"GameInfo"
{
	game			"SourceForts Classic 1.0 RC6"
	title			"SourceForts Classic"
	title2			"1.0 RC6"
	developer		"SourceForts Team"
	developer_url	"http://www.sourceforts.net"
	manual			"http://www.sourceforts.net"
	gamedata		"sourceforts.fgd"
	icon			"resource/game"
	type 			multiplayer_only
	nomodels 		0
	nohimodel 		1
	nocrosshair		1
	
	hidden_maps 
	{
		"test_speakers"	1
		"test_hardware"	1
	}
	supportsvr	0

	FileSystem
	{
		SteamAppId				243750	// Source SDK Base 2013 Multiplayer

		SearchPaths
		{
			// First, mount all user customizations.  This will search for VPKs and subfolders
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// folder.
			//
			// Note that this folder is scanned only when the game is booted.
			game+mod+custom_mod	|gameinfo_path|custom/*

			// Search game's files after any user customizations. This is also where any writes should go.
			game+game_write+mod+mod_write+default_write_path		|gameinfo_path|.
			
			// Where the game's binaries are
			gamebin				|gameinfo_path|bin

			// We search VPK files before ordinary folders, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
			//
			// Mount SourceForts VPK's
			game+mod			|gameinfo_path|vpk/sfclassic_materials_dir.vpk
			game+mod			|gameinfo_path|vpk/sfclassic_models_dir.vpk
			game+mod			|gameinfo_path|vpk/sfclassic_scripts_dir.vpk
			game+mod			|gameinfo_path|vpk/sfclassic_sound_dir.vpk

			// Mount HL2, HL2MP and platform VPK's
			game_lv				hl2/hl2_lv.vpk
			game				|all_source_engine_paths|hl2mp/hl2mp_english.vpk
			game				|all_source_engine_paths|hl2mp/hl2mp_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			platform			|all_source_engine_paths|platform/platform_misc.vpk

			// Last, mount in shared HL2 loose files
			game				|all_source_engine_paths|hl2mp
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform

			// Random files downloaded from gameservers go into a seperate directory, so
			// that it's easy to keep those files segregated from the official game files
			// or customizations intentially installed by the user.
			//
			// This directory is searched LAST.  If you visit a server and download
			// a custom model, etc, we don't want that file to override the default
			// game file indefinitely (after you have left the server).  Servers CAN have
			// custom content that overrides the default game files, it just needs to be
			// packed up in the .bsp file so that it will be mounted as a map search pack.
			// The map search pack is mounted at the top of the search path list,
			// but only while you are connected that server and on that map.
			game+download			|gameinfo_path|download
		}
	}
}
