"lang" { "Language" "English" "Tokens" { "hl2_AmmoFull" "FULL" "HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Pistol" "9MM PISTOL" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)" "HL2_StunBaton" "STUNSTICK" "HL2_357Handgun_Menu" ".357 MAGNUM" "HL2_Pulse_Rifle_Menu" "PULSE RIFLE" "HL2_Crossbow_Menu" "CROSSBOW" "HL2_Crowbar_Menu" "CROWBAR" "HL2_Grenade_Menu" "GRENADE" "HL2_GravityGun_Menu" "GRAVITY GUN" "HL2_Pistol_Menu" "9MM PISTOL" "HL2_RPG_Menu" "RPG" "HL2_Shotgun_Menu" "SHOTGUN" "HL2_SMG1_Menu" "SMG" "HL2_SLAM_Menu" "S.L.A.M" "HL2_StunBaton_Menu" "STUNSTICK" "ScoreBoard_Player" "%s1 - %s2 player" "ScoreBoard_Players" "%s1 - %s2 players" "ScoreBoard_Deathmatch" "SourceForts" "ScoreBoard_TeamDeathmatch" "SourceForts" "Playerid_sameteam" "Friend: %s1 Health: %s2" "Playerid_diffteam" "Enemy: %s1" "Playerid_noteam" "%s1 Health:%s2" "Team" "%s1 Team" "Cstrike_Spec_Ter_Score" "Red" "Cstrike_Spec_CT_Score" "Blue" "TeamScore" "%s2 %s1" "Game_connected" "%s1 connected" "Game_disconnected" "%s1 has left the game" "Cannot_Be_Spectator" "This server does not allow spectating" // SF Specifics "Flag_touched" "Flag Touched!" "Flag_Captured" "Enemy Flag Captured!" "Unfreeze_eblock" "Enemy Block Unfrozen!" "Captured_eblock" "Block Captured!" "Weapon_suicide" "Weapon Suicide" "World_suicide" "World Suicide" "Removed_beacon" "Enemy Beacon Destroyed!" "Killed_enemy" "Enemy Killed !" "Fort_defended" "Fort Defended!" "Engineer_stoped" "Enemy engineer stopped!" "Heal_player" "Medic Bonus!" "Repair_block" "Block Repair!" "Flag_carrier" "Flag Carrier!" "Flag_retrieval" "Flag Retrieval!" "Flag_pickedup" "Flag Pickup!" "Combat_build" "Combat Build!" "Engineer_defended" "Engineer Defended!" "Enemy_flag_def" "Enemy Flag Defense Unfreeze!" "Picked_under_fire" "Flag Pickup Under Fire!" "Died_while_escorting" "Died While Escorting!" "Ally_defended" "Ally Defended!" "Enemy_damaged" "Enemy Damaged!" "Block_damaged" "Enemy Fort Damaged!" "Noevent" " ??? " "Build_Phase" "Build Phase" "Combat_Phase" "Combat Phase" "Power_CoreExploded" "Enemy Core Overloaded!" "Power_CoreActivated" "Enemy Core Retrieved!" "Flag_carried" "You have the flag!" "RedFlag_Base" "Red Flag : Base" "RedFlag_Dropped" "Red Flag : Dropped" "RedFlag_Taken" "Red Flag : Taken By %s1" "BlueFlag_Base" "Blue Flag : Base" "BlueFlag_Dropped" "Blue Flag : Dropped" "BlueFlag_Taken" "Blue Flag : Taken By %s1" "Block_CantTake" "You can't take this block" "Block_Already_In_Use" "This block is already being manipulated!" "Block_Nofreeze" "You're not allowed to freeze this object here" "Block_WaitFreeze" "Please wait to unfreeze another object." "Block_health" "Block Health: %s1" "Object_Frozen" "Object Frozen" "Object_Unfrozen" "Object Unfrozen" "Block_Frozer" "Last Frozen by: %s1" "Block_Unfrozer" "Last Unfrozen by: %s1" "Red_Team" "Red Team [ %s1 ]" "Blue_Team" "Blue Team [ %s1 ]" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "HL2MP_Chat_Team" "(TEAM) %s1 : %s2" "HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "HL2MP_Chat_Spec" "(Spectator) %s1 : %s2" "HL2MP_Chat_All" "%s1 : %s2" "HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2" "HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2" "HL2MP_Name_Change" "* %s1 changed name to %s2" } }