The Official Mapping Guide for SourceForts Classic

First of all, mapping for SourceForts Classic is similar to SourceForts 1.9.4, except for the use of different game modes. The way game modes will work, is simple, the map defines the game mode. For example if the map is CTF (Capture the Flag) like in SourceForts 1.9.4, then the map will set out for CTF, 2 Flags one in each base.
Each formal gamemode should have its own prefix.
sfc_* - SourceForts Classic CTF map
sfb_* - SourceForts Bumrush map
sft_* - SourceForts Taken map

Configuring Hammer

The tool used to create maps is Hammer, part of Source SDK. To Download Source SDK, simply go to the Tools tab on steam, right click on Source SDK and click "Install game...". Once you've downloaded Source SDK you then need to configure the SDK and Hammer for SourceForts 1.9.5.
Start up Source SDK then in the drop down box’s at the bottom, select "The Orange Box" and, for the moment, any game present. Then launch Hammer by double clicking on the Hammer editor menu option.
Once Hammer has loaded, go to Tools > Options and select Game Configuration. A dialogue box will pop up a lot of settings.
First click "Edit" where a list of all official Orange Box games preconfigured for Hammer should appear. We now need to add a configuration for SourceForts Classic.
In the dialogue box that appears click "Add" and call the configuration "SourceForts Classic", the name doesn't matter that much, however it is good to set it to something obvious to avoid confusion.
Click Ok then close the list of Orange Box games. Now select in the dropdown box of OB games the configuration you just added. We now need to add the file paths required for Hammer.

Game Configuration Tab:

Game Data Files: $SteamDir\SteamApps\SourceMods\luminousforts\sourceforts.fgd
Game Executable Directory: $SteamUserDir\source sdk base 2007
Game Directory: $SteamDir\steamapps\SourceMods\luminousforts
Hammer VMF Directory: $SteamDir\steamapps\SourceMods\luminousforts\mapsrc

Build Programs Tab:

Game Executable: $SteamUserDir\source sdk base 2007\hl2.exe
BSP Executable: $SteamUserDir\sourcesdk\bin\orangebox\bin\vbsp.exe
VIS Executable: $SteamUserDir\sourcesdk\bin\orangebox\bin\vvis.exe
RAD Executable: $SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe
Compiled Maps: $SteamDir\steamapps\SourceMods\luminousforts\maps

Close Hammer and restart Source SDK. When Source SDK has loaded again select from the current game dialogue box "SourceForts Classic" or the name you specified. Start Hammer and you are now ready to map for SourceForts Classic.

Entities

In SourceForts Classic the entities are defined by the game mode. To set the game mode go to Map < Map Properties then under "Game mode" choose the game mode you want. One difference in SourceForts Classic to SourceForts 1.9.4 is block spawning. It works by having point entities where the blocks spawn instead of individual entity types for each block.

Official Game modes

CaptureTheFlag (CTF)-

Health
Health works the same way as in 1.9.4, chargers and ammo crates.
sfc_item_ammo_crate - Provides ammo for teams.
sfc_item_healthcharger - The in-game Health Charger.

Blocks
These entities here are for creating specific blocks and NOT for spawning blocks, all they do is spawn one of their kind on map load.
sfc_prop_block1_5x4 - The in-game 1.5x4
sfc_prop_block1x1x2 - The in-game Cuboid
sfc_prop_block1x2 - The in-game 1x2
sfc_prop_block1x5 - The in-game 1x5
sfc_prop_block2x2 - The in-game 2x2
sfc_prop_block2x3 - The in-game 2x3

Block Spawning
As I have previously said, block-spawning works by having (a) set point(s) where the blocks spawn which are then triggered, rather than trigging the spawner. 

sfc_point_blockspawner
func_button

Flag
In CTF the flag system is the same as 1.9.4, take the enemy flag to your base.
sfc_prop_flag - The actual flag that appears in-game
sfc_flag_capture_zone - This is assigned to a 64x64 block with the trigger texture, to trigger the in-game pickup of the flag.

TIP: Set the properties of an entity by double clicking in the camera or right clicking in the grid then properties.

BumRush (BR)-

Taken (TK)-

Additional Help Links
http://developer.valvesoftware.com/wiki/Main_Page 
http://forums.steampowered.com/forums/ 
http://www.editlife.net/ 
http://www.interlopers.net/