 _________                                ___________            __          
 /   _____/ ____  __ _________   ____  ____\_   _____/___________/  |_  ______
 \_____  \ /  _ \|  |  \_  __ \_/ ___\/ __ \|    __)/  _ \_  __ \   __\/  ___/
 /        (  <_> )  |  /|  | \/\  \__\  ___/|     \(  <_> )  | \/|  |  \___ \ 
/_______  /\____/|____/ |__|    \___  >___  >___  / \____/|__|   |__| /____  >
        \/                          \/    \/    \/                         \/ 
 ____   ________    ________  
/_   | /   __   \   \_____  \ 
 |   | \____    /     _(__  < 
 |   |    /    /     /       \
 |___| /\/____/   /\/______  /
       \/         \/       \/ 


CONTENTS
        1. Changelog
        2. Installation
        3. Credits
        4. Legal Information

------------------------------------------------------
1. CHANGELOG
------------------------------------------------------

ADDED 
- 2x2 2D block. Added to all maps, spawnable via the cube shaped button.
- 1.5x4 2D block. Only available in one official map, but freely available for use by community mappers.
- Server variable "sf_forceteams". Forces players to join a particular team. (0 = Inactive 1 = Force blue 2 = Force red)
- func_disposer_selective 
- Block counter on HUD.
- Dynamic block skins for damage levels.
- Maps (sphinx_v2, astrodome, angular, basin, peakvalley, valley2, cargo, crete, underpass, league_pre_match)
- Spectator mode


CHANGED  
- Block skins changed. 
- All corpses are removed on a phase change. 
- Irrelevent HUD items are invisible during build phase.
- HUD items display in team colours.
- RPG smoke trails display in team colours.
- Blocks break into gibs upon destruction.
- Game timer in minutes and seconds.
- RPG reloads after 1.5 seconds.
- Scoreboard. Seperate score and frag column.
- Block health displays when viewing a friendly block with the gravity gun equipped at close range.
- Players spawn with full ammunition.
- Only one touch point could be score by a player per spawn.
- All classes can sprint and shoot at the same time.
- Block health is 4000 by default.

FIXED 
- Fast-block healing exploit
- Fast-shotgun exploit
- Slam-planting exploit


REMOVED
- Shotgun secondary fire.
- 1x1x1 3D block
- Maps (atrium, tread, rooftop, tallgrass, magma, fieldtrip, platform)

KNOWN ISSUES
- Occasionally, when manipulating/moving on blocks, the player physics will bug and will seem laggy and 'stuck' to the floor. 
  This is easily resolved by jumping. This is due to a change in SourceSDK base's netcode and is beyond the level of editing 
  that can be done in a modification.

- Occasionally, a sound such as an explosion will loop endlessly. Fix by pressing F1 (by default), which operates the "snd_restart" command.

------------------------------------------------------
2. INSTALLATION
------------------------------------------------------

WINDOWS CLIENT VERSION (EXE):
	1. Run the SourceForts v1.9.3.exe installer, ensuring the directory is 'steam\steamApps\SourceMods'.
	2. Restart Steam.
	3. Launch SourceForts from Steam Games List, or use provided shortcut in SourceMods\SourceForts193 directory.

WINDOWS CLIENT VERSION (ZIP/RAR):
	1. Open ZIP/RAR file and extract to 'steam/steamapps/sourcemods'
	2. Restart Steam.
	3. Launch SourceForts from Steam Games List, or use provided shortcut in SourceMods\SourceForts193 directory.

SERVER VERSION:
	See ZIP/RAR

LINUX CLIENT VERSION:
	See windows client version.



UNINSTALLATION:
	1. Delete sourceforts folder.
	2. Restart Steam.



------------------------------------------------------
3. CREDITS
------------------------------------------------------

193 Development Team:

	Kaidus - Team Leader
	Khuskan - Public Relations, Documentation, Sound
	HisChild - Coding
	Stieffers - Web Development
	Tony - Server maintanence, SVN manager


Past Contributors:

	FictiousWill - Block and gib models, ammo crate models, maps, skins
	KGtheway2b - Skins, Textures
	Louti - Coder, bugfixing
	Haza - Coder
	Swiftspear - Public Relations


Beta Testing Team:

	!Lemon_Poodin!
	Billeh_bob
	entRo
	Fail
	ghostrider455
	Jake
	jon1221
	Kas2
	MasterDana
	MonteyPython312
	Nocashvalue
	NocturnO
	Polygon
	RedXIII
	Sauce
	Scatman.
	Seagull
	Snuffy
	The_Mastor


Thanks to:

	- Knifa, for the original concept and versions up to v1.4.1
	- Yoji Oshimoto for the 04b09 pixel font (http://www.04.jp.org)
	- Community mappers for their contributions
	- The forum moderating team
        

------------------------------------------------------
4. Legal Information
------------------------------------------------------

- You may play this modification in conjunction with a legitimate copy of Half-Life 2 Death Match.

- You may redistribute this installation package in its unmodified form through any medium. If you wish 
  to charge money for this service (through subscription download services, magazine cover disks etc.), 
  please e-mail info@sourcefortsmod.com.
       
- You may *not* use all or part of this modification for any other purpose (except custom SourceForts 
  levels) without permission from the author.



SOURCEFORTS VERSION 1.9.3 (HEREIN REFERRED TO AS 'THE PRODUCT') IS PROVIDED WITH NO WARRANTY, EXPRESSED OR IMPLIED. 
THE DEVELOPMENT TEAM OF THE PRODUCT IS IN NO WAY RESPONSIBLE FOR ANY DAMAGE TO HARDWARE, SOFTWARE OR EYEBALLS THAT OCCUR BEFORE, 
DURING OR AFTER INSTALLATION AND/OR USE. THIS PRODUCT IS RELEASED UNDER A CC 'SOME RIGHTS RESERVED LICENSE. FOR MORE INFORMATION, 
PLEASE VISIT THE FOLLOWING WEBSITE:

http://creativecommons.org/licenses/by-nc-nd/3.0/

ENGINE USED UNDER FREE LICENSE FROM VALVE COOPERATION LIMITED. SOME RIGHTS RESERVED.

2007