//
// vs 3.0   ps 3.0   shaders collection
//
//  These shaders are forced to compile as shader model 3.0
//  using the new compiler.
//	    _ps30.vcs
//	    _vs30.vcs
//

SDK_cloak_vs20.fxc
SDK_cloak_ps2x.fxc
SDK_cloak_blended_pass_vs20.fxc
SDK_cloak_blended_pass_ps2x.fxc
SDK_emissive_scroll_blended_pass_vs20.fxc
SDK_emissive_scroll_blended_pass_ps2x.fxc
SDK_eye_refract_vs20.fxc
SDK_eye_refract_ps2x.fxc
SDK_eyes_vs20.fxc
SDK_eyes_ps2x.fxc
SDK_eyes_flashlight_vs20.fxc
SDK_eyes_flashlight_ps2x.fxc
SDK_skin_vs20.fxc
SDK_skin_ps20b.fxc
SDK_teeth_vs20.fxc
SDK_teeth_ps2x.fxc
SDK_teeth_bump_vs20.fxc
SDK_teeth_bump_ps2x.fxc
SDK_teeth_flashlight_vs20.fxc
SDK_teeth_flashlight_ps2x.fxc
SDK_vertexlit_and_unlit_generic_vs20.fxc
SDK_vertexlit_and_unlit_generic_ps2x.fxc
SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
SDK_vortwarp_vs20.fxc
SDK_vortwarp_ps2x.fxc

