"lang" 
{ 
"Language" "Russian" 
"Tokens" 
{ 

"hl2_AmmoFull"			"Полная обойма"

"HL2_357Handgun"	".357 Магнум"
"HL2_Pulse_Rifle"	"OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"		"Феропод\n(Приманка)"
"HL2_Crossbow"		"CROSSBOW"
"HL2_Crowbar"		"Монтировка"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"Гравитационный Манипулятор с Нулевым Натуральным Значением\n(Грави-Пушка)"
"HL2_Pistol"		"9MM PISTOL"
"HL2_RPG"		"РПГ\n(Переносной Зенитно-Ракетный Комплекс)"
"HL2_Shotgun"		"SHOTGUN"
"HL2_SMG1"		"СМГ\n(Пистолет-Пулемет)"
"HL2_SLAM"		"S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"		"Электродубинка"

"HL2_357Handgun_Menu"	".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"	"PULSE RIFLE"
"HL2_Crossbow_Menu"	"CROSSBOW"
"HL2_Crowbar_Menu"	"CROWBAR"
"HL2_Grenade_Menu"	"GRENADE"
"HL2_GravityGun_Menu"	"GRAVITY GUN"
"HL2_Pistol_Menu"	"9MM PISTOL"
"HL2_RPG_Menu"		"RPG"
"HL2_Shotgun_Menu"	"SHOTGUN"
"HL2_SMG1_Menu"		"SMG"
"HL2_SLAM_Menu"		"S.L.A.M"
"HL2_StunBaton_Menu"	"STUNSTICK"

"ScoreBoard_Player"		"%s1    -   %s2 игрок"
"ScoreBoard_Players"		"%s1    -   %s2 игроки"
"ScoreBoard_Deathmatch"		"SourceForts"
"ScoreBoard_TeamDeathmatch"	"SourceForts"
"Playerid_sameteam"		"Соратник: %s1 Здоровье: %s2"
"Playerid_diffteam"		"враг: %s1"
"Playerid_noteam"		"%s1 Здоровье:%s2"
"Team"				"%s1 Team"

"Cstrike_Spec_Ter_Score"	"красный"
"Cstrike_Spec_CT_Score"		"Синие"

"TeamScore"				"%s2  %s1"

"Game_connected"			"%s1 вошел в игру"
"Game_disconnected"			"%s1 has left the game"
"Cannot_Be_Spectator"			"This server does not allow spectating"

// SF Specifics
"Flag_touched"				"Флаг Потревожен!"
"Flag_Captured"				"Enemy Flag Captured!"
"Unfreeze_eblock"			"Элемент Противника Разморожен!"
"Captured_eblock"			"Block Captured!"
"Weapon_suicide"			"Самоубийство оружием"
"World_suicide" 			"World Suicide"
"Removed_beacon"			"Маяк Противника Уничтожен!"
"Killed_enemy"				"Enemy Killed !"
"Fort_defended"				"База Захвачена!"
"Engineer_stoped"			"Enemy engineer stopped!"
"Heal_player"				"Лечебный Бонус!"
"Repair_block"				"Block Repair!"
"Flag_carrier"				"Захвативший Флаг!"
"Flag_retrieval"			"Flag Retrieval!"
"Flag_pickedup"				"Флаг Поднят!"
"Combat_build"				"Combat Build!"
"Engineer_defended"			"Инжинет Повержен!"
"Enemy_flag_def"			"Enemy Flag Defense Unfreeze!"
"Picked_under_fire"			"Поднявший Флаг Атакован!"
"Died_while_escorting"			"Died While Escorting!"
"Ally_defended"				"Соратник Повержен!"
"Enemy_damaged"				"Enemy Damaged!"
"Block_damaged"				"Базе Противника Нанесен Урон!"
"Noevent"				" ??? "
"Build_Phase"				"Build Phase"
"Combat_Phase"				"Combat Phase"

"Power_CoreExploded"			"Enemy Core Overloaded!"
"Power_CoreActivated"			"Ядро Противника Возвращено!"

"Flag_carried"				"Вы Захватили Флаг"
"RedFlag_Base"				"Red Flag : Base"
"RedFlag_Dropped"			"Красный Флаг: Потерян"
"RedFlag_Taken"				"Red Flag : Taken By %s1"
"BlueFlag_Base"				"Синий Флаг: На Базе"
"BlueFlag_Dropped"			"Blue Flag : Dropped"
"BlueFlag_Taken"			"Синий Флаг: Захвачен %s1"
"Block_CantTake"			"You can't take this block"
"Block_Already_In_Use"			"Этим блоком уже манипулировали!"
"Block_Nofreeze"			"You're not allowed to freeze this object here"
"Block_WaitFreeze"			"Пожалуйста, подождите прежде чем размораживать следующий объект."
"Block_health"				"Block Health: %s1"
"Object_Frozen"				"Объект Заморожен"
"Object_Unfrozen"			"Object Unfrozen"
"Block_Frozer"				"Last Frozen by: %s1"
"Block_Unfrozer"			"Last Unfrozen by: %s1"

"Red_Team"				"Red Team [ %s1 ]"
"Blue_Team"				"Blue Team [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"		"(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"			"(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"		"*DEAD*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"			"(Spectator) %s1 :  %s2"
"HL2MP_Chat_All"			"%s1 :  %s2"
"HL2MP_Chat_AllDead"		"*DEAD* %s1 :  %s2"
"HL2MP_Chat_AllSpec"		"*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"		"* %s1 changed name to %s2"
} 
}