"blocks"
{
	// Worth for each block
	// Only if lf_block_worth_system is not 0
	"1x2_worth" "2"
	"1x3_worth" "3"
	"1x4_worth" "4"
	"1x5_worth" "5"
	"2x2_worth" "4"
	"2x3_worth" "6"
	"2x4_worth" "8"
	"2x5_worth" "10"
	"3x3_worth" "9"
	"3x4_worth" "12"
	"3x5_worth" "15"

	//old blocks
	"1_5x4_worth" "6"
	"1x1x2_worth" "10"


	// Health of each block type
	// Only if lf_block_unique_health is not 0
	//300 + (450*block_worth)
	"1x2_health" "1200"
	"1x3_health" "1650"
	"1x4_health" "2100"
	"1x5_health" "2550"
	"2x2_health" "2100"
	"2x3_health" "3000"
	"2x4_health" "3900"
	"2x5_health" "4800"
	"3x3_health" "4350"
 	"3x4_health" "5700"
 	"3x5_health" "7050"

	//old blocks
	"1_5x4_health" "3000"
	"1x1x2_health" "7050"

	//Block type		Number till increase		Value increase
	//1x2			7				1
	//1x3			6				2
	//1x4			4				2
	//1x5			5				3
	//2x2			4				2
	//2x3			3				3
	//2x4			2				4
	//2x5			2				5
	//3x3			2				5
	//3x4			1				6
	//3x5			1				8
	
}