SourceForts v1.2.1
--------------
SourceForts is a mod were you build forts for some time, then you fight for some time, repeat until bored. (I'll be adding an objective later)
==============

Installation
------------
Extract this zip to Steam\SteamApps\SourceMods and open it from the Play Games menu of steam.
==============

Playing
-------
When the game starts, it'll either be in build state or fight state.
In the build state, you have the gravity gun, and a freezer gun and a crowbar/stunstick. 
In this time, you build your fort with your team mates. Your melee weapon is for stealing 
objects off people, since you can still kill.

In the fight state, you'll have the SMG, Pistol and Grenades, and the stunstick/crowbar, just 
kill each other.

To unfreeze objects, look at the object and hit reload.

There isn't an objective right now, but there will be soon.
===============

Map Making
----------
Just add in the FGD and you're set. 
You MUST, I repeat, MUST add in a logic_gametimer or the map won't work properly.

It's a good idea to make func_fortsite brushes over team fort areas, so the other 
team can't freeze/unfreeze in it

Remember to add team spawnpoints, info_player_rebel (red) and info_player_combine (blue)

The source to sf_testmap is included.
===============

Servers
-------
You can just use Create A Server to make servers.

To change the amount of build time/fight time, you use the cvars mp_buildtime and mp_fighttime.

Changing these while the timer is already in that state will not change the time for it, so the 
changes won't take effect until it goes back to that mode.

The default times are:
 Build - 10 minutes
 Fight - 15 minutes

It's probally best to set the times BEFORE you start the server
===============

Changes
-------
v1.2.1 04:34 27.02.05 - Fixed servers still showing Half-Life 2 Deathmatch
                      - Updated map, ammo boxes wern't being re-covered

v1.2 00:24 27.02.05 - Added outputs and inputs to logic_gametimer for when build/fight mode is started, 
                      and to force build/fight
		    - Added 2 new maps, thanks Kyonai and Stinger
		    - Updated sf_testmap so that doors cover object areas during fight mode and to
                      cover the ammo boxes during build mode, also added health charges at the water
                    - Added func_fortsite to protect forts from freezing/unfreezing
                    - Made sparks and a flare appear when freezing
	            - Made sprint last longer
		    - Balanced melee weapons, both now do 30 damage
                    - Fixed things not moving until touched after unfreezing
                    - Added new things to the Create A Server window

v1.1 22:24 23.02.05 - Added a HUD Timer, so you know how long you have left
	            - Made map look better
                    - Made a FGD
                    - Included source for map

v1 00:22 23.02.05   - Initial Release
===============

Things you can expect soon
--------------------------
Buying things/upgrades - Turrets/Force Fields/etc (money comes from kills)
An Objective - CTF mabye?
===============

Daniel Callander
knifa@knd.org.uk
http://knd.org.uk/sourceforts/
#sourceforts on irc.gamesurge.net