//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "cbase.h"
#include "c_weapon__stubs.h"
#include "weapon_sdkbase.h"
//#include "c_basehlcombatweapon.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/*
STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );

STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun, C_HLSelectFireMachineGun );
STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase, C_WeaponCitizenPackage );
*/

#ifndef HL2MP
/*
STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_WeaponSDKBase );
//STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon );
STUB_WEAPON_CLASS( weapon_hl2_pistol, WeaponHL2Pistol, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_hl2_shotgun, WeaponHL2Shotgun, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_smg2, WeaponSMG2, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_357, Weapon357, C_WeaponSDKBase );
STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_WeaponSDKBase );
//STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon );
//STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_WeaponSDKBase );
*/
#endif
