--------------------------------------------------------
SourceForts Classic - CHANGELOG
--------------------------------------------------------

----------------------------
Release Candidate 3 Changes
----------------------------
- Reworked Freeze Status feature (almost) from scratch
- Added `sf_freezestatus_extended`. When enabled, it shows both the Name and the SteamID64 of the player
- Updated sf_basin, sf_deck and sf_canyon (Thanks arenaceous!)
- Added magma and tread materials/models (Thanks arenaceous!)
- Improved sv_pure support (Thanks Melectrome!)
- Fixed console spam when damaging blocks
- Attempted a simple fix to stop the m_flSuitPower issue

----------------------------
Release Candidate 2 Changes
----------------------------
- Added sv_lan, sf_team_blocklimit and mp_flashlight to the listen server creation menu (Thanks Melectrome!)
- Fixed the sound spam bug when trying to use a health or armor dispenser from the enemy team or during build phase
- Added the ability to freeze prop_physics, due to community request
- Fixed the undefined class bug, but forcing the player into the scout class
- Made the weapons selection menu render the weapons in the current team color
- Updated gameinfo.txt, so the user can customize assets using the ./custom/ folder
- Added customization instructions to the custom/ directory
- Fixed the behavior of the flah when it's dropped of the edge / touched a func_disposer
- Updated sf_basin and added sf_depth (thanks arenaceous!)
- Updated lights.rad
- Added a workaround for the console spam "Playing sequence X but there's only Y in total?", caused by a HL2DM bug
- Increased MOTD max size to 4096 bytes
- Updated motd.txt file
- Only Blue and Red teams can spawn blocks now, preventing an exploit that allowed players without an assigned team to spawn blocks

----------------------------
Release Candidate 1 Changes
----------------------------
- Formely known as "SourceForts 1.9.6 Beta 20"
- Renamed mod to "SourceForts Classic", as it was the consensus
- Renamed mod folder to "sfclassic"
- Many more materials updates by arenaceous
- Fixed a bug where players wouldn't be able to spawn if they joined the spectator team
- Added the old "bug" to heal the players as a feature, as requested by the community. Enjoy!
- Added flag icon to the scoreboard
- Disabled unused HudScore
- Fixed a bunch of warnings regarding run/sprint/sprint_drain cvars
- Added a fix to the ambient generic sounds ( https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix )
- Applied the aspect ratio fix for detail sprites ( https://developer.valvesoftware.com/wiki/Detail_props/Aspect_ratio_fix )
- Reverted SLAM attaching behavior (SLAMs can still be killed by enemy players)
- Added VPK support to the game
- Added pure_server_whitelist.txt
- Added trusted_keys.txt with SourceForts Classic public key
- Added pack-vpk.py utility, to generate a list of materials, models and sounds to be packed, and pack them
- Added a small fix to vgui_video.cpp (the game doesn't use GAMEUI)
- Added sf_deck (Thanks arenaceous!)
- Updated German translation (Thanks Tobel!)
- Updated French translation (Thanks Sunseille!)

----------------------------
1.9.6 Beta 19 Changes
----------------------------
- Cosmetic fixes for the freezestatus feature
- Map updates by arenaceous
  o sf_abandon
  o sf_astrodome
  o sf_conduit
  o sf_overload
  o sf_skywalk
  o sf_valley

----------------------------
1.9.6 Beta 18 Changes
----------------------------
- Updated banlist code 
- Fixed a crash when using console command `showbanlist`
- Added "freezestatus" feature:
  o When looking at a block of your own team with the build gun, you see who last frozen and unfrozen a block
- Added Polish translation (Thanks Melectrome!)
- Added extra font entry to `ClientScheme.res`, used in Freeze Status
- Fixed sf_charger_health_increment behavior on item_healthcharger
- Re-added a hack to refresh block counters when someone joins a team
- Fixed Damage Indicator on the HUD
- Added a few extra fixes to the linux build

----------------------------
1.9.6 Beta 17 Changes
----------------------------
- Fixed macOS build
- sv_cheats 1 is now required for impulse 51 and 52
- Fixed a possible memory leak on the grenades
- Changed banlist code from SteamID/SteamID3 to SteamID64
- Fixed func_disposer_selective in FGD
- Fixes to nature materials
- Added map updates by arenaceous, created from scratch
  o sf_abandon.bsp
  o sf_astrodome.bsp
  o sf_crete.bsp
  o sf_overload.bsp
  o sf_skywalk.bsp
  o sf_sphinx.bsp
- Added old and new maps by arenaceous
  o sf_conduit.bsp
  o sf_grassy.bsp
  o sf_valley.bsp
  o sf_sandbox.bsp
- Added sf_valley, sf_conduit, sf_grassy to mapcycle.txt

----------------------------
1.9.6 Beta 16 Changes
----------------------------
- Fixed overload materials (Thank you, arenaceous!)
- Cherry-picked a few PRs from ValveSoftware/source-sdk-2013
  o Fix incompatibility with more recent conforming iconv implementations
  o No longer use ">" to check for pointer validity
  o Improve shell scripts
  o Move cursor to the actual center of the chat box
  o Fix Linux soundscapes

----------------------------
1.9.6 Beta 15 Changes
----------------------------
- Fixed Multiplayer Options tab
- Fixed listen server settings page
- Fixed a couple client crashes at the end of a match
- Added Pulsar theme from SourceForts 1.9.2 as alternate game startup music, as requested
- Fixed Engineer class name being displayed as Builder
- Updated CHL2_Player::StopSprinting() for consistency

----------------------------
1.9.6 Beta 14 Changes
----------------------------
- SLAMs now attaches to physics objects correctly. If the object moves, the SLAM explodes (tonysergi/source-sdk-2013@c6576b4)
- SLAMs now can be killed by enemies (tonysergi/source-sdk-2013@11b5044)
- Now func_nofreeze and func_flagzone take in consideration all the possible blocks placed by mappers
- Enabled freezing of func_physbox by default, as requested on the bugtracker
- Renamed all materials and models, so they have lower case names. This fixes many issues on linux
- Replaced the HL2MP logo with the SourceForts logo on the MOTD screen

----------------------------
1.9.6 Beta 13 Changes
----------------------------
- Fixed sprint energy depletion on death
- Re-enabled sv_stickysprint
- Fixed the issue of the sprint speed after death (m_iClass wasn't being properly replicated)
- Re-enabled "Suit Equipping" - necessary to fix the sprint issue without hacks (why was it disabled, anyway?)
- Added base class Item and items item_battery, item_healthkit, item_healthvial (Thank you, arenaceous!)

----------------------------
1.9.6 Beta 12 Changes
----------------------------
- Many internal changes to the code. Old bugs might pop up, current bugs might vanish. Keep eyes open!
- SLAMs are now removed when the player switches teams and classes
- Fixed oddities with walk, run and sprint speed
- Added arenaceous updates to the materials directory

----------------------------
1.9.6 Beta 11 Changes
----------------------------
A BIG "Thank you!" to arenaceous! Most of the cosmetic changes in this update was his awesome work! :D

- Fixed Death Messages HUD indicator
- Added new `sourceforts-extra-glyphs.ttf` font with skull death and block death glyphs - Warning: Programmer's Art included! :P
- Scoreboard sorting function priority order: score > frags > deaths > join order (for deterministic sorting)
- Added spectators to the scoreboard
- Team score on scoreboard is now displayed after the team name
- Added team coloring to the team header
- Massive update to SourceForts FGD, updated with SourceSDK 2013 features and small QOL improvements
- Added missing detail.vbsp and lights.rad
- Added a bunch of texture fixes and improvements by arenaceous. List below:
  o materials/banner/
    v sf_flag_banner_red 
    v sf_flag_banner_blue
  o materials/sf/decals/
    v decal_mark_grey_01
    v decal_sflogo_blue_01
    v decal_sflogo_grey_01
    v decal_sflogo_red_01
  o materials/sf/sf_crete/
    v sf_crete_checker_blue
    v sf_crete_checker_gray
    v sf_crete_checker_red
  o materials/vgui/endgame/
    v sf_logo
  o materials/vgui/sf/
    v BetaLogo.vtf
    v BetaLogoB.vtf
    v BetaLogoR.vtf
  o materials/vgui/logos/
    v spray_flagd
    v spray_gravtool
    v spray_greaterthan
    v spray_nadespam
    v spray_newb
    v spray_rktwhor
  o materials/vgui/logos/ui/
    v spray_canned
    v spray_combine
    v spray_cop
    v spray_dog
    v spray_flagd
    v spray_freeman
    v spray_gravtool
    v spray_greaterthan
    v spray_head
    v spray_lambda
    v spray_nadespam
    v spray_newb
    v spray_plumbed
    v spray_rktwhor
    v spray_soldier
  o materials/crate/
    v crate_tex_final_blue
    v crate_tex_final_grey
    v crate_tex_final_none
    v crate_tex_final_normal
    v crate_tex_final_red
    v crate_tex_final_internal
  o resource/
    v sourceforts.ico
    v sourceforts.tga
    v sourceforts_big.tga

----------------------------
1.9.6 Beta 10 Changes
----------------------------
- Added `variables.txt` file to the root of the mod folder with all the custom variables and commands info.
- Massive Convar and ConCommand cleanup
- Merged `sf_soldier_combineball_enabled` into `sf_soldier_combineball`
- Massive code cleanup
- Added 357 weapon back in. Players should only have access to it through cheats
- Added descriptions to tons of Console Variables and Commands
- Fixed "Battery" user message errors
- Added a few fixes to AR2 alt fire from SourceSDK code
- Rewritten Scoreboard from scratch
  o It borrows ListPanel from Zombie Master: Reborn code. Go check it out, it's an awesome mod!
  o Spectate section is missing

----------------------------
1.9.6 Beta 9 Changes
----------------------------
- Linux binaries!

----------------------------
1.9.6 Beta 8 Changes
----------------------------
- `map_restart` command crash fixed
- Added the cut feature Smoke Grenades from Sourceforts 1.9.4.1 to Scout's SMG1
  o Fixed Scout's SMG1 secondary fire.
  o Added `sf_scout_smoke_grenade` server variable to configure the amount of smoke grenade the scout class spawns. Defaults to 0.
  o By default, players spawn with no grenades. This is a feature easy to abuse and it was added mostly for fun.
  o The smoke grenade behaves differently from Sourceforts 1.9.4.1 mostly due to changes in Source SDK itself. This might never be fixed.
  o It's easy to abuse this feature (with suicides/respawns). Don't turn it on, on public servers.
  o I'm still considering adding a limit timer to it, but might be more trouble than it's worth.
- Added ar2 alt fire (combine ball) back in
  o This should be considered a Fun feature! It shouldn't ever be enabled on public servers or competitive play!
  o Added `sf_soldier_combineball_enabled` console variable to control if the player can actually shoot combine balls. Default: 0
  o Added `sf_soldier_combineball` console variable to control the amount of ammo the player will spawn. (Will not work if `sf_soldier_combineball_enabled` is set to 0!). Default: 0
  o This "double lock" variable system might be silly, but it's easier to prevent an exploit that way.

----------------------------
1.9.6 Beta 7 Changes
----------------------------
- Fixed the invincibility bug
- Attempt to replace the changeteam command code with HL2DM one (with some minor modifications). Needs testing!

----------------------------
1.9.6 Beta 6 Changes
----------------------------
- Sprint energy draining and replenishment should be equal to SourceForts 1.9.4.1
  o Sprint energy is drained a little bit when you release the sprint button. This is a fix from HL2DM that was kept
  o There is no delay to start recharging the sprint energy
  o Energy is only consumed by sprinting
- Flashlight should work without interferring with sprint or consume energy (use mp_flashlight to enable it, disabled by default)
- Water breathing should work without spending energy

----------------------------
1.9.6 Beta 5 Changes
----------------------------
- Sprint energy draining should be fixed now
  o With the sprint changes, flashlight and breathing under water might be broken

----------------------------
1.9.6 Beta 4 Changes
----------------------------
- "jointeam" command should behave exactly like "changeteam" command now
- Changed how sprint works, to allow proper prediction (Warning: Stamina draining should be wrong, to be fixed in next build)

----------------------------
1.9.6 Beta 3 Changes
----------------------------
- Reverted damage changes in build phase
- New experimental repositioning when changing teams on build phase

----------------------------
1.9.6 Beta 2 Changes
----------------------------
- Removed (experimental) Tony Sergi mp animation fixes, as they caused blocks to be placed incorrectly and had wrong shotgun animations
- Attempted to solve change team issues on build phase, allowing damage (thus, allowing suicide)
- Fixed sf_charger_health behavior, now you get healed with the specified amount
- Fixed team changing crashes in combat phase

----------------------------
1.9.6 Beta 1 Changes
----------------------------
- Upgraded to Source SDK 2013!
- Fixed a bug where attempting to join a team after connecting to a server too fast wouldn't allow the team change
- Fixed an issue with the old (and broken) sf_banlist
- Fixed a network error with health wall charger
