"lang" 
{ 
"Language" "Swedish" 
"Tokens" 
{ 

"hl2_AmmoFull"                          "FULL"

"HL2_357Handgun"                        ".357 MAGNUM"
"HL2_Pulse_Rifle"                       "PULSGEVÄR"
"HL2_Bugbait"                           "ANTLION-FEROMONER"
"HL2_Crossbow"                          "ARMBORST"
"HL2_Crowbar"                           "KOFOT"
"HL2_Grenade"                           "HANDGRANAT"
"HL2_GravityGun"                        "NOLL-PUNKTS ENERGI GEVÄR\n(GRAVITATIONS GEVÄR)"
"HL2_Pistol"                            "9MM PISTOL"
"HL2_RPG"                               "RAKETGEVÄR"
"HL2_Shotgun"                           "HAGELGEVÄR"
"HL2_SMG1"                              "KPIST\n(KULSPRUTEPISTOL)"
"HL2_SLAM"                              "S.L.A.M"
"HL2_StunBaton"                         "BEDÖVNINGBATONG"

"HL2_357Handgun_Menu"                   ".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"                  "PULSE RIFLE"
"HL2_Crossbow_Menu"                     "CROSSBOW"
"HL2_Crowbar_Menu"                      "CROWBAR"
"HL2_Grenade_Menu"                      "GRENADE"
"HL2_GravityGun_Menu"                   "GRAVITY GUN"
"HL2_Pistol_Menu"                       "9MM PISTOL"
"HL2_RPG_Menu"                          "RPG"
"HL2_Shotgun_Menu"                      "SHOTGUN"
"HL2_SMG1_Menu"                         "SMG"
"HL2_SLAM_Menu"                         "S.L.A.M"
"HL2_StunBaton_Menu"                    "STUNSTICK"

"ScoreBoard_Player"                     "%s1    -   %s2 spelare"
"ScoreBoard_Players"                    "%s1    -   %s2 spelare"
"ScoreBoard_Deathmatch"                 "SourceForts"
"ScoreBoard_TeamDeathmatch"             "SourceForts"
"Playerid_sameteam"                     "Vän: %s1 Hälsa: %s2"
"Playerid_diffteam"                     "Fiende: %s1"
"Playerid_noteam"                       "%s1 Hälsa:%s2"
"Team"                                  "%s1 Lag"

"Cstrike_Spec_Ter_Score"                "Röd"
"Cstrike_Spec_CT_Score"                 "Blå"

"TeamScore"                             "%s2  %s1"

"Game_connected"                        "%s1 ansluten"
"Game_disconnected"                     "%s1 har lämnat spelet"
"Cannot_Be_Spectator"                   "This server does not allow spectating"

// SF Specifics
"Flag_touched"                          "Flaggan Berörd!"
"Flag_Captured"                         "Fiende Flaggan Erövrad!"
"Unfreeze_eblock"                       "Fiende Block Upptinat!"
"Captured_eblock"                       "Block Erövrat!"
"Weapon_suicide"                        "Vapen Självmord"
"World_suicide"                         "Världs Självmord"
"Removed_beacon"                        "Fiende Signalsändare Förstörd!"
"Killed_enemy"                          "Fiende Dödad!"
"Fort_defended"                         "Fort Försvarat!"
"Engineer_stoped"                       "Fiende ingenjör stoppad!"
"Heal_player"                           "Läkare Bonus!"
"Repair_block"                          "Block Reparation!"
"Flag_carrier"                          "Flagg Bärare!"
"Flag_retrieval"                        "Flagg Återfående!"
"Flag_pickedup"                         "Flagg Hämtning!"
"Combat_build"                          "Strid Bygg!"
"Engineer_defended"                     "Ingenjör Försvarad!"
"Enemy_flag_def"                        "Fiende Flagg Försvar Upptining!"
"Picked_under_fire"                     "Flagg Hämtare Under Beskjutning!"
"Died_while_escorting"                  "Dog Medans Eskorterande!"
"Ally_defended"                         "Allierad Försvarad!"
"Enemy_damaged"                         "Fiende Skadad!"
"Block_damaged"                         "Fiende Fort Skadat!"
"Noevent"                               " ??? "
"Build_Phase"                           "Build Phase"
"Combat_Phase"                          "Combat Phase"

"Power_CoreExploded"                    "Fiende Kärna Överladdad!"
"Power_CoreActivated"                   "Fiende Kärna Återkallad!"

"Flag_carried"                          "Du har flaggan!"
"RedFlag_Base"                          "Röd Flagga : Bas"
"RedFlag_Dropped"                       "Röd Flagga : Tappad"
"RedFlag_Taken"                         "Röd Flagga : Tagen Av %s1"
"BlueFlag_Base"                         "Blå Flagga : Bas"
"BlueFlag_Dropped"                      "Blå Flagga : Tappad"
"BlueFlag_Taken"                        "Blå Flagga : Tagen Av %s1"
"Block_CantTake"                        "Du kan inte ta det här blocket"
"Block_Already_In_Use"                  "Det här blocket manipuleras redan!"
"Block_Nofreeze"                        "Du är inte tillåten att frysa det här objektet här"
"Block_WaitFreeze"                      "Var god vänta för att tina upp ännu ett objekt."
"Block_health"                          "Block Hälsa: %s1"
"Object_Frozen"                         "Objekt Fryst"
"Object_Unfrozen"                       "Objekt Upptinat"
"Block_Frozer"                          "Last Frozen by: %s1"
"Block_Unfrozer"                        "Last Unfrozen by: %s1"
"Block_Frozer_Extended"                 "Last Frozen by: %s1 [ %s2 ]"
"Block_Unfrozer_Extended"               "Last Unfrozen by: %s1 [ %s2 ]"

"Red_Team"                              "Red Team [ %s1 ]"
"Blue_Team"                             "Blue Team [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"                   "(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"                       "(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"                  "*DEAD*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"                       "(Spectator) %s1 :  %s2"
"HL2MP_Chat_All"                        "%s1 :  %s2"
"HL2MP_Chat_AllDead"                    "*DEAD* %s1 :  %s2"
"HL2MP_Chat_AllSpec"                    "*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"                     "* %s1 changed name to %s2"
} 
}