


materialPath: c:\program files\steam\steamapps\SourceMods\luminousforts\materials
Loading C:\Program Files\Steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity lfc_prop_flag (-1232.00 0.00 248.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -656.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -848.0 24.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -656.0 128.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -852.0 128.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -848.0 196.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -652.0 326.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -652.0 438.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -652.0 212.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (455742 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10 texinfos to 7
Reduced 4 texdatas to 3 (108 bytes to 67)
Writing C:\Program Files\Steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.bsp
2 seconds elapsed



4 threads
reading c:\program files\steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.bsp
reading c:\program files\steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.prt



[Reading texlights from 'lights.rad']
[57 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.bsp
No vis information, direct lighting only.
6455 faces
120553 square feet [17359748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0101 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1261/8192        15132/98304    (15.4%) 
brushsides           10968/65536       87744/524288   (16.7%) 
planes                2834/65536       56680/1310720  ( 4.3%) 
vertexes              7784/65536       93408/786432   (11.9%) 
nodes                 4826/65536      154432/2097152  ( 7.4%) 
texinfos                 7/12288         504/884736   ( 0.1%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6455/65536      361480/3670016  ( 9.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             4478/65536      250768/3670016  ( 6.8%) 
leaves                4828/65536      154496/2097152  ( 7.4%) 
leaffaces             7773/65536       15546/131072   (11.9%) 
leafbrushes           3185/65536        6370/131072   ( 4.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            47371/512000     189484/2048000  ( 9.3%) 
edges                25523/256000     102092/1024000  (10.0%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            406/32768        4060/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7554/65536       15108/131072   (11.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      692516/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         640/393216   ( 0.2%) 
LDR ambient table     4828/65536       19312/262144   ( 7.4%) 
HDR ambient table     4828/65536       19312/262144   ( 7.4%) 
LDR leaf ambient      2711/65536       75908/1835008  ( 4.1%) 
HDR leaf ambient      4828/65536      135184/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      211538/0        ( 0.0%) 
physics               [variable]      455742/4194304  (10.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 16649
Writing c:\program files\steam\steamapps\sourcemods\luminousforts\mapsrc\lf_hall.bsp
17 seconds elapsed
