ %s1 ]" "Blue_Team" "Blue Team [ %s1 ]" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "HL2MP_Chat_Team" "(TEAM) %s1 : %s2" "HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "HL2MP_Chat_Spec" "(Spectator) %s1 : %s2" "HL2MP_Chat_All" "%s1 : %s2" "HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2" "HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2" "HL2MP_Name_Change" "* %s1 changed name to %s2" } }