/* ***** BEGIN LICENSE BLOCK *****
Version: MPL 1.1/LGPL 2.1/GPL 2.0

The contents of this file are subject to the Mozilla Public License Version 
1.1 (the "License"); you may not use this file except in compliance with
...
for the specific language governing rights and limitations under the
License.

The Original Code is for LuminousForts.

The Initial Developer of the Original Code is Hekar Khani.
Portions created by the Hekar Khani are Copyright (C) 2010
Hekar Khani. All Rights Reserved.

Contributor(s):
  Hekar Khani <hekark@gmail.com>

Alternatively, the contents of this file may be used under the terms of
either of the GNU General Public License Version 2 or later (the "GPL"),
...
the terms of any one of the MPL, the GPL or the LGPL.

***** END LICENSE BLOCK ***** */


#ifndef MGUI_FRAME_H
#define MGUI_FRAME_H

#include "MGUI_Base.h"
#include <vgui_controls/Frame.h>

class MFrame : public vgui::Frame
{
	DECLARE_CLASS_SIMPLE( MFrame, vgui::Frame );
public:
	MFrame(Panel *parent, const char *panelName, bool showTaskbarIcon = true);
	virtual ~MFrame();

	virtual vgui::Panel *CreateControlByName( const char *controlName );

	virtual bool IsMinimized();
	
	virtual void ShowPanel( bool bShow );

	// Minimize the window on the taskbar.
	MESSAGE_FUNC( OnMinimize, "Minimize" );

	// Maximize window in game
	MESSAGE_FUNC( OnMaximize, "Maximize" );

private:
	// Variables for maximizing and minimizing
	bool m_bMinimized;
	bool m_bMaximized;
	int m_iPrevSizeX;
	int m_iPrevSizeY;

	int m_iPrevPosX;
	int m_iPrevPosY;
};

#endif // MGUI_FRAME_H