"lang" 
{ 
"Language" "Danish" 
"Tokens" 
{ 

"hl2_AmmoFull"			"FULD"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"PLASMA RIFLE"
"HL2_Bugbait"		"PHEROPOD"
"HL2_Crossbow"		"ARMBRØST"
"HL2_Crowbar"		"BRÆKJERN"
"HL2_Grenade"		"GRANAT"
"HL2_GravityGun"	"TYNGDEKRAFT VÅBEN"
"HL2_Pistol"		"9MM PISTOL"
"HL2_RPG"		"RPG\n(RAKETDREVET GRANAT)"
"HL2_Shotgun"		"HAGLGEVÆR"
"HL2_SMG1"		"SMG\n(MASKINPISTOL)"
"HL2_SLAM"		"LET-BOMBE\n(LET ANGREBS BOMBE)"
"HL2_StunBaton"		"CHOCKSTAV"

"HL2_357Handgun_Menu"	".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"	"PULSE RIFLE"
"HL2_Crossbow_Menu"	"CROSSBOW"
"HL2_Crowbar_Menu"	"CROWBAR"
"HL2_Grenade_Menu"	"GRENADE"
"HL2_GravityGun_Menu"	"GRAVITY GUN"
"HL2_Pistol_Menu"	"9MM PISTOL"
"HL2_RPG_Menu"		"RPG"
"HL2_Shotgun_Menu"	"SHOTGUN"
"HL2_SMG1_Menu"		"SMG"
"HL2_SLAM_Menu"		"S.L.A.M"
"HL2_StunBaton_Menu"	"STUNSTICK"

"ScoreBoard_Player"		"%s1    -   %s2 Spiller"
"ScoreBoard_Players"		"%s1    -   %s2 Spillere"
"ScoreBoard_Deathmatch"		"SourceForts"
"ScoreBoard_TeamDeathmatch"	"SourceForts"
"Playerid_sameteam"		"Ven: %s1 Helbred: %s2"
"Playerid_diffteam"		"Fjende: %s1"
"Playerid_noteam"		"%s1 Helbred:%s2"
"Team"				"%s1 Hold"

"Cstrike_Spec_Ter_Score"	"Rød"
"Cstrike_Spec_CT_Score"		"Blå"

"TeamScore"				"%s2  %s1"

"Game_connected"			"%s1 deltager."
"Game_disconnected"			"%s1 har forladt spillet."
"Cannot_Be_Spectator"			"This server does not allow spectating"

// SF Specifics
"Flag_touched"				"Flag Rørt!"
"Flag_Captured"				"Fjendtlig Flag Fanget!"
"Unfreeze_eblock"			"Fjendtlig Blok Ufrossen!"
"Captured_eblock"			"Blok Fanget!"
"Weapon_suicide"			"Våben Selvmord"
"World_suicide" 			"Verden Selvmord"
"Removed_beacon"			"Fjendtlig Bavn Ødelagt!"
"Killed_enemy"				"Fjende Drabt!"
"Fort_defended"				"Fort Forsvaret!"
"Engineer_stoped"			"Fjendtlig Ingeniør stopped!"
"Heal_player"				"Læge Bonus!"
"Repair_block"				"Blok Repareret!"
"Flag_carrier"				"Flag Bærer!"
"Flag_retrieval"			"Flag Bragt Tilbage!"
"Flag_pickedup"				"Flag Samlet Op!"
"Combat_build"				"Kamp Byg!"
"Engineer_defended"			"Ingeniør Forsvaret!"
"Enemy_flag_def"			"Fjendtlig Flag Forsvar Ufryse!"
"Picked_under_fire"			"Flag Samlet Op Under beskydning!"
"Died_while_escorting"			"Døde Under ledsagning!"
"Ally_defended"				"Alliere Forsvaret!"
"Enemy_damaged"				"Fjende Beskadet!"
"Block_damaged"				"Fjendtlig Fort Beskadet!"
"Noevent"				" ??? "
"Build_Phase"				"Build Phase"
"Combat_Phase"				"Combat Phase"

"Power_CoreExploded"			"Fjendtlig Kerne Overladet!"
"Power_CoreActivated"			"Fjendtlig Kerne Taget Tilbage!"

"Flag_carried"				"Du har flaget!"
"RedFlag_Base"				"Rødt Flag : Base"
"RedFlag_Dropped"			"Rødt Flag : Tabt"
"RedFlag_Taken"				"Rødt Flag : Taget af %s1"
"BlueFlag_Base"				"Blåt Flag : Base"
"BlueFlag_Dropped"			"Blåt Flag : Tabt"
"BlueFlag_Taken"			"Blåt Flag : Taget af %s1"
"Block_CantTake"			"Du kan ikke tage denne blok."
"Block_Already_In_Use"			"Denne blok er allerede ved at blive manipuleret!"
"Block_Nofreeze"			"Du er ikke tilladt frysning af denne blok her"
"Block_WaitFreeze"			"Vent venligst med at ufryse en blok."
"Block_health"				"Blok Helbred: %s1"
"Object_Frozen"				"Blok Frossen"
"Object_Unfrozen"			"Blok Ufrossen"
"Block_Frozer"				"Last Frozen by: %s1"
"Block_Unfrozer"			"Last Unfrozen by: %s1"

"Red_Team"				"Red Team [ %s1 ]"
"Blue_Team"				"Blue Team [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"		"(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"			"(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"		"*DEAD*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"			"(Spectator) %s1 :  %s2"
"HL2MP_Chat_All"			"%s1 :  %s2"
"HL2MP_Chat_AllDead"		"*DEAD* %s1 :  %s2"
"HL2MP_Chat_AllSpec"		"*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"		"* %s1 changed name to %s2"
} 
}