// Game specific definitions
"$game"	"HL2MP"
// SourceForts Listen Server GUI Specification
"GameServerConfig"
{
	"sf_scorelimit"
	{
		"name"	"Scorelimit"
		"type"	"string"
	}

	"sf_build_long_length"
	{
		"name"	"First Build Round Length"
		"type"	"string"
	}

	"sf_build_short_length"
	{
		"name"	"Subsequent Build Round Length"
		"type"	"string"
	}

	"sf_combat_length"
	{
		"name"	"Combat Round Length"
		"type"	"string"
	}

	"sf_forcebalance"
	{
		"name" "Force Team Balance"
		"type" "enumeration"
		"list"
		{
			"0" "Disabled"
			"1" "Enabled"
		}
	}

}
"CTF.RedTaken"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/bluehas.wav"
}

"CTF.RedScore"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/redscore.wav"
}

"CTF.RedDropped"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/bluedrop.wav"
}

"CTF.BlueTaken"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/redhas.wav"
}

"CTF.BlueDropped"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/reddrop.wav"
}

"CTF.BlueScore"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/bluescore.wav"
}

"CTF.RedReturn"
{
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/redreturn.wav"
}

"CTF.BlueReturn"
{

	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/bluereturn.wav"
}               

"CTF.BlueWins"
{

	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/bluewin.wav"
}                      

"CTF.RedWins"
{

	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/redwin.wav"
}

"CTF.Draw"
{

	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave" "ctf/draw.wav"
}


"SourceForts.Build"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"ctf/build.wav"
}

"SourceForts.Fight"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"ctf/fight.wav"
}

"SourceForts.Repair"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"weapons/gauss/chargeloop.wav"
}

"SourceForts.Freeze"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"ambient/energy/electric_loop.wav"
}"HL2Player.SprintNoPower"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_60dB"

	"wave"	"player/suit_denydevice.wav"
}

"HL2Player.SprintStart"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_60dB"

	"wave"	"player/suit_sprint.wav"
}

"HL2Player.FlashLightOn"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"    "SNDLVL_75dB"
	"pitch"	"PITCH_NORM"

	"wave" "items/flashlight1.wav"
}

"HL2Player.FlashLightOff"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"PITCH_NORM"

	"wave" "items/flashlight1.wav"
}

"HL2Player.PickupWeapon"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"HL2Player.TrainUse"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"plats/train_use1.wav"
}

"HL2Player.Use"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_select.wav"
}

"HL2Player.UseNPC"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_select.wav"
}

"HL2Player.UseDeny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_denyselect.wav"
}

"HL2Player.BurnPain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
			"wave"	"player/pl_burnpain1.wav"
			"wave"	"player/pl_burnpain2.wav"
			"wave"	"player/pl_burnpain3.wav"
	}
}


// SHARED player sounds

"Player.Death"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}

"Player.PlasmaDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/general/flesh_burn.wav"
}

"Player.SonicDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}

"Player.DrownStart"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"

	"wave"	"player/pl_drown1.wav"
}

"Player.Swim"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/footsteps/wade5.wav"
		"wave"		"player/footsteps/wade6.wav"
		"wave"		"player/footsteps/wade7.wav"
		"wave"		"player/footsteps/wade8.wav"
	}
}

"Player.FallDamage"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.75"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/pl_fallpain1.wav"
		"wave"		"player/pl_fallpain3.wav"
	}
}

"Player.FallGib"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.75"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"physics/body/body_medium_break2.wav"
	}
}

"Player.DrownContinue"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"player/pl_drown1.wav"
		"wave"	"player/pl_drown2.wav"
		"wave"	"player/pl_drown3.wav"
	}
}

"Player.Wade"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.25"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/footsteps/wade5.wav"
		"wave"	"player/footsteps/wade6.wav"
		"wave"	"player/footsteps/wade7.wav"
		"wave"	"player/footsteps/wade8.wav"
	}
}

"Player.AmbientUnderWater"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.22"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"ambient/water/underwater.wav"
}

"Player.UseTrain"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"plats/train_use1.wav"
}

"Player.UseDeny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_select.wav"
}

"Player.PickupWeapon"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95,105"
	"wave"	"items/ammo_pickup.wav"
}


"Geiger.BeepLow"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger1.wav"
		"wave"	"player/geiger2.wav"
	}
}

"Geiger.BeepHigh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger2.wav"
		"wave"	"player/geiger3.wav"
	}
}

//HL2MP

"NPC_MetroPolice.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/metropolice/die1.wav"
		"wave"	"npc/metropolice/die2.wav"
		"wave"	"npc/metropolice/die3.wav"
		"wave"	"npc/metropolice/die4.wav"
	}
}

"NPC_CombineS.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/die1.wav"
		"wave"	"npc/combine_soldier/die2.wav"
		"wave"	"npc/combine_soldier/die3.wav"
	}
}
"NPC_Citizen.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*vo/npc/$gender01/pain07.wav"
		"wave"	"*vo/npc/$gender01/pain08.wav"
		"wave"	"*vo/npc/$gender01/pain09.wav"
	}
}// HL2 Weapons

// *******
// BULLETS

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"Bullets.GunshipNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"50"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR05.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR12.wav"
	}
}

"Bullets.StriderNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"75"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

"FuncTank.Fire"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_130dB"
	"pitch"	"100, 120"

	"rndwave"
	{
		"wave"	"weapons/ar1/ar1_1.wav"
		"wave"	"weapons/ar1/ar1_2.wav"
	}
}

// *******
// WEAPONS

// weapon_ar2.txt
"Weapon_AR2.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_empty.wav"
}

"Weapon_AR2.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload.wav"
}

"Weapon_AR2.Reload_Rotate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload_rotate.wav"
} 

"Weapon_AR2.Reload_Push"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload_push.wav"
}
"Weapon_AR2.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"85,95"

	"rndwave"
	{
		"wave"	"weapons/ar2/fire1.wav"
	}
}

"Weapon_AR2.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"				"weapons/sniper/sniper_zoomin.wav"
}

"Weapon_AR2.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_zoomout.wav"
}

"Weapon_AR2.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/ar2/ar2_altfire.wav"
}

"Weapon_AR2.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/npc_ar2_reload.wav"
}

"Weapon_AR2.NPC_Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/ar2/npc_ar2_altfire.wav"
}

"Weapon_AR2.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

//	"wave"			"^weapons/ar2/npc_ar2_fire1.wav"
	"wave"			"^weapons/ar1/ar1_dist1.wav"

}

"Weapon_functank.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"wave"			"^weapons/ar1/ar1_dist1.wav"

}

// weapon_binoculars.txt
"Weapon_Binoculars.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"				"weapons/binoculars/binoculars_zoomin.wav"
}

"Weapon_Binoculars.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/binoculars/binoculars_zoomout.wav"
}

"Weapon_Binoculars.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/binoculars/binoculars_zoommax.wav"
}

// weapon_brickbat.txt
"Weapon_Brickbat.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"				"physics/wood/wood_box_impact_hard1.wav"
}

"Weapon_Bugbait.Splat"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,115"
	"rndwave"
	{
		"wave"	"weapons/bugbait/bugbait_squeeze1.wav"
		"wave"	"weapons/bugbait/bugbait_squeeze2.wav"
		"wave"	"weapons/bugbait/bugbait_squeeze3.wav"
	}
}

"Weapon_CombineGuard.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/cguard/charging.wav"
}

// weapon_crowbar.txt
"Weapon_Crowbar.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			"weapons/iceaxe/iceaxe_swing1.wav"
}

"Weapon_Crowbar.Melee_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_bullet3.wav"
		"wave"		"physics/flesh/flesh_impact_bullet4.wav"
		"wave"		"physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Weapon_Crowbar.Melee_HitWorld"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"90,120"

	"rndwave"
	{
		"wave"		"weapons/crowbar/crowbar_impact1.wav"
		"wave"		"weapons/crowbar/crowbar_impact2.wav"
	}
}

// weapon_extinguisher.txt

"Weapon_Extinguisher.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_empty.wav"
}

"Weapon_Extinguisher.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload.wav"
}

"Weapon_Extinguisher.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_105dB"

	"wave"				"weapons/extinguisher/fire1.wav"
}

"Weapon_Extinguisher.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"

	"wave"			"weapons/extinguisher/release1.wav"
}

"Weapon_Extinguisher.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"

	"wave"				"weapons/ar2/ar2_altfire.wav"
}

"Weapon_Extinguisher.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,105"

	"wave"			"weapons/ar2/npc_ar2_fire1.wav"
}


"Weapon_Extinguisher.NPC_Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"

	"wave"				"weapons/ar2/npc_ar2_altfire.wav"
}

"Weapon_Extinguisher.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/npc_ar2_reload.wav"
}

// weapon_flaregun.txt
"Weapon_FlareGun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"				"weapons/flaregun/fire.wav"
}

"Weapon_FlareGun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/flaregun/reload.wav"
}

"Weapon_FlareGun.Burn"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"0.65"

	"wave"			"weapons/flaregun/burn.wav"
}

// weapon_gauss.txt
"Weapon_Gauss.ChargeLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/gauss/chargeloop.wav"

}

// weapon_irifle.txt
"Weapon_IRifle.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/ar2/ar2_empty.wav"
}

"Weapon_IRifle.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"				")weapons/irifle/irifle_fire2.wav"
}

// weapon_physcannon.txt
"Weapon_PhysCannon.Launch"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.57"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"pitch"		"110,120"

	"rndwave"
	{
		"wave"		")weapons/physcannon/superphys_launch1.wav"
		"wave"		")weapons/physcannon/superphys_launch2.wav"
		"wave"		")weapons/physcannon/superphys_launch4.wav"
	}
}

"Weapon_MegaPhysCannon.Launch"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"130,140"

	"rndwave"
	{
		"wave"		"weapons/physcannon/superphys_launch1.wav"
		"wave"		"weapons/physcannon/superphys_launch2.wav"
		"wave"		"weapons/physcannon/superphys_launch3.wav"
		"wave"		"weapons/physcannon/superphys_launch4.wav"
	}
}

"Weapon_PhysCannon.Charge"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/physcannon/physcannon_charge.wav"
}

"Weapon_MegaPhysCannon.Charge"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"70,80"

	"wave"		"weapons/physcannon/physcannon_charge.wav"
}

"Weapon_PhysCannon.DryFire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/physcannon/physcannon_dryfire.wav"
}

"Weapon_MegaPhysCannon.DryFire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"70,80"

	"wave"			"weapons/physcannon/physcannon_dryfire.wav"
}

"Weapon_PhysCannon.Pickup"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_105dB"

	"wave"			")weapons/physcannon/physcannon_pickup.wav"
}

"Weapon_MegaPhysCannon.Pickup"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"		"70,80"

	"wave"			"weapons/physcannon/physcannon_pickup.wav"
}

"Weapon_PhysCannon.OpenClaws"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/physcannon/physcannon_claws_open.wav"
}

"Weapon_PhysCannon.CloseClaws"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/physcannon/physcannon_claws_close.wav"
}

"Weapon_PhysCannon.Drop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_105dB"

	"wave"			")weapons/physcannon/physcannon_drop.wav"
}

"Weapon_MegaPhysCannon.Drop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"		"50,60"

	"wave"			"weapons/physcannon/physcannon_drop.wav"
}

"Weapon_PhysCannon.HoldSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/physcannon/hold_loop.wav"
}

"Weapon_MegaPhysCannon.HoldSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"100"

	"wave"			"weapons/physcannon/superphys_hold_loop.wav"
}

"Weapon_MegaPhysCannon.ChargeZap"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90,110"

	"rndwave"
	{
		"wave"	"weapons/physcannon/superphys_small_zap1.wav"
		"wave"	"weapons/physcannon/superphys_small_zap2.wav"
		"wave"	"weapons/physcannon/superphys_small_zap3.wav"
		"wave"	"weapons/physcannon/superphys_small_zap4.wav"
	}
}

"Weapon_PhysCannon.TooHeavy"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"100"

	"wave"			"weapons/physcannon/physcannon_tooheavy.wav"
}

// weapon_physgun.txt
"Weapon_Physgun.On"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_on.wav"
}

"Weapon_Physgun.Off"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_off.wav"
}

"Weapon_Physgun.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"weapons/flaregun/impact.wav"
}


"Weapon_Physgun.LockedOn"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"90"

	"wave"		"weapons/physgun_loop1.wav"
}

"Weapon_Physgun.Scanning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop2.wav"
}

"Weapon_Physgun.LightObject"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop3.wav"
}

"Weapon_Physgun.HeavyObject"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop4.wav"
}

// weapon_pistol.txt
"Weapon_Pistol.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/pistol/pistol_reload1.wav"
}

"Weapon_Pistol.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_Pistol.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/pistol/pistol_empty.wav"
}

"Weapon_Pistol.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"		")weapons/pistol/pistol_fire2.wav"
}

"Weapon_Pistol.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"90,120"

	"wave"		"^weapons/pistol/pistol_fire3.wav"
}

"Weapon_Pistol.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/smg1/switch_single.wav"
}

"Weapon_Pistol.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	")SNDLVL_NORM"

	"wave"			"weapons/smg1/switch_burst.wav"
}

"Weapon_Pistol.Burst"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,105"

	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
}

// weapon_rpg.txt
"Weapon_RPG.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		")weapons/rpg/rocketfire1.wav"
}

"Weapon_RPG.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"weapons/rpg/rocketfire1.wav"
}

"Weapon_RPG.LaserOn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/sniper/sniper_zoomin.wav"
}

"Weapon_RPG.LaserOff"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_zoomout.wav"
}

// weapon_shotgun.txt
"Weapon_Shotgun.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,100"

	"wave"			"weapons/shotgun/shotgun_empty.wav"
}

"Weapon_Shotgun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_reload1.wav"
		"wave"			"weapons/shotgun/shotgun_reload2.wav"
		"wave"			"weapons/shotgun/shotgun_reload3.wav"
	}
}

"Weapon_Shotgun.Special1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/shotgun/shotgun_cock.wav"
}

"Weapon_Shotgun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.86"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,101"
	"rndwave"
	{
	//	"wave"			"weapons/shotgun/shotgun_fire2.wav"
	//	"wave"			"weapons/shotgun/shotgun_fire6.wav"
		"wave"			"weapons/shotgun/shotgun_fire7.wav"
	}
}

"Weapon_Shotgun.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"90,95"

	"wave"			"weapons/shotgun/shotgun_dbl_fire7.wav"
}

"Weapon_Shotgun.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_reload1.wav"
		"wave"			"weapons/shotgun/shotgun_reload2.wav"
		"wave"			"weapons/shotgun/shotgun_reload3.wav"
	}
}

"Weapon_Shotgun.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,101"

	"wave"			"weapons/shotgun/shotgun_fire6.wav"
}

// weapon_smg1.txt
"Weapon_SMG1.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_SMG1.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_SMG1.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_SMG1.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.55"
	"soundlevel"		"SNDLVL_90db"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"wave"			")weapons/smg1/smg1_fire1.wav"
}

"Weapon_SMG1.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.61"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		")weapons/ar2/ar2_altfire.wav"
}


"Weapon_SMG1.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"wave"			"^weapons/smg1/npc_smg1_fire1.wav"
}

"Weapon_SMG1.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/switch_single.wav"
}

"Weapon_SMG1.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/smg1/switch_burst.wav"
}

"Weapon_SMG1.Burst"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,105"

	"wave"		"^weapons/smg1/smg1_fire1.wav"

}

// weapon_sniperrifle.txt
"Weapon_SniperRifle.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/sniper/sniper_zoomin.wav"
}

"Weapon_SniperRifle.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/sniper/sniper_zoomout.wav"
}

"Weapon_SniperRifle.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_reload.wav"
}

"Weapon_SniperRifle.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_reload.wav"
}

"Weapon_SniperRifle.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"		"weapons/sniper/sniper_fire.wav"
}

"Weapon_SniperRifle.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"		"weapons/sniper/sniper_fire.wav"
}

"Weapon_StunStick.Swing"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/stunstick_swing1.wav"
		"wave"			"weapons/stunstick/stunstick_swing2.wav"
	}
}

"Weapon_StunStick.Melee_Miss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			"weapons/stunstick/stunstick_swing1.wav"
		"wave"			"weapons/stunstick/stunstick_swing2.wav"
	}
}

"Weapon_StunStick.Melee_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/stunstick_fleshhit1.wav"
		"wave"			"weapons/stunstick/stunstick_fleshhit2.wav"
	}
}

"Weapon_StunStick.Melee_HitWorld"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/stunstick_impact1.wav"
		"wave"			"weapons/stunstick/stunstick_impact2.wav"
	}
}

"Weapon_StunStick.Activate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/spark1.wav"
		"wave"			"weapons/stunstick/spark2.wav"
		"wave"			"weapons/stunstick/spark3.wav"
	}
}

"Weapon_StunStick.Deactivate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"			"weapons/stunstick/spark1.wav"
		"wave"			"weapons/stunstick/spark2.wav"
		"wave"			"weapons/stunstick/spark3.wav"
	}
}

"WeaponFrag.Throw"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/slam/throw.wav"
}

"WeaponFrag.Roll"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/slam/throw.wav"
}

"Weapon_Mortar.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"90,110"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"wave"			"^weapons/mortar/mortar_fire1.wav"
}

"Weapon_Mortar.Incomming"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"pitch"			"90,110"
	"soundlevel"		"SNDLVL_120dB"
	"wave"			"weapons/mortar/mortar_shell_incomming1.wav"
}

"Weapon_Mortar.Impact"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"			"weapons/mortar/mortar_explode1.wav"
		"wave"			"weapons/mortar/mortar_explode2.wav"
		"wave"			"weapons/mortar/mortar_explode3.wav"
	}
}


"Func_Tank.BeginUse"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/shotgun/shotgun_cock.wav"
}

// weapon_357
"Weapon_357.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.93"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"pitch"			"88,93"	

	"rndwave"
	{
		"wave"			")weapons/357/357_fire2.wav"
		"wave"			")weapons/357/357_fire3.wav"
	}
}

"Weapon_357.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			")weapons/357/reload1.wav"
}

"Weapon_357.OpenLoader"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/357/357_reload1.wav"
}

"Weapon_357.RemoveLoader"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/357/357_reload4.wav"
}

"Weapon_357.ReplaceLoader"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/357/357_reload3.wav"
}

"Weapon_357.Spin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/357/357_spin1.wav"
}

// weapon_crossbow
"Weapon_Crossbow.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.61"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"93,108"

	"wave"			"weapons/crossbow/fire1.wav"
}

"Weapon_Crossbow.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/crossbow/reload1.wav"
}

"Weapon_Crossbow.BoltFly"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"90,110"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/crossbow/bolt_fly4.wav"
}

"Weapon_Crossbow.BoltElectrify"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.6"
	"pitch"			"93,108"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"weapons/crossbow/bolt_load1.wav"
		"wave"		"weapons/crossbow/bolt_load2.wav"
	}
}

"Weapon_Crossbow.BoltHitBody"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.7"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_80db"

	"rndwave"
	{
		"wave"		"weapons/crossbow/hitbod1.wav"
		"wave"		"weapons/crossbow/hitbod2.wav"
	}
}

"Weapon_Crossbow.BoltHitWorld"
{
	"channel"		"CHAN_BODY"
	"volume"		".95,1.0"
	"pitch"			"110,130"
	"soundlevel"		"SNDLVL_80db"

	"wave"			"weapons/crossbow/hit1.wav"
}

"Weapon_Crossbow.BoltSkewer"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"soundlevel"		"SNDLVL_90db"
	"pitch"			"90,110"

	"wave"		"weapons/crossbow/bolt_skewer1.wav"
	
}
// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/slam/bounce1.wav"
}




"GrenadeBeam.HitSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"		"weapons/fx/rics/laser_ric1.wav"
		"wave"		"weapons/fx/rics/laser_ric2.wav"
		"wave"		"weapons/fx/rics/laser_ric3.wav"
	}
}

"GrenadeBottle.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}

"GrenadeBugBait.Splat"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"95,105"
	"rndwave"
	{
		"wave"	"weapons/bugbait/bugbait_impact1.wav"
		"wave"	"weapons/bugbait/bugbait_impact3.wav"
	}
}

"GrenadeHomer.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"Grenade_Molotov.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}

"GrenadePathfollower.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"GrenadeScanner.StopSound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"TripwireGrenade.ShootRope"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/ropeshoot.wav"
}

// Alyx's EMP effect

"AlyxEMP.Charge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	//"wave"		"weapons/stunstick/alyx_stunner_charge2.wav"
	"wave"		"weapons/stunstick/alyx_stunner2.wav"
}

"AlyxEMP.Discharge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	"rndwave"
	{
		"wave"		"weapons/stunstick/alyx_stunner1.wav"
		"wave"		"weapons/stunstick/alyx_stunner2.wav"
	}
}

"AlyxEMP.Stop"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"common/null.wav"
}

// **************
// BASE CHARACTER

"GenericNPC.GunSound"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95,105"

	"rndwave"
	{
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist1.wav"
		"wave"	"^weapons/ar1/ar1_dist2.wav"
	}
}

"Grenade.Blip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		"weapons/grenade/tick1.wav"
}

///*********
// SLAMZ
///*********

"Weapon_SLAM.SatchelThrow"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/throw.wav"
}


"Weapon_SLAM.TripMineMode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/mine_mode.wav"
}
"Weapon_SLAM.SatchelDetonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"weapons/slam/buttonclick.wav"
}

"TripmineGrenade.Place"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/tripwire/hook.wav"
}

"TripmineGrenade.Activate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"	"weapons/tripwire/mine_activate.wav"
}// sample animation script
//
//
// commands:
//	Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
//		variables:
//			FgColor
//			BgColor
//			Position
//			Size
//			Blur		(hud panels only)
//			TextColor	(hud panels only)
//			Ammo2Color	(hud panels only)
//			Alpha		(hud weapon selection only)
//			SelectionAlpha  (hud weapon selection only)
//			TextScan	(hud weapon selection only)
//
//		interpolator:
//			Linear
//			Accel - starts moving slow, ends fast
//			Deaccel - starts moving fast, ends slow
//
//	RunEvent <event name> <start time>
//		starts another even running at the specified time
//
//	StopEvent <event name> <start time>
//		stops another event that is current running at the specified time
//
//	StopAnimation <panel name> <variable> <start time>
//		stops all animations refering to the specified variable in the specified panel
//
//	StopPanelAnimations <panel name> <start time>
//		stops all active animations operating on the specified panel
//
//
// Useful game console commands:
//	cl_Animationinfo <hudelement name> or <panelname> 
//		displays all the animatable variables for the hud element
//


event LevelInit
{
}

event FadeOutTeamLine
{
	// make the display visible
	Animate TeamDisplay Alpha 		"0"		Linear 0.0 0.25
}

event FadeInTeamLine
{
	// make the display visible
	Animate TeamDisplay Alpha 		"255"		Linear 0.0 0.5
}

event OpenWeaponSelectionMenu
{
	StopEvent CloseWeaponSelectionMenu	0.0
	StopEvent WeaponPickup				0.0
	StopEvent FadeOutWeaponSelectionMenu	0.0

	// make the display visible
	Animate HudWeaponSelection Alpha 		"128"		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"255"		Linear 0.0 0.1
	Animate HudWeaponSelection FgColor		"FgColor"	Linear 0.0 0.1
	Animate HudWeaponSelection TextColor		"BrightFg"	Linear 0.0 0.1
	Animate HudWeaponSelection TextScan		"1" 		Linear 0.0 0.1
}

event CloseWeaponSelectionMenu
{
	// hide the whole thing near immediately
	Animate HudWeaponSelection FgColor		"0 0 0 0"	Linear 0.0 0.1
	Animate HudWeaponSelection TextColor		"0 0 0 0"	Linear 0.0 0.1
	Animate HudWeaponSelection Alpha		"0" 		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"0" 		Linear 0.0 0.1
}

event FadeOutWeaponSelectionMenu
{
	// slowly hide the whole thing
	Animate HudWeaponSelection FgColor		"0 0 0 0"	Linear 0.0 1.5
	Animate HudWeaponSelection TextColor		"0 0 0 0"	Linear 0.0 1.5
	Animate HudWeaponSelection Alpha		"0" 		Linear 0.0 1.5
	Animate HudWeaponSelection SelectionAlpha 	"0" 		Linear 0.0 1.5
}

event SuitAuxPowerMax
{
	// hide the suit power
	Animate HudSuitPower BgColor		"0 0 0 0"		Linear 0.0 0.4
	Animate HudSuitPower AuxPowerColor	"0 0 0 0"		Linear 0.0 0.4
}

event SuitAuxPowerNotMax
{
	// show suit power
	Animate HudSuitPower BgColor		"BgColor"		Linear 0.0 0.4
	Animate HudSuitPower AuxPowerColor	"255 220 0 220"		Linear 0.0 0.4
}

event SuitAuxPowerDecreasedBelow25
{
	// make color red
	Animate HudSuitPower AuxPowerColor	"255 0 0 220"		Linear 0.0 0.4
}

event SuitAuxPowerIncreasedAbove25
{
	// make colr bright
	Animate HudSuitPower AuxPowerColor	"255 220 0 220"		Linear 0.0 0.4
}

event SuitAuxPowerNoItemsActive
{
	// resize the aux power to be the smallest size
	Animate HudSuitPower Size			"102 26"			Linear 0.0 0.4
	Animate HudSuitPower Position		"16 400"			Linear 0.0 0.4
//	Animate HudSuitPower text_xpos		"8"					Linear 0.0 0.4
//	Animate HudSuitPower text_ypos		"15"				Linear 0.0 0.4
}

event SuitAuxPowerOneItemActive
{
	// resize the aux power to fit one item
	Animate HudSuitPower Size			"102 36"			Linear 0.0 0.4
	Animate HudSuitPower Position		"16 390"			Linear 0.0 0.4
}

event SuitAuxPowerTwoItemsActive
{
	// resize the aux power to fit two items
	Animate HudSuitPower Size			"102 46"			Linear 0.0 0.4
	Animate HudSuitPower Position		"16 380"			Linear 0.0 0.4
}

event SuitAuxPowerThreeItemsActive
{
	// resize the aux power to fit three items
	Animate HudSuitPower Size			"102 56"			Linear 0.0 0.4
	Animate HudSuitPower Position		"16 370"			Linear 0.0 0.4
}

event SuitFlashlightOn
{
	Animate HudFlashlight TextColor		"255 220 0 255"	Linear 0.0 0.1
	Animate HudFlashlight TextColor		"255 220 0 160"	Deaccel 0.1 0.75
	Animate HudFlashlight BgColor		"BgColor"	Linear 0.0 0.75
}

event SuitFlashlightOff
{
	StopEvent SuitFlashlightOn	0.0
	Animate HudFlashlight TextColor		"0 0 0 0"	Linear 0.0 0.4
	Animate HudFlashlight BgColor		"0 0 0 0"	Linear 0.0 0.4
}

event HudTakeDamageFront
{
}

event HudTakeDamageLeft
{
	Animate HudDamageIndicator DmgColorLeft		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageRight
{
	Animate HudDamageIndicator DmgColorRight		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorRight		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorRight		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageBehind
{
	RunEvent HudTakeDamageLeft	0.0
	RunEvent HudTakeDamageRight	0.0
}

event HudTakeDamageHighLeft
{
	Animate HudDamageIndicator DmgHighColorLeft	"255 88 0 255"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgHighColorLeft	"255 0 0 200"	Linear 0.0 0.4
	Animate HudDamageIndicator DmgHighColorLeft	"255 0 0 0"	Deaccel 0.4 2.4
}

event HudTakeDamageHighRight
{
	Animate HudDamageIndicator DmgHighColorRight	"255 88 0 255"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgHighColorRight	"255 0 0 200"	Linear 0.0 0.4
	Animate HudDamageIndicator DmgHighColorRight	"255 0 0 0"	Deaccel	0.4 2.4
}

event HudTakeDamageHigh
{
	Animate HudDamageIndicator DmgFullscreenColor	"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 200"	Linear 0.0 0.4
	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 0"	Deaccel 0.4 2.4
}

event HudTakeDamageDrown
{
	RunEvent HudTakeDamageBehind 0.0
}

event HudTakeDamagePoison
{
	Animate HudDamageIndicator DmgFullscreenColor	"255 236 128 240"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgFullscreenColor	"255 236 128 0"		Deaccel 0.4 0.8
}

event HudTakeDamageBurn
{
	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 0"	Deaccel 0.2 0.4
}

event HudTakeDamageRadiation
{
	Animate HudDamageIndicator DmgFullscreenColor	"255 255 255 128"	Deaccel 0.0 0.1
	Animate HudDamageIndicator DmgFullscreenColor	"255 255 255 0"		Deaccel 0.1 0.4
	RunEvent HudTakeDamageBehind 0.0
}

event HudPlayerDeath
{
	StopEvent	HealthLoop  0.0
	StopEvent	HealthPulse 0.0

	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 8"		Deaccel 0.1 0.2
	Animate HudDamageIndicator DmgFullscreenColor	"255 0 0 48"		Deaccel 0.3 4.0
}

event HealthIncreasedAbove20
{
	StopEvent	HealthLoop  0.0
	StopEvent	HealthPulse 0.0
	StopEvent	HealthLow   0.0

	Animate	HudHealth	BgColor	"BgColor"	Linear	0.0	0.0
	
	Animate	HudHealth	TextColor "FgColor" Linear 0.0 0.04
	Animate	HudHealth	FgColor   "FgColor" Linear 0.0 0.03
	
	Animate	HudHealth		Blur		"3"			Linear	0.0		0.1
	Animate	HudHealth		Blur		"0"			Deaccel	0.1		2.0
}

event HealthIncreasedBelow20
{
	Animate HudHealth	FgColor		"BrightFg"	Linear	0.0		0.25
	Animate HudHealth	FgColor		"FgColor"		Linear	0.3		0.75
	
	Animate HudHealth		Blur		"3"			Linear	0.0		0.1
	Animate HudHealth		Blur		"0"			Deaccel	0.1		2.0
}

event SuitPowerIncreasedAbove20
{
	StopEvent	SuitLoop 0.0
	StopEvent	SuitPulse 0.0
	StopEvent	SuitPowerZero	0.0

	Animate	HudSuit 	Alpha		"255"			Linear 0.0 0.0

	Animate	HudSuit		BgColor		"BgColor"	Linear	0.0	0.0
	
	Animate	HudSuit 	TextColor	"FgColor"	Linear 0.0 0.05
	Animate	HudSuit		FgColor		"FgColor"	Linear 0.0 0.05
	
	Animate	HudSuit		Blur		"3"			Linear	0.0		0.1
	Animate	HudSuit		Blur		"0"			Deaccel	0.1		2.0
}


event SuitPowerIncreasedBelow20
{
	StopEvent		SuitPowerZero	0.0
	Animate	HudSuit 	Alpha		"255"			Linear 0.0 0.0

	Animate HudSuit		FgColor		"BrightFg"	Linear	0.0		0.25
	Animate HudSuit		FgColor		"FgColor"	Linear	0.3		0.75
	
	Animate HudSuit		Blur		"3"			Linear	0.0		0.1
	Animate HudSuit		Blur		"0"			Deaccel	0.1		2.0
}

event SuitPowerZero
{
	StopEvent	SuitLoop 0.0
	StopEvent	SuitPulse 0.0
	StopEvent	SuitArmorLow 0.0
	StopEvent	SuitDamageTaken 0.0

	Animate	HudSuit Alpha		"0"			Linear 0.0 0.4
}

event TestMovement
{
	Animate HudHealth	Position	"256 120"	Linear	0.0		2.0
	Animate HudHealth	Size		"128 24"	Linear	0.0		1.5
}

event HealthDamageTaken
{
	Animate HudHealth	FgColor		"BrightFg"	Linear	0.0		0.25
	Animate HudHealth	FgColor		"FgColor"		Linear	0.3		0.75
	
	Animate HudHealth		Blur		"3"			Linear	0.0		0.1
	Animate HudHealth		Blur		"0"			Deaccel	0.1		2.0
	
	Animate HudHealth TextColor		"BrightFg"	Linear	0.0		0.1
	Animate HudHealth	TextColor		"FgColor"		Deaccel	0.1		1.2
}

event SuitDamageTaken
{
	Animate HudSuit		FgColor	"BrightFg"	Linear	0.0		0.25
	Animate HudSuit		FgColor	"FgColor"		Linear	0.3		0.75
	
	Animate HudSuit		Blur		"3"			Linear	0.0		0.1
	Animate HudSuit		Blur		"0"			Deaccel	0.1		2.0
	
	Animate HudSuit		TextColor	"BrightFg"	Linear	0.0		0.1
	Animate HudSuit		TextColor	"FgColor"		Deaccel	0.1		1.2
}

// health has been damaged to below 20%
event HealthLow
{
	StopEvent HealthDamageTaken	0.0
	StopEvent HealthPulse	0.0
	StopEvent HealthLoop	0.0	
	
	Animate HudHealth	BgColor		"DamagedBg"		Linear	0.0		0.1
	Animate HudHealth	BgColor		"BgColor"		Deaccel	0.1		1.75
	
	Animate HudHealth	FgColor		"BrightFg"	Linear	0.0		0.2
	Animate HudHealth	FgColor		"DamagedFg"		Linear	0.2		1.2
	
	Animate HudHealth TextColor		"BrightFg"	Linear	0.0		0.1
	Animate HudHealth	TextColor		"DamagedFg"		Linear	0.1		1.2
	
	Animate HudHealth		Blur		"5"			Linear	0.0		0.1
	Animate HudHealth		Blur		"3"			Deaccel	0.1		0.9

	RunEvent HealthPulse	1.0
}

event HealthPulse
{
	Animate HudHealth		Blur		"5"			Linear	0.0		0.1
	Animate HudHealth		Blur		"2"			Deaccel	0.1		0.8
	Animate HudHealth		TextColor	"BrightDamagedFg"	Linear	0.0		0.1
	Animate HudHealth		TextColor	"DamagedFg"		Deaccel	0.1		0.8
	Animate HudHealth		BgColor	"100 0 0 80"		Linear	0.0		0.1
	Animate HudHealth		BgColor	"BgColor"		Deaccel	0.1		0.8

	RunEvent HealthLoop	0.8
}

// call to loop HealthPulse
event HealthLoop
{
	RunEvent HealthPulse 0.0
}


// suit armor has been damaged to below 20%
event SuitArmorLow
{
	StopEvent SuitDamageTaken 0.0
	StopEvent SuitPulse	0.0
	StopEvent SuitLoop	0.0

//	removing this effect -- matching it to the event for normal suit damage
//	so, there will be no special indication (redness, flashing)
//	in the hud that the suit armor is low
	
//	Animate HudSuit	BgColor		"DamagedBg"		Linear	0.0		0.1
//	Animate HudSuit	BgColor		"BgColor"		Deaccel	0.1		1.75
	
	Animate HudSuit		FgColor	"BrightFg"	Linear	0.0		0.25
	Animate HudSuit		FgColor	"FgColor"		Linear	0.3		0.75
	
	Animate HudSuit		Blur		"3"			Linear	0.0		0.1
	Animate HudSuit		Blur		"0"			Deaccel	0.1		2.0
	
	Animate HudSuit		TextColor	"BrightFg"	Linear	0.0		0.1
	Animate HudSuit		TextColor	"FgColor"		Deaccel	0.1		1.2
	
//	RunEvent SuitPulse	1.0
}

event SuitPulse
//	this even no longer gets called
{
	Animate HudSuit		Blur		"5"			Linear	0.0		0.1
	Animate HudSuit		Blur		"2"			Deaccel	0.1		0.8
	Animate HudSuit		TextColor	"BrightDamagedFg"	Linear	0.0		0.1
	Animate HudSuit		TextColor	"DamagedFg"		Deaccel	0.1		0.8
	Animate HudSuit		BgColor	"100 0 0 80"	Linear	0.0		0.1
	Animate HudSuit		BgColor	"BgColor"		Deaccel	0.1		0.8
	RunEvent SuitLoop	0.8
}

event SuitLoop
{
//	this event no longer gets called
	RunEvent SuitPulse 0.0
}

// ammo has been picked up
event AmmoIncreased
{
	Animate HudAmmo		FgColor	"BrightFg"		Linear	0.0	0.15
	Animate HudAmmo		FgColor	"FgColor"		Deaccel	0.15	1.5
	Animate HudAmmo		Blur		"5"			Linear	0.0	0.0 
	Animate HudAmmo		Blur		"0"			Accel		0.01	1.5 
}

// ammo has been decreased, but there is still some remaining
event AmmoDecreased
{
	StopEvent AmmoIncreased	0.0
	
	Animate HudAmmo		Blur		"7"			Linear	0.0	0.0
	Animate HudAmmo		Blur		"0"			Deaccel	0.1	1.5
	
	Animate HudAmmo		TextColor	"BrightFg"		Linear	0.0	0.1
	Animate HudAmmo		TextColor	"FgColor"		Deaccel	0.1	0.75
}

// primary ammo is zero
event AmmoEmpty
{
	Animate Hudammo	FgColor		"BrightDamagedFg"	Linear	0.0	0.2
	Animate Hudammo	FgColor		"DamagedFg"		Accel		0.2	1.2		
}

// ammo2 is the total ammo for a weapon that uses clip ammo
event Ammo2Increased
{
	Animate Hudammo	ammo2color		"BrightFg"		Linear	0.0	0.2
	Animate Hudammo	ammo2color		"FgColor"		Accel		0.2	1.2		
}

// total ammo has been decreased, but there is still some remaining
event Ammo2Decreased
{
	Animate Hudammo	ammo2color		"BrightFg"		Linear	0.0	0.2
	Animate Hudammo	ammo2color		"FgColor"		Accel		0.2	1.2		
}

// total ammo is zero
event Ammo2Empty
{
	Animate Hudammo	ammo2color		"BrightDamagedFg"	Linear	0.0	0.2
	Animate Hudammo	ammo2color		"DamagedFg"		Accel		0.2	1.2		
}

event AmmoSecondaryIncreased
{
	Animate HudAmmoSecondary		FgColor	"BrightFg"		Linear	0.0	0.15
	Animate HudAmmoSecondary		FgColor	"FgColor"		Deaccel	0.15	1.5
	Animate HudAmmoSecondary		Blur		"5"			Linear	0.0	0.0 
	Animate HudAmmoSecondary		Blur		"0"			Accel		0.01	1.5 	
}

event AmmoSecondaryDecreased
{
	StopEvent AmmoSecondaryIncreased	0.0
	
	Animate HudAmmoSecondary		Blur		"7"			Linear	0.0	0.0
	Animate HudAmmoSecondary		Blur		"0"			Deaccel	0.1	1.5
	
	Animate HudAmmoSecondary		TextColor	"BrightFg"		Linear	0.0	0.1
	Animate HudAmmoSecondary		TextColor	"FgColor"		Deaccel	0.1	0.75
}

event AmmoSecondaryEmpty
{
	Animate HudAmmoSecondary		FgColor		"BrightDamagedFg"	Linear	0.0	0.2
	Animate HudAmmoSecondary		FgColor		"DamagedFg"		Accel		0.2	1.2
	Animate HudAmmoSecondary		Blur		"7"			Linear	0.0	0.0
	Animate HudAmmoSecondary		Blur		"0"			Deaccel	0.1	1.5

}

// current weapon has been changed
event WeaponChanged
{
	Animate HudAmmo		BgColor		"250 220 0 80"	Linear	0.0		0.1
	Animate HudAmmo		BgColor		"BgColor"		Deaccel	0.1		1.0
	Animate HudAmmo		FgColor		"BrightFg"		Linear	0.0		0.1
	Animate HudAmmo		FgColor		"FgColor"		Linear	0.2		1.5
}

// ran if we just changed to a weapon that needs clip ammo
event WeaponUsesClips
{
	Animate HudAmmo		Position	"r150 432"	Deaccel	0.0		0.4
	Animate HudAmmo		Size		"132 36"	Deaccel	0.0		0.4
}

// ran if we just changed to a weapon that does not use clip ammo
event WeaponDoesNotUseClips
{
	Animate HudAmmo		Position	"r118 432"	Deaccel	0.0		0.4
	Animate HudAmmo		Size		"100 36"	Deaccel	0.0		0.4
}

event WeaponUsesSecondaryAmmo
{
	StopAnimation 	HudAmmo Position 0.0
	StopAnimation 	HudAmmo Size 0.0
	StopPanelAnimations HudAmmoSecondary 0.0

	Animate HudAmmoSecondary	BgColor		"250 220 0 60"	Linear	0.0		0.1
	Animate HudAmmoSecondary	BgColor		"BgColor"		Deaccel	0.1		1.0
	Animate HudAmmoSecondary	FgColor		"BrightFg"	Linear	0.0		0.1
	Animate HudAmmoSecondary	FgColor		"FgColor"		Linear	0.2		1.5
	Animate HudAmmoSecondary	Alpha		255		Linear	0.0		0.1

	Animate HudAmmo		Position	"r222 432"	Deaccel	0.0		0.5
	Animate HudAmmo		Size		"132 36"	Deaccel	0.0		0.4
}

event WeaponDoesNotUseSecondaryAmmo
{
	StopPanelAnimations	HudAmmoSecondary 	0.0
	Animate HudAmmoSecondary	FgColor		"0 0 0 0"	Linear	0.0		0.4
	Animate HudAmmoSecondary	BgColor		"0 0 0 0"	Linear	0.0		0.4
	Animate HudAmmoSecondary	Alpha		0		Linear	0.0		0.1
}

event CraneMagnetFlash
{
	Animate HudCraneMagnet TextColor	"255 220 0 255"	Linear 0.0 0.1
	Animate HudCraneMagnet TextColor	"255 220 0 160"	Deaccel 0.1 0.3
	Animate HudCraneMagnet TextColor	"255 170 0 220"	Deaccel 0.4 0.3
	Animate HudCraneMagnet TextColor	"255 220 0 255"	Linear 0.8 0.2
}

event HintMessageShow
{
	// show the hints
	Animate HudHintDisplay Alpha	255 Linear 0.0 0.5

	// flash text
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 0.0 0.01
	Animate HudHintDisplay FgColor	"255 220 0 255" Linear 0.5 0.2
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 0.7 0.2
	Animate HudHintDisplay FgColor	"255 220 0 255" Linear 1.5 0.2
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 1.7 0.2

	// hide the panel after a while	
	Animate HudHintDisplay Alpha	0 Linear 12.0 1.0
}

event HintMessageHide
{
	Animate HudHintDisplay Alpha	0 Linear 0.0 0.5
}

event SquadMemberAdded
{
	StopEvent	SquadMemberDied		0.0
	StopEvent	SquadMemberLeft		0.0

	// add in the squad member, brighter then normal color
	Animate HudSquadStatus LastMemberColor	"255 220 0 255" Linear 0.0 0.3
	Animate HudSquadStatus LastMemberColor	"255 220 0 160" Linear 0.3 0.3
}

event SquadMemberLeft
{
	StopEvent	SquadMemberDied		0.0
	StopEvent	SquadMemberAdded	0.0

	// fade out the icon
	Animate HudSquadStatus LastMemberColor	"255 220 0 0"	Linear 0.0 0.5
}

event SquadMemberDied
{
	StopEvent	SquadMemberAdded	0.0
	StopEvent	SquadMemberLeft		0.0

	// flash red, hold, then disappear
	Animate HudSquadStatus	LastMemberColor	"255 0 0 255"	Linear 0.0 0.5
	Animate HudSquadStatus	LastMemberColor	"255 0 0 0"		Linear 2.0 2.0
}

event SquadMembersFollowing
{
	StopEvent	SquadMembersStationed	0.0
	Animate		HudSquadStatus	SquadTextColor	"255 220 0 255"		Linear 0.0 0.2
	Animate		HudSquadStatus	SquadTextColor	"255 220 0 160"		Linear 0.2 0.4
}

event SquadMembersStationed
{
	StopEvent	SquadMembersFollowing	0.0
	Animate		HudSquadStatus	SquadTextColor	"255 220 0 160"			Linear 0.5 0.5
}

event PoisonDamageTaken
{
	Animate 	HudPoisonDamageIndicator 	Alpha	255 Linear 0.0 1.0
	RunEvent PoisonLoop	0.0
}

event PoisonDamageCured
{
	StopEvent 	PoisonDamageTaken	0.0
	StopEvent 	PoisonLoop		0.0
	StopEvent 	PoisonPulse		0.0
	Animate 	HudPoisonDamageIndicator 	Alpha	0 Linear 0.0 1.0
}

event PoisonPulse
{
	Animate HudPoisonDamageIndicator	TextColor	"BrightFg"		Linear	0.0		0.1
	Animate HudPoisonDamageIndicator	TextColor	"FgColor"		Deaccel	0.1		0.8
	Animate HudPoisonDamageIndicator	BgColor		"100 0 0 80"		Linear	0.0		0.1
	Animate HudPoisonDamageIndicator	BgColor		"BgColor"		Deaccel	0.1		0.8

	RunEvent PoisonLoop	0.8
}

// call to loop PoisonLoop
event PoisonLoop
{
	RunEvent PoisonPulse 0.0
}
"Resource/HudLayout.res"
{
	HudHint_Screen
	{
		"fieldName" "HudHint_Screen"
		"TextFont"	"Default"
		"visible"	"1"
		"enabled" "1"
		"xpos"	"r500"
		"ypos"	"100"
		"wide"	"500"
		"tall"	"300"

	"PaintBackgroundType"	"2"
	}
	HudBlockCount
	{
		"fieldName"		"HudBlockCount"
		"xpos"	"134"
		"ypos"	"16"
		"wide"	"122"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"
		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "70"
		"digit_ypos" "2"
		"digit2_xpos" "100"
		"digit2_ypos" "6"
	}

	HudRedFlagStatus
	{
		"fieldName" "RedFlagStatus"
		"TextFont"	"Default"
		"visible"	"1"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"60"
		"wide"	"85"
		"tall"	"25"

	"PaintBackgroundType"	"2"
	}
	HudBlueFlagStatus
	{
		"fieldName" "BlueFlagStatus"
		"TextFont"	"Default"
		"visible"	"1"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"89"
		"wide"	"85" 
		"tall"	"25"

	"PaintBackgroundType"	"2"
	}
	HudHealth
	{
		"fieldName"		"HudHealth"
		"xpos"	"16"
		"ypos"	"432"
		"wide"	"102"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"
		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "50"
		"digit_ypos" "2"
	}

	TargetID
	{
		"fieldName" "TargetID"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	TeamDisplay
	{
		"fieldName" "TeamDisplay"
	    "visible" "0"
	    "enabled" "1"
		"xpos"	"16"
		"ypos"	"415"
	    "wide" "200"
	    "tall" "60"
	    "text_xpos" "8"
	    "text_ypos" "4"
	}
	
	HudVoiceSelfStatus
	{
		"fieldName" "HudVoiceSelfStatus"
		"visible" "1"
		"enabled" "1"
		"xpos" "r43"
		"ypos" "355"
		"wide" "24"
		"tall" "24"
	}

	HudVoiceStatus
	{
		"fieldName" "HudVoiceStatus"
		"visible" "1"
		"enabled" "1"
		"xpos" "r145"
		"ypos" "0"
		"wide" "145"
		"tall" "400"

		"item_wide"	"135"
		
		"show_avatar"		"0"
		
		"show_dead_icon"	"1"
		"dead_xpos"			"1"
		"dead_ypos"			"0"
		"dead_wide"			"16"
		"dead_tall"			"16"
		
		"show_voice_icon"	"1"
		"icon_ypos"			"0"
		"icon_xpos"			"15"
		"icon_tall"			"16"
		"icon_wide"			"16"
		
		"text_xpos"			"33"
	}
	
	HudSuit
	{
		"fieldName"		"HudSuit"
		"xpos"	"140"
		"ypos"	"432"
		"wide"	"108"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "50"
		"digit_ypos" "2"
	}

	HudAmmo
	{
		"fieldName" "HudAmmo"
		"xpos"	"r150"
		"ypos"	"432"
		"wide"	"136"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "44"
		"digit_ypos" "2"
		"digit2_xpos" "98"
		"digit2_ypos" "16"
	}
	HudBetaLogo
	{
		"fieldName" "HudBetaLogo"
		"xpos" "r82"
		"ypos" "386"
		"wide" "64"
		"tall" "32"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"
	}
	HudAmmoSecondary
	{
		"fieldName" "HudAmmoSecondary"
		"xpos"	"r76"
		"ypos"	"432"
		"wide"	"60"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		"digit_xpos" "10"
		"digit_ypos" "2"
	}
	
	HudSuitPower
	{
		"fieldName" "HudSuitPower"
		"visible" "1"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"396"
		"wide"	"102"
		"tall"	"26"
		
		"AuxPowerLowColor" "255 0 0 220"
		"AuxPowerHighColor" "255 220 0 220"
		"AuxPowerDisabledAlpha" "70"

		"BarInsetX" "8"
		"BarInsetY" "15"
		"BarWidth" "92"
		"BarHeight" "4"
		"BarChunkWidth" "6"
		"BarChunkGap" "3"

		"text_xpos" "8"
		"text_ypos" "4"
		"text2_xpos" "8"
		"text2_ypos" "22"
		"text2_gap" "10"

		"PaintBackgroundType"	"2"
	}
	HudFreeze
	{
		"fieldName" "HudFreeze"
		"visible" "1"
		"enabled" "1"
		"xpos"	"269"
		"ypos"	"227"
		"wide"	"102"
		"tall"	"26"

		"AuxPowerLowColor" "255 0 0 220"
		"AuxPowerHighColor" "0 0 255 220"
		"AuxPowerDisabledAlpha" "70"

		"BarInsetX" "8"
		"BarInsetY" "15"
		"BarWidth" "92"
		"BarHeight" "4"
		"BarChunkWidth" "6"
		"BarChunkGap" "3"

		"text_xpos" "8"
		"text_ypos" "4"
		"text2_xpos" "8"
		"text2_ypos" "22"
		"text2_gap" "10"

		"PaintBackgroundType"	"2"
	}
	HudTimer
	{
		"fieldName"		"HudTimer"
		"xpos"	"16"
		"ypos"	"16"
		"wide"	"102"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"
		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "50"
		"digit_ypos" "2"
		"digit2_xpos" "80"
		"digit2_ypos" "6"
	}
	HudFlashlight
	{
		"fieldName" "HudFlashlight"
		"visible" "0"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"370"
		"wide"	"102"
		"tall"	"20"
		
		"text_xpos" "8"
		"text_ypos" "6"
		"TextColor"	"255 170 0 220"

		"PaintBackgroundType"	"2"
	}
	
	HudDamageIndicator
	{
		"fieldName" "HudDamageIndicator"
		"visible" "1"
		"enabled" "1"
		"DmgColorLeft" "255 0 0 0"
		"DmgColorRight" "255 0 0 0"
		
		"dmg_xpos" "30"
		"dmg_ypos" "100"
		"dmg_wide" "36"
		"dmg_tall1" "240"
		"dmg_tall2" "200"
	}

	HudZoom
	{
		"fieldName" "HudZoom"
		"visible" "1"
		"enabled" "1"
		"Circle1Radius" "66"
		"Circle2Radius"	"74"
		"DashGap"	"16"
		"DashHeight" "4"
		"BorderThickness" "88"
	}

	HudWeaponSelection
	{
		"fieldName" "HudWeaponSelection"
		"ypos" 	"16"
		"visible" "1"
		"enabled" "1"
		"SmallBoxSize" "32"
		"LargeBoxWide" "112"
		"LargeBoxTall" "80"
		"BoxGap" "8"
		"SelectionNumberXPos" "4"
		"SelectionNumberYPos" "4"
		"SelectionGrowTime"	"0.4"
		"TextYPos" "64"
	}

	HudCrosshair
	{
		"fieldName" "HudCrosshair"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudDeathNotice
	{
		"fieldName" "HudDeathNotice"
		"visible" "1"
		"enabled" "1"
		"xpos"	 "r640"
		"ypos"	 "12"
		"wide"	 "628"
		"tall"	 "468"

		"MaxDeathNotices" "4"
		"LineHeight"	  "22"
		"RightJustify"	  "1"	// If 1, draw notices from the right

		"TextFont"				"Default"
	}

	HudVehicle
	{
		"fieldName" "HudVehicle"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	ScorePanel
	{
		"fieldName" "ScorePanel"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudTrain
	{
		"fieldName" "HudTrain"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudMOTD
	{
		"fieldName" "HudMOTD"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudMessage
	{
		"fieldName" "HudMessage"
		"visible" "1"
		"enabled" "1"
		"wide"	 "f0"
		"tall"	 "480"
	}

	HudMenu
	{
		"fieldName" "HudMenu"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
		"zpos" "1"

		"TextFont"				"Default"
		"ItemFont"				"Default"
		"ItemFontPulsing"			"Default"
	}

	HudCloseCaption
	{
		"fieldName" "HudCloseCaption"
		"visible"	"1"
		"enabled"	"1"
		"xpos"		"c-250"
		"ypos"		"276"
		"wide"		"500"
		"tall"		"136"

		"BgAlpha"	"128"

		"GrowTime"		"0.25"
		"ItemHiddenTime"	"0.2"  // Nearly same as grow time so that the item doesn't start to show until growth is finished
		"ItemFadeInTime"	"0.15"	// Once ItemHiddenTime is finished, takes this much longer to fade in
		"ItemFadeOutTime"	"0.3"

	}

	HudHistoryResource
	{
		"fieldName" "HudHistoryResource"
		"visible" "1"
		"enabled" "1"
		"xpos"	"r252"
		"ypos"	"40"
		"wide"	 "248"
		"tall"	 "320"

		"history_gap"	"56"
		"icon_inset"	"28"
		"text_inset"	"26"
		"NumberFont"	"HudNumbersSmall"
	}

	HudGeiger
	{
		"fieldName" "HudGeiger"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HUDQuickInfo
	{
		"fieldName" "HUDQuickInfo"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudWeapon
	{
		"fieldName" "HudWeapon"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}
	HudAnimationInfo
	{
		"fieldName" "HudAnimationInfo"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudPredictionDump
	{
		"fieldName" "HudPredictionDump"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudHintDisplay
	{
		"fieldName"	"HudHintDisplay"
		"visible"	"0"
		"enabled" "1"
		"xpos"	"r120"
		"ypos"	"r340"
		"wide"	"100"
		"tall"	"200"
		"text_xpos"	"8"
		"text_ypos"	"8"
		"text_xgap"	"8"
		"text_ygap"	"8"
		"TextColor"	"255 170 0 220"

		"PaintBackgroundType"	"2"
	}

	HudSquadStatus
	{
		"fieldName"	"HudSquadStatus"
		"visible"	"1"
		"enabled" "1"
		"xpos"	"r120"
		"ypos"	"380"
		"wide"	"104"
		"tall"	"46"
		"text_xpos"	"8"
		"text_ypos"	"34"
		"SquadIconColor"	"255 220 0 160"
		"IconInsetX"	"8"
		"IconInsetY"	"0"
		"IconGap"		"24"

		"PaintBackgroundType"	"2"
	}

	HudPoisonDamageIndicator
	{
		"fieldName"	"HudPoisonDamageIndicator"
		"visible"	"0"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"346"
		"wide"	"136"
		"tall"	"38"
		"text_xpos"	"8"
		"text_ypos"	"8"
		"text_ygap" "14"
		"TextColor"	"255 170 0 220"
		"PaintBackgroundType"	"2"
	}
	HudCredits
	{
		"fieldName"	"HudCredits"
		"TextFont"	"Default"
		"visible"	"1"
		"xpos"	"0"
		"ypos"	"0"
		"wide"	"640"
		"tall"	"480"
		"TextColor"	"255 255 255 192"

	}
	"HudChat"
	{
		"ControlName"		"EditablePanel"
		"fieldName" 		"HudChat"
		"visible" 		"1"
		"enabled" 		"1"
		"xpos"			"10"
		"ypos"			"275"
		"wide"	 		"320"
		"tall"	 		"120"
		"PaintBackgroundType"	"2"
	}

	HudRadio
	{
		"fieldName"	"HudRadio"
		"TextFont"	"Default"
		"visible"	"1"
		"xpos"		"10"
		"ypos"		"c"
		"wide"		"Default"
		"tall"		"Default"
		"text_ygap"	"2"
		"TextColor"	"255 255 255 192"
		"PaintBackgroundType"	"0"
	}
	
	AchievementNotificationPanel	
	{
		"fieldName"	"AchievementNotificationPanel"
		"visible"	"0"
		"enabled"	"0"
	}
	
	HudHintKeyDisplay
	{
		"fieldName"	"HudHintKeyDisplay"
		"visible"	"0"
		"enabled" 	"0"
	}
	
	HUDAutoAim
	{
		"fieldName"	"HUDAutoAim"
		"visible"	"0"
		"enabled"	"0"
	}	
	
	HudHDRDemo
	{
		"fieldName"	"HudHDRDemo"
		"visible"	"0"
		"enabled"	"0"
	}
	
	HudCommentary
	{
		"fieldName"	"HudCommentary"
		"visible"	"0"
		"enabled"	"0"
	}
	
	"CHudVote"
	{
		"fieldName"		"CHudVote"
		"visible"		"0"
		"enabled"		"0"
	}
}"blank"			"=========================="
"blank"			"#Valve_Movement_Title"
"blank"			"=========================="
"+forward"				"#Valve_Move_Forward"
"+back"					"#Valve_Move_Back"
"+moveleft"				"#Valve_Move_Left"
"+moveright"			"#Valve_Move_Right"
"+speed"             	"#Valve_Sprint"
"+jump"					"#Valve_Jump"
"+duck"					"#Valve_Duck"
"blank"			"=========================="
"blank"			"#Valve_Combat_Title"
"blank"			"=========================="
"+attack"				"#Valve_Primary_Attack"
"+attack2"				"#Valve_Secondary_Attack"
"+reload"				"Reload / Freeze / Unfreeze"
"+use"					"#Valve_Use_Items"
"phys_swap"				"#Valve_Gravity_Gun"
"impulse 100"			"#Valve_Flashlight"
"slot1"					"#Valve_Weapon_Category_1"
"slot2"					"#Valve_Weapon_Category_2"
"slot3" 				"#Valve_Weapon_Category_3"
"slot4"					"#Valve_Weapon_Category_4"
"slot5"					"#Valve_Weapon_Category_5"
"slot6"					"#Valve_Weapon_Category_6"
"invnext"				"#Valve_Next_Weapon"
"invprev"				"#Valve_Previous_Weapon"
"lastinv"				"#Valve_Last_Weapon_Used"
"dropflag"				"Drop Flag"
"blank"			"=========================="
"blank"			"#Valve_Communication_Title"
"blank"			"=========================="
"+voicerecord"			"#Valve_Use_Voice_Communication"
"messagemode"			"#Valve_Chat_Message"
"messagemode2"			"#Valve_Team_Message"
"blank"			"=========================="
"blank"			"#Valve_Miscellaneous_Title"
"blank"			"=========================="
"toggleteampanel"		"Change Team"
"toggleclasspanel"		"Change Class"
"jpeg"					"#Valve_Take_Screen_Shot"
"+showscores"			"#Valve_Display_Scores"
"impulse 201"			"#Valve_Spray_Logo"
"pause"					"#Valve_Pause_Game"
"quit"					"#Valve_Quit_Game"
"blank"			"=========================="
"blank"			"#Valve_Miscellaneous_Keyboard_Keys_Title"
"blank"			"=========================="
"+walk"             	"#Valve_Walk"
"+left"					"#Valve_Turn_Left"
"+right"				"#Valve_Turn_Right"
"+moveup"				"#Valve_Swim_Up"
"+movedown"				"#Valve_Swim_Down"
"+lookup"				"#Valve_Look_Up"
"+lookdown"				"#Valve_Look_Down"
"+strafe"				"#Valve_Strafe_Modifier"
"+klook"				"#Valve_Keyboard_Look_Modifier"

0	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
1	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
2	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
3	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
4	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
5	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
6	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
7	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
8	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
9	"TAB" "TAB" DEFAULTCOLOR
10	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
11	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
12	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
13	"ENTER" "ENTER" DEFAULTCOLOR
14	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
15	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
16	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
17	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
18	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
19	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
20	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
21	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
22	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
23	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
24	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
25	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
26	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
27	"ESCAPE" "ESCAPE" DEFAULTCOLOR
28	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
29	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
30	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
31	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
32	"SPACE" "SPACE" DEFAULTCOLOR
33	"!" "!" DEFAULTCOLOR
34	""" """ DEFAULTCOLOR
35	"#" "#" DEFAULTCOLOR
36	"$" "$" DEFAULTCOLOR
37	"BACKSPACE" "BACKSPACE" DEFAULTCOLOR
38	"&" "&" DEFAULTCOLOR
39	"'" "'" DEFAULTCOLOR
40	"(" "(" DEFAULTCOLOR
41	")" ")" DEFAULTCOLOR
42	"*" "*" DEFAULTCOLOR
43	"+" "+" DEFAULTCOLOR
44	"," "," DEFAULTCOLOR
45	"-" "-" DEFAULTCOLOR
46	"." "." DEFAULTCOLOR
47	"/" "/" DEFAULTCOLOR
48	"0" "0" DEFAULTCOLOR
49	"1" "1" DEFAULTCOLOR
50	"2" "2" DEFAULTCOLOR
51	"3" "3" DEFAULTCOLOR
52	"4" "4" DEFAULTCOLOR
53	"5" "5" DEFAULTCOLOR
54	"6" "6" DEFAULTCOLOR
55	"7" "7" DEFAULTCOLOR
56	"8" "8" DEFAULTCOLOR
57	"9" "9" DEFAULTCOLOR
58	":" ":" DEFAULTCOLOR
59	";" ";" DEFAULTCOLOR
60	"<" "<" DEFAULTCOLOR
61	"=" "=" DEFAULTCOLOR
62	">" ">" DEFAULTCOLOR
63	"?" "?" DEFAULTCOLOR
64	"@" "@" DEFAULTCOLOR
65	"A" "A" DEFAULTCOLOR
66	"B" "B" DEFAULTCOLOR
67	"C" "C" DEFAULTCOLOR
68	"D" "D" DEFAULTCOLOR
69	"E" "E" DEFAULTCOLOR
70	"F" "F" DEFAULTCOLOR
71	"G" "G" DEFAULTCOLOR
72	"H" "H" DEFAULTCOLOR
73	"I" "I" DEFAULTCOLOR
74	"J" "J" DEFAULTCOLOR
75	"K" "K" DEFAULTCOLOR
76	"L" "L" DEFAULTCOLOR
77	"M" "M" DEFAULTCOLOR
78	"N" "N" DEFAULTCOLOR
79	"O" "O" DEFAULTCOLOR
80	"P" "P" DEFAULTCOLOR
81	"Q" "Q" DEFAULTCOLOR
82	"R" "R" DEFAULTCOLOR
83	"S" "S" DEFAULTCOLOR
84	"T" "T" DEFAULTCOLOR
85	"U" "U" DEFAULTCOLOR
86	"V" "V" DEFAULTCOLOR
87	"W" "W" DEFAULTCOLOR
88	"X" "X" DEFAULTCOLOR
89	"Y" "Y" DEFAULTCOLOR
90	"Z" "Z" DEFAULTCOLOR
91	"[" "[" DEFAULTCOLOR
92	"\" "\" DEFAULTCOLOR
93	"]" "]" DEFAULTCOLOR
94	"^" "^" DEFAULTCOLOR
95	"_" "_" DEFAULTCOLOR
96	"`" "`" DEFAULTCOLOR
97	"a" "a" DEFAULTCOLOR
98	"b" "b" DEFAULTCOLOR
99	"c" "c" DEFAULTCOLOR
100	"d" "d" DEFAULTCOLOR
101	"e" "e" DEFAULTCOLOR
102	"f" "f" DEFAULTCOLOR
103	"g" "g" DEFAULTCOLOR
104	"h" "h" DEFAULTCOLOR
105	"i" "i" DEFAULTCOLOR
106	"j" "j" DEFAULTCOLOR
107	"k" "k" DEFAULTCOLOR
108	"l" "l" DEFAULTCOLOR
109	"m" "m" DEFAULTCOLOR
110	"n" "n" DEFAULTCOLOR
111	"o" "o" DEFAULTCOLOR
112	"p" "p" DEFAULTCOLOR
113	"q" "q" DEFAULTCOLOR
114	"r" "r" DEFAULTCOLOR
115	"s" "s" DEFAULTCOLOR
116	"t" "t" DEFAULTCOLOR
117	"u" "u" DEFAULTCOLOR
118	"v" "v" DEFAULTCOLOR
119	"w" "w" DEFAULTCOLOR
120	"x" "x" DEFAULTCOLOR
121	"y" "y" DEFAULTCOLOR
122	"z" "z" DEFAULTCOLOR
123	"{" "{" DEFAULTCOLOR
124	"|" "|" DEFAULTCOLOR
125	"}" "}" DEFAULTCOLOR
126	"~" "~" DEFAULTCOLOR
127	"BACKSPACE" "BACKSPACE" DEFAULTCOLOR
128	"UPARROW" "UPARROW" DEFAULTCOLOR
129	"DOWNARROW" "DOWNARROW" DEFAULTCOLOR
130	"LEFTARROW" "LEFTARROW" DEFAULTCOLOR
131	"RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
132	"ALT" "ALT" DEFAULTCOLOR
133	"CTRL" "CTRL" DEFAULTCOLOR
134	"SHIFT" "SHIFT" DEFAULTCOLOR
135	"F1" "F1" DEFAULTCOLOR
136	"F2" "F2" DEFAULTCOLOR
137	"F3" "F3" DEFAULTCOLOR
138	"F4" "F4" DEFAULTCOLOR
139	"F5" "F5" DEFAULTCOLOR
140	"F6" "F6" DEFAULTCOLOR
141	"F7" "F7" DEFAULTCOLOR
142	"F8" "F8" DEFAULTCOLOR
143	"F9" "F9" DEFAULTCOLOR
144	"F10" "F10" DEFAULTCOLOR
145	"F11" "F11" DEFAULTCOLOR
146	"F12" "F12" DEFAULTCOLOR
147	"INS" "INS" DEFAULTCOLOR
148	"DEL" "DEL" DEFAULTCOLOR
149	"PGDN" "PGDN" DEFAULTCOLOR
150	"PGUP" "PGUP" DEFAULTCOLOR
151	"HOME" "HOME" DEFAULTCOLOR
152	"END" "END" DEFAULTCOLOR
153	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
154	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
155	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
156	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
157	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
158	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
159	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
160	"KP_HOME" "KP_HOME" DEFAULTCOLOR
161	"KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
162	"KP_PGUP" "KP_PGUP" DEFAULTCOLOR
163	"KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
164	"KP_5" "KP_5" DEFAULTCOLOR
165	"KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
166	"KP_END" "KP_END" DEFAULTCOLOR
167	"KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
168	"KP_PGDN" "KP_PGDN" DEFAULTCOLOR
169	"KP_ENTER" "KP_ENTER" DEFAULTCOLOR
170	"KP_INS" "KP_INS" DEFAULTCOLOR
171	"KP_DEL" "KP_DEL" DEFAULTCOLOR
172	"KP_SLASH" "KP_SLASH" DEFAULTCOLOR
173	"KP_MINUS" "KP_MINUS" DEFAULTCOLOR
174	"KP_PLUS" "KP_PLUS" DEFAULTCOLOR
175	"CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
176	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
177	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
178	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
179	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
180	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
181	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
182	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
183	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
184	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
185	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
186	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
187	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
188	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
189	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
190	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
191	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
192	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
193	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
194	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
195	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
196	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
197	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
198	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
199	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
200	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
201	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
202	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
203	"JOY1" "JOY1" COLOR 255 0 0
204	"JOY2" "JOY2" COLOR 255 0 0
205	"JOY3" "JOY3" COLOR 255 0 0 
206	"JOY4" "JOY4" COLOR 255 0 0
207	"AUX1" "AUX1" DEFAULTCOLOR
208	"AUX2" "AUX2" DEFAULTCOLOR
209	"AUX3" "AUX3" DEFAULTCOLOR
210	"AUX4" "AUX4" DEFAULTCOLOR
211	"AUX5" "AUX5" DEFAULTCOLOR
212	"AUX6" "AUX6" DEFAULTCOLOR
213	"AUX7" "AUX7" DEFAULTCOLOR
214	"AUX8" "AUX8" DEFAULTCOLOR
215	"AUX9" "AUX9" DEFAULTCOLOR
216	"AUX10" "AUX10" DEFAULTCOLOR
217	"AUX11" "AUX11" DEFAULTCOLOR
218	"AUX12" "AUX12" DEFAULTCOLOR
219	"AUX13" "AUX13" DEFAULTCOLOR
220	"AUX14" "AUX14" DEFAULTCOLOR
221	"AUX15" "AUX15" DEFAULTCOLOR
222	"AUX16" "AUX16" DEFAULTCOLOR
223	"AUX17" "AUX17" DEFAULTCOLOR
224	"AUX18" "AUX18" DEFAULTCOLOR
225	"AUX19" "AUX19" DEFAULTCOLOR
226	"AUX20" "AUX20" DEFAULTCOLOR
227	"AUX21" "AUX21" DEFAULTCOLOR
228	"AUX22" "AUX22" DEFAULTCOLOR
229	"AUX23" "AUX23" DEFAULTCOLOR
230	"AUX24" "AUX24" DEFAULTCOLOR
231	"AUX25" "AUX25" DEFAULTCOLOR
232	"AUX26" "AUX26" DEFAULTCOLOR
233	"AUX27" "AUX27" DEFAULTCOLOR
234	"AUX28" "AUX28" DEFAULTCOLOR
235	"AUX29" "AUX29" DEFAULTCOLOR
236	"AUX30" "AUX30" DEFAULTCOLOR
237	"AUX31" "AUX31" DEFAULTCOLOR
238	"AUX32" "AUX32" DEFAULTCOLOR
239	"MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
240	"MWHEELUP" "MWHEELUP" DEFAULTCOLOR
241	"MOUSE1" "MOUSE1" COLOR 0 255 255
242	"MOUSE2" "MOUSE2" COLOR 0 255 255
243	"MOUSE3" "MOUSE3" COLOR 0 255 255
244	"MOUSE4" "MOUSE4" COLOR 0 255 255
245	"MOUSE5" "MOUSE5" COLOR 0 255 255
246	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
247	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
248	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
249	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
250	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
251	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
252	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
253	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
254	"<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
255	"PAUSE" "PAUSE" DEFAULTCOLOR
// keys with $ are to be substituted in the value strings where they occur
// They must occur before any values that reference them since this file is
// parsed in order

// Substitutions $game is swapped with the text string specified
#include "scripts/game.txt"

"loading"						"Loading $game..."

"nummasters"					"2"
"master0"						"half-life.east.won.net:27010"
"master1"						"half-life.west.won.net:27010"
//"master0"						"127.0.0.1:27010"
//"master1"						"127.0.0.1:27010"

// Actual text labels ( note that all $key strings in the value field will be 
// substituted as noted above ).
"label_console"					"Go to $game console"
"label_quit"					"Quit playing $game"
"label_newgame"					"Start a new game"
"label_loadgame"				"Load a saved game"
"label_videomode"				"Change video mode"
"label_configuration"			"Configuration"
"label_langame"					"Connect to games on your LAN"
"label_internetgame"			"Connect to internet games"
"label_multiplayergame"			"Multiplayer games"

"dialog_main_header"			"$game"
"dialog_videomode_header"		"Video Mode"
"dialog_newgame_header"			"New Game"
"dialog_loadgame_header"		"Load Game"
"dialog_configuration_header"	"Configuration"
"dialog_controls_header"		"Controls"
"dialog_lan_header"				"Lan"
"dialog_internet_header"		"Internet Games"
"dialog_multiplayer_header"		"Multiplayer"

"button_done"					"Done"
"button_ok"						"OK"
"button_cancel"					"Cancel"
"button_yes"					"Yes"
"button_no"						"No"
"button_newgame"				"New Game"
"button_videomode"				"Video Mode"
"button_console"				"Console"
"button_quit"					"Quit"
"button_loadgame"				"Load Game"
"button_easy"					"Easy"
"button_medium"					"Medium"
"button_hard"					"Hard"
"button_configuration"			"Configuration"
"button_controls"				"Controls"
"button_usedefaults"			"Use Defaults"
"button_advancedcontrols"		"Adv Controls"
"button_delete"					"Delete"
"button_load"					"Load"
"button_langame"				"Lan"
"button_internetgame"			"Internet Game"
"button_connect"				"Connect"
"button_refresh"				"Refresh"
"button_multiplayergame"		"Multiplayer"
"button_update"					"Update"

"keybinding_action"				"Action"
"keybinding_keybutton"			"Key / button"
"keybinding_alternate"			"Alternate"
"keybinding_prompt"				"Press a button or key"

"loadgame_time"					"Time"
"loadgame_game"					"Game"
"loadgame_elapsed"				"Elapsed Time"

"langame_address"				"Address"
"langame_gamedir"				"Game"
"langame_map"					"Map"
"langame_ping"					"Ping"// Tracker scheme resource file
Scheme
{
	// default settings for all panels
	BaseSettings
	{
		"sc_primary1" "102 102 153 255"
		"sc_primary2" "192 192 172 128"
		"sc_primary3" "204 204 255 255"
		"sc_secondary1" "63 63 63 255"
		"sc_secondary2" "153 153 153 255"
		"sc_secondary3" "204 204 204 255"
		"sc_user" "0 0 0 255"

		"FgColor" "220 220 255 255"
		"BgColor" "0 0 0 255"

		"DisabledFgColor1"		"80 80 80 255" 
		"DisabledFgColor2"		"40 40 40 255"	// set this to the BgColor if you don't want it to draw

		"TitleBarFgColor"			"0 0 0 255"
		"TitleBarDisabledFgColor"	"150 150 150 255"
		"TitleBarBgColor"			"180 120 0 255"
		"TitleBarDisabledBgColor"	"99 99 99 255"

		"TitleBarIcon"				"icon_tracker"
		"TitleBarDisabledIcon"		"icon_tracker_disabled"

		"TitleButtonFgColor"			"97 64 0 255"
		"TitleButtonBgColor"			"197 131 0 255"
		"TitleButtonDisabledFgColor"	"0 0 0 255"
		"TitleButtonDisabledBgColor"	"99 99 99 255"

		"TextCursorColor"			"0 0 0 255"

		Menu
		{
			"FgColor"			"150 150 150 255"
			"BgColor"			"70 70 70 255"
			"ArmedFgColor"		"255 183 0 255"
			"ArmedBgColor"		"134 91 19 255"
			"DividerColor"		"56 56 56 255"

			"TextInset"			"6"			//!! not working yet
		}

		ScrollBar
		{
			"BgColor"			"80 80 80 255"
			"SliderBgColor"		"0 0 00 0"
		}

		// text edit windows
		"WindowFgColor"				"220 220 255 255"
		"WindowBgColor"				"0 0 0 64"
		"WindowDisabledFgColor"		"150 150 150 255"
		"WindowDisabledBgColor"		"80 80 80 255"
		
		// App-specific stuff

		// status selection
		"StatusSelectFgColor"		"255 255 255 255"
		"StatusSelectFgColor2"		"121 121 121 255"

		// buddy buttons
		BuddyButton
		{
			"FgColor1"		"255 183 0 255"
			"FgColor2"		"157 105 0 255"

			"ArmedFgColor1"	"255 183 0 255"
			"ArmedFgColor2"	"255 183 0 255"
			"ArmedBgColor"	"134 91 19 255"
		}

		"SectionTextColor"		"121 121 121 255"
		"SectionDividerColor"	"56 56 56 255"

		// TF2 HUD
		"HudStatusBgColor"			"0 0 0 64"
		"HudStatusSelectedBgColor	"0 0 0 192"
	}

	// describes all the fonts
	Fonts
	{
		"Default"
		{
			"name"		"Tahoma"
			"tall"		"16"
			"weight"	"500"
		}

		"DefaultSmall"
		{
			"name"		"Tahoma"
			"tall"		"12"
			"weight"	"0"
		}

		// this is the symbol font
		"Marlett"
		{
			"name"		"Marlett"
			"tall"		"14"
			"weight"	"0"
		}
	}

	// describes all the images used
	Images
	{
		"icon_tracker"
		{
			"filename"	"resource/icon_tracker"
			"width"		"16"
			"height"	"16"
		}
		"icon_tracker_disabled"
		{
			"filename"	"resource/icon_tracker_disabled"
			"width"		"16"
			"height"	"16"
		}
		"icon_tray"
		{
			"filename"	"resource/icon_tracker"
			"width"		"16"
			"height"	"16"
		}
		"icon_away"
		{
			"filename"	"resource/icon_away"
			"width"		"16"
			"height"	"16"
		}
		"icon_busy"
		{
			"filename"	"resource/icon_busy"
			"width"		"16"
			"height"	"16"
		}
		"icon_online"
		{
			"filename"	"resource/icon_blank"
			"width"		"16"
			"height"	"16"
		}
		"icon_offline"
		{
			"filename"	"resource/icon_blank"
			"width"		"16"
			"height"	"16"
		}
		"icon_connecting"
		{
			"filename"	"resource/icon_blank"
			"width"		"16"
			"height"	"16"
		}
		"icon_message"
		{
			"filename"	"resource/icon_message"
			"width"		"16"
			"height"	"16"
		}
		"icon_blank"
		{
			"filename"	"resource/icon_blank"
			"width"		"16"
			"height"	"16"
		}
	}

	// describes all the border types
	Borders
	{
		BaseBorder
		{
			"inset" "0 0 1 1"
			Left
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 0"
				}
			}
		}
		
		TitleButtonBorder
		{
			"inset" "2 2 1 1"
			Left
			{
				"1"
				{
					"color" "255 170 0 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "97 64 0 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "255 170 0 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "97 64 0 255"
					"offset" "0 0"
				}
			}
		}

		TitleButtonDisabledBorder
		{
			"inset" "2 2 1 1"
			Left
			{
				"1"
				{
					"color" "79 79 79 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "1 0"
				}
			}
			Top
			{
				"1"
				{
					"color" "79 79 79 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
			}
		}

		TitleButtonDepressedBorder
		{
			"inset" "3 3 1 1"
			Left
			{
				"1"
				{
					"color" "97 64 0 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "255 170 0 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "97 64 0 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "255 170 0 255"
					"offset" "0 0"
				}
			}
		}

		ScrollBarButtonBorder
		{
			"inset" "2 2 1 1"
			Left
			{
				"1"
				{
					"color" "79 79 79 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "1 0"
				}
			}
			Top
			{
				"1"
				{
					"color" "79 79 79 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
			}
		}

		ButtonBorder
		{
			"inset" "0 0 1 1"
			Left
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}
		}

		// this is the border used for default buttons (the button that gets pressed when you hit enter)
		ButtonKeyFocusBorder
		{
			"inset" "0 0 1 1"
			Left
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
				"2"
				{
					"color" "99 99 99 255"
					"offset" "0 1"
				}
			}
			Top
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
				"2"
				{
					"color" "99 99 99 255"
					"offset" "1 0"
				}
			}
			Right
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
				"2"
				{
					"color" "43 43 43 255"
					"offset" "1 0"
				}
			}
			Bottom
			{
				"1"
				{
					"color" "0 0 0 255"
					"offset" "0 0"
				}
				"2"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}
		}

		ButtonDepressedBorder
		{
			"inset" "2 1 1 1"
			Left
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 0"
				}
			}
		}

		ComboBoxBorder
		{
			"inset" "0 0 1 1"
			Left
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 0"
				}
			}
		}

		MenuBorder
		{
			"inset" "1 1 1 1"
			Left
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 1"
				}
			}

			Right
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "1 0"
				}
			}

			Top
			{
				"1"
				{
					"color" "99 99 99 255"
					"offset" "0 0"
				}
			}

			Bottom
			{
				"1"
				{
					"color" "43 43 43 255"
					"offset" "0 0"
				}
			}
		}
	}
}"sprites/640_hud"
{
	TextureData
	{
		"d_skull"
		{
				"font"		"SFExtraGlyphs"
				"character"	"d"
		}
		"d_tracktrain"
		{
				"file"		"sprites/640hud1"
				"x"			"192"
				"y"			"240"
				"width"		"32"
				"height"	"16"
		}	
		"death_357"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"."
		}
		"death_ar2"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"2"
		}
		"death_crossbow_bolt"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"1"
		}
		"death_smg1"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"/"
		}
		"death_shotgun"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"0"
		}
		"death_rpg_missile"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"3"
		}
		"death_grenade_frag"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"4"
		}
		"death_pistol"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"-"
		}
		"death_physics"
		{
				"font"		"SFExtraGlyphs"
				"character"	"c"
		}
		"death_combine_ball"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"8"
		}
		"death_smg1_grenade"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"7"
		}
		"death_stunstick"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"!"
		}
		"death_slam"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"*"
		}
		"death_crowbar"
		{
				"font"		"HL2MPTypeDeath"
				"character"	"6"
		}
		"voice_player"
		{
				"file"		"voice/icntlk_sv"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"voice_self"
		{
				"file"		"voice/icntlk_local"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
	}	
}
//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	= 3.9
//	SNDLVL_55dB		= 55,	= 3.0
//	SNDLVL_IDLE		= 60,	= 2.0
//	SNDLVL_TALKING		= 60,	= 2.0
//	SNDLVL_60dB		= 60,	= 2.0
//	SNDLVL_65dB		= 65,	= 1.5
//	SNDLVL_STATIC		= 66,	= 1.25
//	SNDLVL_70dB		= 70,	= 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	= 0.8
//	SNDLVL_80dB		= 80,	= 0.7
//	SNDLVL_85dB		= 85,	= 0.6
//	SNDLVL_90dB		= 90,	= 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	= 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140, = 0.27
//	SNDLVL_140dB	= 140,	= 0.2
//	SNDLVL_150dB	= 150,	= 0.2
//




"NPC_Alyx.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500000"
	"pitch"			"125, 135"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile1.wav"
		"wave"	"player/footsteps/tile2.wav"
	}
}

"NPC_Alyx.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500000"
	"pitch"			"125, 135"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile3.wav"
		"wave"	"player/footsteps/tile4.wav"
	}
}

"NPC_Alyx.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500000"
	"pitch"			"135, 145"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic1.wav"
		"wave"	"npc/footsteps/hardboot_generic3.wav"
		"wave"	"npc/footsteps/hardboot_generic5.wav"
	}
}

"NPC_Alyx.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500000"
	"pitch"			"135, 145"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic2.wav"
		"wave"	"npc/footsteps/hardboot_generic4.wav"
		"wave"	"npc/footsteps/hardboot_generic6.wav"
	}
}

"NPC_Alyx.PushButton1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"buttons/button3.wav"
}

"NPC_Alyx.PushButton2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"buttons/lightswitch2.wav"
}

"NPC_Alyx.PushKeypad1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.200000"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"buttons/lightswitch2.wav"
}

"NPC_Alyx.Vend_Coin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/levels/labs/coinslot1.wav"
}

"NPC_Alyx.Vend_Button"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"buttons/lightswitch2.wav"
}

"NPC_Alyx.Vend_Hit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/metal_barrel_impact_soft1.wav"
		"wave"	"physics/metal/metal_barrel_impact_soft2.wav"
		"wave"	"physics/metal/metal_barrel_impact_soft3.wav"
		"wave"	"physics/metal/metal_barrel_impact_soft4.wav"
	}
}

"NPC_Alyx.JumpDown_Start"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/footsteps/softshoe_generic6.wav"
}

"NPC_Alyx.Wood_Creak1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.80000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/materials/wood_creak4.wav"
}

"NPC_Alyx.Wood_Creak2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.80000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/materials/wood_creak6.wav"
}

"NPC_Alyx.JumpDown_Land"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic2.wav"
		"wave"	"npc/footsteps/hardboot_generic3.wav"
		"wave"	"npc/footsteps/hardboot_generic5.wav"
		"wave"	"npc/footsteps/hardboot_generic8.wav"
	}
}

"NPC_Alyx.ScrapYard_Hop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/gravel1.wav"
		"wave"	"player/footsteps/gravel2.wav"
		"wave"	"player/footsteps/gravel3.wav"
		"wave"	"player/footsteps/gravel4.wav"
	}
}

"NPC_Alyx.Slap1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.60000"
	"pitch"			"120"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"physics/body/body_medium_impact_soft5.wav"
}

"NPC_Alyx.ClimbLadder1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/ladder1.wav"
		"wave"	"player/footsteps/ladder2.wav"
		"wave"	"player/footsteps/ladder3.wav"
		"wave"	"player/footsteps/ladder4.wav"
	}
}

"NPC_Alyx.Climb_Metal_Soft"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"physics/metal/metal_grenade_impact_soft2.wav"
}

"NPC_Alyx.Climb_Footstep_Metal"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/metal1.wav"
		"wave"	"player/footsteps/metal2.wav"
		"wave"	"player/footsteps/metal3.wav"
		"wave"	"player/footsteps/metal4.wav"
	}
}

"NPC_Alyx.Climb_Pipe"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.2, 0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"physics/metal/metal_box_footstep1.wav"
		"wave"	"physics/metal/metal_box_footstep2.wav"
		"wave"	"physics/metal/metal_box_footstep3.wav"
		"wave"	"physics/metal/metal_box_footstep4.wav"
		"wave"	"physics/metal/metal_computer_impact_soft1.wav"
		"wave"	"physics/metal/metal_computer_impact_soft2.wav"
		"wave"	"physics/metal/metal_computer_impact_soft3.wav"
	}
}

"NPC_Alyx.Climb_Footstep_BuildingSide"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3, 0.9"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"player/footsteps/sand1.wav"
		"wave"	"player/footsteps/sand2.wav"
		"wave"	"player/footsteps/sand3.wav"
		"wave"	"player/footsteps/sand4.wav"
	}
}

"NPC_Alyx.Climb_Pipe_strain_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.000000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"physics/metal/metal_box_strain3.wav"
}

"NPC_Alyx.Climb_Pipe_strain_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.000000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"physics/metal/metal_box_strain4.wav"
}

"npc_alyx.bettergetmoving02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.520000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/bettergetmoving02.wav"
}

"npc_alyx.brutal02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.660000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/brutal02.wav"
}

"npc_alyx.careful01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.660000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/careful01.wav"
}

"npc_alyx.careful02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/careful02.wav"
}

"npc_alyx.comeon01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/comeon01.wav"
}

"npc_alyx.comeon02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/comeon02.wav"
}

"npc_alyx.comeon_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/comeon_dist01.wav"
}

"npc_alyx.coverme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/coverme01.wav"
}

"npc_alyx.coverme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/coverme02.wav"
}

"npc_alyx.coverme03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/coverme03.wav"
}

"npc_alyx.excuseme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/al_excuse01.wav"
}

"npc_alyx.excuseme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/al_excuse02.wav"
}

"npc_alyx.excuseme03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/al_excuse03.wav"
}

"npc_alyx.followme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/followme01.wav"
}

"npc_alyx.followme_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/followme_dist01.wav"
}

"npc_alyx.gasp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/gasp02.wav"
}

"npc_alyx.gasp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/gasp03.wav"
}

"npc_alyx.getback01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getback01.wav"
}

"npc_alyx.getback02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getback02.wav"
}

"npc_alyx.getdown01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getdown02.wav"
}

"npc_alyx.getmoving01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getmoving01.wav"
}

"npc_alyx.getmoving_action02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getmoving_action02.wav"
}

"npc_alyx.getmoving_action_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/getmoving_action_dist01.wav"
}

"npc_alyx.go01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".67"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/go01.wav"
}

"npc_alyx.gordon"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/gordon.wav"
}

"npc_alyx.gordon_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/gordon_dist01.wav"
}

"npc_alyx.herewego01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/herewego01.wav"
}

"npc_alyx.herewego_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/herewego_dist01.wav"
}

"npc_alyx.howlongwait01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/howlongwait01.wav"
}

"npc_alyx.watchout01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".85"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/watchout01.wav"
}

"npc_alyx.watchout02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/watchout02.wav"
}

"npc_alyx.hurt04"
{
	"channel"		"CHAN_VOICE"
	"volume"		".8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/hurt04.wav"
}

"npc_alyx.hurt05"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/hurt05.wav"
}

"npc_alyx.hurt06"
{
	"channel"		"CHAN_VOICE"
	"volume"		".8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/hurt06.wav"
}

"npc_alyx.hurt08"
{
	"channel"		"CHAN_VOICE"
	"volume"		".8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/hurt08.wav"
}

"npc_alyx.keepmoving01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/keepmoving01.wav"
}

"npc_alyx.keepmoving_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/keepmoving_dist01.wav"
}

"npc_alyx.letsgetgoing01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/letsgetgoing01.wav"
}

"npc_alyx.letsgetgoing02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/letsgetgoing02.wav"
}

"npc_alyx.letsgetgoing_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/letsgetgoing_dist01.wav"
}

"npc_alyx.lookout01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/lookout01.wav"
}

"npc_alyx.lookout03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/lookout03.wav"
}

"npc_alyx.lookout_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/lookout_dist01.wav"
}

"npc_alyx.lookout_dist02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/lookout_dist02.wav"
}

"npc_alyx.no01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/no01.wav"
}

"npc_alyx.no02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/no02.wav"
}

"npc_alyx.no03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/no03.wav"
}

"npc_alyx.ohgod01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".45"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/ohgod01.wav"
}

"npc_alyx.ohmother01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".28"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/ohmother01.wav"
}

"npc_alyx.ohno_startle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".9"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/ohno_startle01.wav"
}

"npc_alyx.ohno_startle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/ohno_startle02.wav"
}

"npc_alyx.ohno_startle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/ohno_startle03.wav"
}

"npc_alyx.overhere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/overhere01.wav"
}

"npc_alyx.quick02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/quick02.wav"
}

"npc_alyx.quick_dist02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/quick_dist02.wav"
}

"npc_alyx.run01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/run01.wav"
}

"npc_alyx.run_dist01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/run_dist01.wav"
}

"npc_alyx.uggh01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/uggh01.wav"
}

"npc_alyx.uggh02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".9"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/uggh02.wav"
}

"npc_alyx.youcoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/youcoming01.wav"
}

"npc_alyx.youcoming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/youcoming02.wav"
}

"npc_alyx.youreload01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/youreload01.wav"
}

"npc_alyx.youreload02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/Alyx/youreload02.wav"
}

"npc_alyx.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*vo/npc/Alyx/no01.wav"
		"wave"	"*vo/npc/Alyx/no02.wav"
		"wave"	"*vo/npc/Alyx/no03.wav"
		"wave"	"*vo/npc/Alyx/uggh02.wav"
		"wave"	"*vo/npc/Alyx/gordon_dist01.wav"
		"wave"	"*vo/npc/Alyx/ohgod01.wav"
	}
}

"NPC_Antlion.MeleeAttack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_strike1.wav"
		"wave"	"npc/zombie/claw_strike2.wav"
		"wave"	"npc/zombie/claw_strike3.wav"
	}
}

"NPC_Antlion.BurrowIn"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/digdown1.wav"
}

"NPC_Antlion.BurrowOut"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/digup1.wav"
}

"NPC_Antlion.FootstepSoft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.030, 0.050"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/foot1.wav"
		"wave"	"npc/antlion/foot2.wav"
		"wave"	"npc/antlion/foot3.wav"
		"wave"	"npc/antlion/foot4.wav"
	}
}

"NPC_Antlion.Footstep"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.100, 0.150"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/foot1.wav"
		"wave"	"npc/antlion/foot2.wav"
		"wave"	"npc/antlion/foot3.wav"
		"wave"	"npc/antlion/foot4.wav"
	}
}

"NPC_Antlion.FootstepHeavy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/foot1.wav"
		"wave"	"npc/antlion/foot2.wav"
		"wave"	"npc/antlion/foot3.wav"
		"wave"	"npc/antlion/foot4.wav"
	}
}

"NPC_Antlion.MeleeAttackSingle"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.250, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/attack_single1.wav"
		"wave"	"npc/antlion/attack_single2.wav"
		"wave"	"npc/antlion/attack_single3.wav"
	}
}

"NPC_Antlion.MeleeAttackDouble"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.250, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/attack_double1.wav"
		"wave"	"npc/antlion/attack_double2.wav"
		"wave"	"npc/antlion/attack_double3.wav"
	}
}

"NPC_Antlion.Distracted"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_85db"

	"wave"			"npc/antlion/distract1.wav"
}

"NPC_Antlion.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/idle1.wav"
		"wave"	"npc/antlion/idle2.wav"
		"wave"	"npc/antlion/idle3.wav"
		"wave"	"npc/antlion/idle4.wav"
		"wave"	"npc/antlion/idle5.wav"
	}
}

"NPC_Antlion.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750, 1.000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/pain1.wav"
		"wave"	"npc/antlion/pain2.wav"
	}
}

"NPC_Antlion.JumpTouch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_strike1.wav"
		"wave"	"npc/zombie/claw_strike2.wav"
		"wave"	"npc/zombie/claw_strike3.wav"
	}
}

"NPC_Antlion.Land"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/land1.wav"
}

"NPC_Antlion.WingsOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/fly1.wav"
}

"NPC_Antlion.LoopingAgitated"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/charge_loop1.wav"
}

"NPC_AntlionGrub.Scared"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion_grub/scared1.wav"
		"wave"	"npc/antlion_grub/scared2.wav"
		"wave"	"npc/antlion_grub/scared3.wav"
	}
}

"NPC_AntlionGrub.Squash"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion_grub/squashed.wav"
}

"FX_AntlionImpact.ShellImpact"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.750, 1.000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95, 105"

	"rndwave"
	{
		"wave"	"npc/antlion/shell_impact1.wav"
		"wave"	"npc/antlion/shell_impact2.wav"
		"wave"	"npc/antlion/shell_impact3.wav"
		"wave"	"npc/antlion/shell_impact4.wav"
	}
}

"NPC_Antlion.RunOverByVehicle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_NORM"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion_grub/squashed.wav"
	}
}

"NPC_Antlion.Movement"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_50dB"
	"pitch"	"PITCH_NORM"

	"wave"	"npc/antlion_grub/movement.wav"
}


"NPC_Antlion.Voice"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_50dB"
	"pitch"	"PITCH_NORM"

	"wave"	"npc/antlion_grub/voice2.wav"
}


"NPC_Antlion.Heal"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel"  "SNDLVL_50dB"
	"pitch"	"PITCH_NORM"

	"wave"	"npc/antlion_grub/heal.wav"
}"NPC_AntlionGuard.SniffFound"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/sniff_found1.wav"
}

"NPC_AntlionGuard.Shove"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/shove1.wav"
}

"NPC_AntlionGuard.HitHard"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/shove1.wav"
}

"NPC_AntlionGuard.StepLight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.250, 0.500"
	"pitch"			"70, 80"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_light1.wav"
		"wave"	"npc/antlion_guard/foot_light2.wav"
	}
}

"NPC_AntlionGuard.StepHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.500, 0.750"
	"pitch"			"70, 85"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_heavy1.wav"
		"wave"	"npc/antlion_guard/foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.Inside.StepLight" 
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.250, 0.500"
	"pitch"			"70, 80"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_light1.wav"
		"wave"	"npc/antlion_guard/foot_light2.wav"
	}
}

"NPC_AntlionGuard.Inside.StepHeavy" 
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.500, 0.750"
	"pitch"			"70, 85"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_heavy1.wav"
		"wave"	"npc/antlion_guard/foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.Anger"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850, 1.000"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/angry1.wav"
		"wave"	"npc/antlion_guard/angry2.wav"
		"wave"	"npc/antlion_guard/angry3.wav"
	}
}


"NPC_AntlionGuard.GrowlHigh"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_100db"

	"wave"	"npc/antlion_guard/growl_high.wav"
}

"NPC_AntlionGuard.GrowlIdle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_80db"

	"wave"	"npc/antlion_guard/growl_idle.wav"
}


"NPC_AntlionGuard.BreathSound"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_75db"

	"wave"	"npc/antlion_guard/growl_high.wav"
}

"NPC_AntlionGuard.Confused"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90db"

	"wave"	"npc/antlion_guard/confused1.wav"
}

"NPC_AntlionGuard.Roar"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"100"

	"soundlevel"		"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/angry1.wav"
		"wave"	"npc/antlion_guard/angry2.wav"
		"wave"	"npc/antlion_guard/angry3.wav"
	}
}


"NPC_AntlionGuard.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"		"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/antlion_guard_die1.wav"
		"wave"	"npc/antlion_guard/antlion_guard_die2.wav"
	}
}



"NPC_AntlionGuard.Fallover"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"50,60"

	"soundlevel"		"SNDLVL_110dB"

	"wave"	"physics/body/body_medium_break2.wav"
}"NPC_AttackHelicopter.FireGun"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/attack_helicopter/aheli_weapon_fire_loop3.wav"
}

"NPC_AttackHelicopter.ChargeGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
	"wave"			"npc/attack_helicopter/aheli_charge_up.wav"
	}
}

"NPC_AttackHelicopter.ChargeDownGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95,115"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
	"wave"			"^npc/attack_helicopter/aheli_charge_down.wav"
	}
}

"NPC_AttackHelicopter.Rotors"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"^npc/attack_helicopter/aheli_rotor_loop1.wav"
}

"NPC_AttackHelicopter.RotorsLoud"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"^npc/attack_helicopter/aheli_rotor_loop1.wav"
}

"NPC_AttackHelicopter.RotorBlast"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/attack_helicopter/aheli_wash_loop3.wav"
}

"NPC_AttackHelicopter.NearFlyby"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_110dB"

	"wave"			"npc/attack_helicopter/aheli_close_flyby1.wav"
}

"NPC_AttackHelicopterGrenade.Ping"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_mine_seek_loop1.wav"
}


"NPC_AttackHelicopter.DropMine"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"90,115"
	"wave"			"npc/attack_helicopter/aheli_mine_drop1.wav"
}

"NPC_AttackHelicopter.MegabombAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_megabomb_siren1.wav"
}

"NPC_AttackHelicopter.BadlyDamagedAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_110dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_damaged_alarm1.wav"
}

"NPC_AttackHelicopter.CrashingAlarm1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/attack_helicopter/aheli_crash_alert2.wav"
}


"NPC_Helicopter.FireRocket"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"100"
	"wave"			"weapons/stinger_fire1.wav"
}

"NPC_AttackHelicopter.Crash"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"soundlevel"		"SNDLVL_120dB"
	"pitch"			"100"
	"wave"			"npc/combine_gunship/gunship_explode2.wav"
}
"NPC_Barnacle.FinalBite"	// bites head
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"npc/barnacle/barnacle_crunch2.wav"
		"wave"		"npc/barnacle/barnacle_crunch3.wav"
	}
}

"NPC_Barnacle.Chew"	// obsolete, use FinalBite and Digest
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/bcl_chew1.wav"
		"wave"	"npc/barnacle/bcl_chew2.wav"
		"wave"	"npc/barnacle/barnacle_crunch2.wav"
	}
}

"NPC_Barnacle.Alert"	// obsolete, use TongueStretch & PullPant
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		"npc/barnacle/bcl_alert2.wav"
}

"NPC_Barnacle.Die"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_die1.wav"
		"wave"	"npc/barnacle/barnacle_die2.wav"
	}
}

"NPC_Barnacle.TongueOut"	// barnacle tongue flops out
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.80"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"wave"	"npc/barnacle/barnacle_tongue2.wav"
}

"NPC_Barnacle.TongueStretch"	// barnacle tongue stretch as pulls up dinner
{
	"channel"		"CHAN_BODY"
	"volume"		"0.80"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_tongue_pull1.wav"
		"wave"	"npc/barnacle/barnacle_tongue_pull2.wav"
		"wave"	"npc/barnacle/barnacle_tongue_pull3.wav"
	}
}

"NPC_Barnacle.PullPant"		// barnacle pants as it pulls up dinner
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_pull1.wav"
		"wave"	"npc/barnacle/barnacle_pull2.wav"
		"wave"	"npc/barnacle/barnacle_pull3.wav"
		"wave"	"npc/barnacle/barnacle_pull4.wav"

	}
}

"NPC_Barnacle.Grunt"	// barnacle calls, idle, to baby barnacles
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_grunt1.wav"
		"wave"	"npc/barnacle/barnacle_grunt3.wav"
		"wave"	"npc/barnacle/barnacle_grunt4.wav"

	}
}

"NPC_Barnacle.BabyGrunt"	// baby barnacle, idle, calls back
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"150"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_grunt1.wav"
		"wave"	"npc/barnacle/barnacle_grunt3.wav"
		"wave"	"npc/barnacle/barnacle_grunt4.wav"

	}
}

"NPC_Barnacle.Scream"	// barnacle screams just before FinalBite
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_bark1.wav"
		"wave"	"npc/barnacle/barnacle_bark2.wav"
	}
}

"NPC_Barnacle.Digest"	// barnacle digestion idle - after eating 
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/barnacle/barnacle_digesting1.wav"
		"wave"	"npc/barnacle/barnacle_digesting2.wav"
		"wave"	"npc/barnacle/barnacle_gulp1.wav"
		"wave"	"npc/barnacle/barnacle_gulp2.wav"
	}
}

"NPC_Barnacle.BreakNeck"	// Breaks the prey's neck as it grabs.
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"npc/barnacle/neck_snap1.wav"
		"wave"		"npc/barnacle/neck_snap2.wav"
	}
}
//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	= 3.9
//	SNDLVL_55dB		= 55,	= 3.0
//	SNDLVL_IDLE		= 60,	= 2.0
//	SNDLVL_TALKING		= 60,	= 2.0
//	SNDLVL_60dB		= 60,	= 2.0
//	SNDLVL_65dB		= 65,	= 1.5
//	SNDLVL_STATIC		= 66,	= 1.25
//	SNDLVL_70dB		= 70,	= 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	= 0.8
//	SNDLVL_80dB		= 80,	= 0.7
//	SNDLVL_85dB		= 85,	= 0.6
//	SNDLVL_90dB		= 90,	= 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	= 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140, = 0.27
//	SNDLVL_140dB	= 140,	= 0.2
//	SNDLVL_150dB	= 150,	= 0.2
//




"NPC_Barney.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.000000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile1.wav"
		"wave"	"player/footsteps/tile2.wav"
	}
}

"NPC_Barney.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.000000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile3.wav"
		"wave"	"player/footsteps/tile4.wav"
	}
}

"NPC_Barney.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.750000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/gear1.wav"
		"wave"	"npc/combine_soldier/gear3.wav"
		"wave"	"npc/combine_soldier/gear5.wav"
	}
}

"NPC_Barney.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.750000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/gear2.wav"
		"wave"	"npc/combine_soldier/gear4.wav"
		"wave"	"npc/combine_soldier/gear6.wav"
	}
}

"npc_barney.ba_allclear"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_allclear.wav"
}

"npc_barney.ba_bringiton"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_bringiton.wav"
}

"npc_barney.ba_catchmybreath"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_catchmybreath.wav"
}

"npc_barney.ba_clearfornow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_clearfornow.wav"
}

"npc_barney.ba_comehere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.630000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_comehere01.wav"
}

"npc_barney.ba_comehere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.660000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_comehere02.wav"
}

"npc_barney.ba_covermegord"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.660000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_covermegord.wav"
}

"npc_barney.ba_damnit"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_damnit.wav"
}

"npc_barney.ba_danger01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.580000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_danger01.wav"
}

"npc_barney.ba_danger02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_danger02.wav"
}

"npc_barney.ba_danger03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_danger03.wav"
}

"npc_barney.ba_danger04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_danger04.wav"
}

"npc_barney.ba_danger05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.570000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_danger05.wav"
}

"npc_barney.ba_downyougo"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_downyougo.wav"
}

"npc_barney.ba_duck"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_duck.wav"
}

"npc_barney.ba_followme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_followme01.wav"
}

"npc_barney.ba_followme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_followme02.wav"
}

"npc_barney.ba_followme03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_followme03.wav"
}

"npc_barney.ba_followme04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_followme04.wav"
}

"npc_barney.ba_followme05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_followme05.wav"
}

"npc_barney.ba_getaway"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_getaway.wav"
}

"npc_barney.ba_getdown"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_getdown.wav"
}

"npc_barney.ba_getoutofway"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_getoutofway.wav"
}

"npc_barney.ba_goingdown"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_goingdown.wav"
}

"npc_barney.ba_gordonhelp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_gordonhelp.wav"
}

"npc_barney.ba_gotone"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_gotone.wav"
}

"npc_barney.ba_grenade01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_grenade01.wav"
}

"npc_barney.ba_grenade02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_grenade02.wav"
}

"npc_barney.ba_gurgle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_gurgle01.wav"
}

"npc_barney.ba_gurgle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_gurgle02.wav"
}

"npc_barney.ba_gurgle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_gurgle03.wav"
}

"npc_barney.ba_haletsdoit"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_haletsdoit.wav"
}

"npc_barney.ba_headcrabs01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_headcrabs01.wav"
}

"npc_barney.ba_headcrabs02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_headcrabs02.wav"
}

"npc_barney.ba_headhumpers"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_headhumpers.wav"
}

"npc_barney.ba_healed01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healed01.wav"
}

"npc_barney.ba_healed02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healed02.wav"
}

"npc_barney.ba_healed03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healed03.wav"
}

"npc_barney.ba_healed04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healed04.wav"
}

"npc_barney.ba_healme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healme01.wav"
}

"npc_barney.ba_healme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healme02.wav"
}

"npc_barney.ba_healme03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_healme03.wav"
}

"npc_barney.ba_hereitcomes"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_hereitcomes.wav"
}

"npc_barney.ba_heretheycome01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_heretheycome01.wav"
}

"npc_barney.ba_heretheycome02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_heretheycome02.wav"
}

"npc_barney.ba_hurry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_hurry01.wav"
}

"npc_barney.ba_hurry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_hurry02.wav"
}

"npc_barney.ba_hurry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_hurry03.wav"
}

"npc_barney.ba_hurryup"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_hurryup.wav"
}

"npc_barney.ba_imwithyou"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_imwithyou.wav"
}

"npc_barney.ba_incoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_incoming01.wav"
}

"npc_barney.ba_incoming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_incoming02.wav"
}

"npc_barney.ba_laugh01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_laugh01.wav"
}

"npc_barney.ba_laugh02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_laugh02.wav"
}

"npc_barney.ba_laugh03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_laugh03.wav"
}

"npc_barney.ba_laugh04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_laugh04.wav"
}

"npc_barney.ba_letsdoit"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_letsdoit.wav"
}

"npc_barney.ba_letsgo"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_letsgo.wav"
}

"npc_barney.ba_littlehelphere"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_littlehelphere.wav"
}

"npc_barney.ba_lookout"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_lookout.wav"
}

"npc_barney.ba_losttouch"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_losttouch.wav"
}

"npc_barney.ba_no01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_no01.wav"
}

"npc_barney.ba_no02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_no02.wav"
}

"npc_barney.ba_ohshit01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_ohshit01.wav"
}

"npc_barney.ba_ohshit02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_ohshit02.wav"
}

"npc_barney.ba_ohshit03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".55"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_ohshit03.wav"
}

"npc_barney.ba_ohyeah"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_ohyeah.wav"
}

"npc_barney.ba_oldtimes"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_oldtimes.wav"
}

"npc_barney.ba_openfiregord"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_openfiregord.wav"
}

"npc_barney.ba_overhere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_overhere01.wav"
}

"npc_barney.ba_overhere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_overhere02.wav"
}

"npc_barney.ba_pain01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain01.wav"
}

"npc_barney.ba_pain02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain02.wav"
}

"npc_barney.ba_pain03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".3"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain03.wav"
}

"npc_barney.ba_pain04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain04.wav"
}

"npc_barney.ba_pain05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain05.wav"
}

"npc_barney.ba_pain06"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain06.wav"
}

"npc_barney.ba_pain07"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain07.wav"
}

"npc_barney.ba_pain08"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain08.wav"
}

"npc_barney.ba_pain09"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain09.wav"
}

"npc_barney.ba_pain10"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_pain10.wav"
}

"npc_barney.ba_regroup"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_regroup.wav"
}

"npc_barney.ba_run01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_run01.wav"
}

"npc_barney.ba_run02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_run02.wav"
}

"npc_barney.ba_soldiers"
{
	"channel"		"CHAN_VOICE"
	"volume"		".7"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_soldiers.wav"
}

"npc_barney.ba_thatwasclose01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".43"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_thatwasclose01.wav"
}

"npc_barney.ba_thatwasclose02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".45"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_thatwasclose02.wav"
}

"npc_barney.ba_thisisbad01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_thisisbad01.wav"
}

"npc_barney.ba_thisisbad02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_thisisbad02.wav"
}

"npc_barney.ba_turret"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_turret.wav"
}

"npc_barney.ba_uhohheretheycome"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_uhohheretheycome.wav"
}

"npc_barney.ba_wounded01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".43"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_wounded01.wav"
}

"npc_barney.ba_wounded02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_wounded02.wav"
}

"npc_barney.ba_wounded03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_wounded03.wav"
}

"npc_barney.ba_yell"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"

	"wave"			"*vo/npc/Barney/ba_yell.wav"
}

"npc_barney.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*vo/npc/Barney/ba_ohshit03.wav"
		"wave"	"*vo/npc/Barney/ba_pain03.wav"
		"wave"	"*vo/npc/Barney/ba_pain10.wav"
	}
}

"NPC_Crow.Hop"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.5"
	"pitch"			"100, 200"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/crow/hop1.wav"
		"wave"	"npc/crow/hop2.wav"
	}
}

"NPC_Crow.Gib"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"physics/flesh/flesh_squishy_impact_hard1.wav"
}

"NPC_Crow.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/crow/idle1.wav"
		"wave"	"npc/crow/idle2.wav"
		"wave"	"npc/crow/idle3.wav"
		"wave"	"npc/crow/idle4.wav"
	}
}

"NPC_Crow.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"			"npc/crow/alert1.wav"
		"wave"			"npc/crow/alert2.wav"
		"wave"			"npc/crow/alert3.wav"
	}
}

"NPC_Crow.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"			"npc/crow/pain1.wav"
		"wave"			"npc/crow/pain2.wav"
	}
}

"NPC_Crow.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90,105"
	"soundlevel"	"SNDLVL_TALKING"
	"rndwave"
	{
		"wave"			"npc/crow/die1.wav"
		"wave"			"npc/crow/die2.wav"
	}
}

"NPC_Crow.Flap"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.5"
	"pitch"			"90,120"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/crow/flap2.wav"
}

"NPC_Crow.Squawk"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_TALKING"
	"rndwave"
	{
		"wave"			"npc/crow/crow2.wav"
		"wave"			"npc/crow/crow3.wav"
	}
}

"NPC_Pigeon.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"pitch"		"95,105"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"ambient/creatures/pigeon_idle1.wav"
		"wave"	"ambient/creatures/pigeon_idle2.wav"
		"wave"	"ambient/creatures/pigeon_idle3.wav"
		"wave"	"ambient/creatures/pigeon_idle4.wav"
	}
}

"NPC_Seagull.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"pitch"		"95,105"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"ambient/creatures/seagull_idle1.wav"
		"wave"	"ambient/creatures/seagull_idle2.wav"
		"wave"	"ambient/creatures/seagull_idle3.wav"
	}
}

"NPC_Seagull.Pain"
{	
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"		"100,115"
	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"ambient/creatures/seagull_pain1.wav"
		"wave"	"ambient/creatures/seagull_pain2.wav"
		"wave"	"ambient/creatures/seagull_pain3.wav"
	}
}

"NPC_BlackHeadcrab.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_poisonbite1.wav"
		"wave"	"npc/headcrab_poison/ph_poisonbite2.wav"
		"wave"	"npc/headcrab_poison/ph_poisonbite3.wav"
	}
}

"NPC_BlackHeadcrab.Attack"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_jump1.wav"
		"wave"	"npc/headcrab_poison/ph_jump2.wav"
		"wave"	"npc/headcrab_poison/ph_jump3.wav"
	}
}

"NPC_BlackHeadcrab.Footstep"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_60db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_step1.wav"
		"wave"	"npc/headcrab_poison/ph_step2.wav"
		"wave"	"npc/headcrab_poison/ph_step3.wav"
		"wave"	"npc/headcrab_poison/ph_step4.wav"
	}
}

"NPC_BlackHeadcrab.FootstepWalk"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_60db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_step1.wav"
		"wave"	"npc/headcrab_poison/ph_step2.wav"
		"wave"	"npc/headcrab_poison/ph_step3.wav"
		"wave"	"npc/headcrab_poison/ph_step4.wav"
	}
}

"NPC_BlackHeadcrab.Telegraph"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_scream1.wav"
		"wave"	"npc/headcrab_poison/ph_scream2.wav"
		"wave"	"npc/headcrab_poison/ph_scream3.wav"
	}
}

"NPC_BlackHeadcrab.Threat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_warning1.wav"
		"wave"	"npc/headcrab_poison/ph_warning2.wav"
		"wave"	"npc/headcrab_poison/ph_warning3.wav"
	}
}

"NPC_BlackHeadcrab.Alert"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_rattle1.wav"
		"wave"	"npc/headcrab_poison/ph_rattle2.wav"
		"wave"	"npc/headcrab_poison/ph_rattle3.wav"
	}
}

"NPC_BlackHeadcrab.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_idle1.wav"
		"wave"	"npc/headcrab_poison/ph_idle2.wav"
		"wave"	"npc/headcrab_poison/ph_idle3.wav"
	}
}

"NPC_BlackHeadcrab.Talk"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_talk1.wav"
		"wave"	"npc/headcrab_poison/ph_talk2.wav"
		"wave"	"npc/headcrab_poison/ph_talk3.wav"
	}
}

"NPC_BlackHeadcrab.AlertVoice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_rattle1.wav"
		"wave"	"npc/headcrab_poison/ph_rattle2.wav"
		"wave"	"npc/headcrab_poison/ph_rattle3.wav"
	}
}

"NPC_BlackHeadcrab.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_75db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_pain1.wav"
		"wave"	"npc/headcrab_poison/ph_pain2.wav"
		"wave"	"npc/headcrab_poison/ph_pain3.wav"
	}
}

"NPC_BlackHeadcrab.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_rattle1.wav"
		"wave"	"npc/headcrab_poison/ph_rattle2.wav"
		"wave"	"npc/headcrab_poison/ph_rattle3.wav"
	}
}

"NPC_BlackHeadcrab.Impact"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_wallhit1.wav"
		"wave"	"npc/headcrab_poison/ph_wallhit2.wav"
	}
}

"NPC_BlackHeadcrab.ImpactAngry"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70db"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_wallpain1.wav"
		"wave"	"npc/headcrab_poison/ph_wallpain2.wav"
		"wave"	"npc/headcrab_poison/ph_wallpain3.wav"
	}
}//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	= 3.9
//	SNDLVL_55dB		= 55,	= 3.0
//	SNDLVL_IDLE		= 60,	= 2.0
//	SNDLVL_TALKING		= 60,	= 2.0
//	SNDLVL_60dB		= 60,	= 2.0
//	SNDLVL_65dB		= 65,	= 1.5
//	SNDLVL_STATIC		= 66,	= 1.25
//	SNDLVL_70dB		= 70,	= 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	= 0.8
//	SNDLVL_80dB		= 80,	= 0.7
//	SNDLVL_85dB		= 85,	= 0.6
//	SNDLVL_90dB		= 90,	= 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	= 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140, = 0.27
//	SNDLVL_140dB	= 140,	= 0.2
//	SNDLVL_150dB	= 150,	= 0.2
//




"testcommands"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"closecaption/testcommands_$gender.wav"
}

"NPC_Citizen.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/concrete1.wav"
		"wave"	"player/footsteps/concrete2.wav"
	}
}

"NPC_Citizen.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/concrete3.wav"
		"wave"	"player/footsteps/concrete4.wav"
	}
}

"NPC_Citizen.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.400000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic1.wav"
		"wave"	"npc/footsteps/hardboot_generic3.wav"
		"wave"	"npc/footsteps/hardboot_generic5.wav"
	}
}

"NPC_Citizen.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.400000"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic2.wav"
		"wave"	"npc/footsteps/hardboot_generic4.wav"
		"wave"	"npc/footsteps/hardboot_generic6.wav"
	}
}



"npc_citizen.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*vo/npc/$gender01/pain01.wav"
		"wave"	"*vo/npc/$gender01/pain02.wav"
		"wave"	"*vo/npc/$gender01/pain03.wav"
		"wave"	"*vo/npc/$gender01/pain04.wav"
		"wave"	"*vo/npc/$gender01/pain05.wav"
		"wave"	"*vo/npc/$gender01/pain06.wav"
		"wave"	"*vo/npc/$gender01/pain07.wav"
		"wave"	"*vo/npc/$gender01/pain08.wav"
		"wave"	"*vo/npc/$gender01/pain09.wav"
	}
}

"npc_citizen.abouttime01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/abouttime01.wav"
}

"npc_citizen.abouttime02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/abouttime02.wav"
}

"npc_citizen.almosthityou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/almosthityou01.wav"
}

"npc_citizen.antguard01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antguard01.wav"
}

"npc_citizen.antguard02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antguard02.wav"
}

"npc_citizen.antlion01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antlion01.wav"
}

"npc_citizen.antlion02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antlion02.wav"
}

"npc_citizen.antlions01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antlions01.wav"
}

"npc_citizen.antlions02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/antlions02.wav"
}

"npc_citizen.areyoucrazy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/areyoucrazy.wav"
}

"npc_citizen.barnacles01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/barnacles01.wav"
}

"npc_citizen.barnacles02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/barnacles02.wav"
}

"npc_citizen.bouncebombs01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/bouncebombs01.wav"
}

"npc_citizen.bouncebombs02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/bouncebombs02.wav"
}

"npc_citizen.damntiddly01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/damntiddly01.wav"
}

"npc_citizen.damntiddly02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/damntiddly02.wav"
}

"npc_citizen.hoppers01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hoppers01.wav"
}

"npc_citizen.hoppers02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hoppers02.wav"
}

"npc_citizen.howdimissthat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/howdimissthat.wav"
}

"npc_citizen.busy01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/busy01.wav"
}

"npc_citizen.busy02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/busy02.wav"
}

"npc_citizen.busy03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/busy03.wav"
}

"npc_citizen.busy04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/busy04.wav"
}

"npc_citizen.busy05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/busy05.wav"
}

"npc_citizen.careful01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/careful01.wav"
}

"npc_citizen.careful02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/careful02.wav"
}

"npc_citizen.carefultherefm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/carefultherefm.wav"
}

"npc_citizen.combine01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/combine01.wav"
}

"npc_citizen.doingsomething"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/doingsomething.wav"
}

"npc_citizen.getdown01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/getdown01.wav"
}

"npc_citizen.getdown02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/getdown02.wav"
}

"npc_citizen.getgoingsoon"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.465000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/getgoingsoon.wav"
}

"npc_citizen.goodgod"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodgod.wav"
}

"npc_citizen.gotone01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gotone01.wav"
}

"npc_citizen.gotone02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gotone02.wav"
}

"npc_citizen.gunship02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gunship02.wav"
}

"npc_citizen.imhurt01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/imhurt01.wav"
}

"npc_citizen.imhurt02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/imhurt02.wav"
}

"npc_citizen.likethat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/likethat.wav"
}

"npc_citizen.likethemapples"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/likethemapples.wav"
}

"npc_citizen.lookoutfm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/lookoutfm01.wav"
}

"npc_citizen.lookoutfm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/lookoutfm02.wav"
}

"npc_citizen.moan01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/moan01.wav"
}

"npc_citizen.moan02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/moan02.wav"
}

"npc_citizen.moan03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/moan03.wav"
}

"npc_citizen.moan04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/moan04.wav"
}

"npc_citizen.moan05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/moan05.wav"
}

"npc_citizen.ohno"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ohno.wav"
}

"npc_citizen.ok01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ok01.wav"
}

"npc_citizen.ok02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ok02.wav"
}

"npc_citizen.okdoc01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/okdoc01.wav"
}

"npc_citizen.okdoc02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/okdoc02.wav"
}

"npc_citizen.okimready01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/okimready01.wav"
}

"npc_citizen.okimready02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/okimready02.wav"
}

"npc_citizen.okimready03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/okimready03.wav"
}

"npc_citizen.onyourside"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/onyourside.wav"
}

"npc_citizen.outthere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/outthere01.wav"
}

"npc_citizen.outthere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/outthere02.wav"
}

"npc_citizen.overhere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overhere01.wav"
}

"npc_citizen.overhere01a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overhere01a.wav"
}

"npc_citizen.overhere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overhere02.wav"
}

"npc_citizen.overhere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overhere03.wav"
}

"npc_citizen.ow01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ow01.wav"
}

"npc_citizen.ow02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ow02.wav"
}

"npc_citizen.pain01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain01.wav"
}

"npc_citizen.pain02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain02.wav"
}

"npc_citizen.pain03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain03.wav"
}

"npc_citizen.pain04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain04.wav"
}

"npc_citizen.pain05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain05.wav"
}

"npc_citizen.pain06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain06.wav"
}

"npc_citizen.pain07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain07.wav"
}

"npc_citizen.pain08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain08.wav"
}

"npc_citizen.pain09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pain09.wav"
}

"npc_citizen.no01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/no01.wav"
}

"npc_citizen.no02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/no02.wav"
}

"npc_citizen.startle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/startle01.wav"
}

"npc_citizen.startle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/startle02.wav"
}

"npc_citizen.stopitfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/stopitfm.wav"
}

"npc_citizen.uhoh"
{
	"channel"		"CHAN_VOICE"
	"volume"		".7"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/uhoh.wav"
}

"npc_citizen.waitingsomebody"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/waitingsomebody.wav"
}

"npc_citizen.watchout"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/watchout.wav"
}

"npc_citizen.watchwhat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/watchwhat.wav"
}

"npc_citizen.question01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question01.wav"
}

"npc_citizen.question02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question02.wav"
}

"npc_citizen.question03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question03.wav"
}

"npc_citizen.question04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question04.wav"
}

"npc_citizen.question05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question05.wav"
}

"npc_citizen.question06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question06.wav"
}

"npc_citizen.question07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question07.wav"
}

"npc_citizen.question08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question08.wav"
}

"npc_citizen.question09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question09.wav"
}

"npc_citizen.question10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question10.wav"
}

"npc_citizen.question11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question11.wav"
}

"npc_citizen.question12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question12.wav"
}

"npc_citizen.question13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question13.wav"
}

"npc_citizen.question14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question14.wav"
}

"npc_citizen.question15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question15.wav"
}

"npc_citizen.question16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question16.wav"
}

"npc_citizen.question17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question17.wav"
}

"npc_citizen.question18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question18.wav"
}

"npc_citizen.question19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question19.wav"
}

"npc_citizen.question20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question20.wav"
}

"npc_citizen.question21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question21.wav"
}

"npc_citizen.question22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question22.wav"
}

"npc_citizen.question23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question23.wav"
}

"npc_citizen.question24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question24.wav"
}

"npc_citizen.question25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question25.wav"
}

"npc_citizen.question26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question26.wav"
}

"npc_citizen.question27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question27.wav"
}

"npc_citizen.question28"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question28.wav"
}

"npc_citizen.question29"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question29.wav"
}

"npc_citizen.question30"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question30.wav"
}

"npc_citizen.question31"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/question31.wav"
}

"npc_citizen.answer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer01.wav"
}

"npc_citizen.answer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer02.wav"
}

"npc_citizen.answer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer03.wav"
}

"npc_citizen.answer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer04.wav"
}

"npc_citizen.answer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer05.wav"
}

"npc_citizen.answer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer06.wav"
}

"npc_citizen.answer07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer07.wav"
}

"npc_citizen.answer08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer08.wav"
}

"npc_citizen.answer09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer09.wav"
}

"npc_citizen.answer10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer10.wav"
}

"npc_citizen.answer11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer11.wav"
}

"npc_citizen.answer12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer12.wav"
}

"npc_citizen.answer13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer13.wav"
}

"npc_citizen.answer14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer14.wav"
}

"npc_citizen.answer15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer15.wav"
}

"npc_citizen.answer16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer16.wav"
}

"npc_citizen.answer17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer17.wav"
}

"npc_citizen.answer18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer18.wav"
}

"npc_citizen.answer19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer19.wav"
}

"npc_citizen.answer20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer20.wav"
}

"npc_citizen.answer21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer21.wav"
}

"npc_citizen.answer22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer22.wav"
}

"npc_citizen.answer23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer23.wav"
}

"npc_citizen.answer24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer24.wav"
}

"npc_citizen.answer25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer25.wav"
}

"npc_citizen.answer26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer26.wav"
}

"npc_citizen.answer27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer27.wav"
}

"npc_citizen.answer28"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer28.wav"
}

"npc_citizen.answer29"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer29.wav"
}

"npc_citizen.answer30"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer30.wav"
}

"npc_citizen.answer31"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer31.wav"
}

"npc_citizen.answer32"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer32.wav"
}

"npc_citizen.answer33"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer33.wav"
}

"npc_citizen.answer34"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer34.wav"
}

"npc_citizen.answer35"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer35.wav"
}

"npc_citizen.answer36"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer36.wav"
}

"npc_citizen.answer37"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer37.wav"
}

"npc_citizen.answer38"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer38.wav"
}

"npc_citizen.answer39"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer39.wav"
}

"npc_citizen.answer40"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/answer40.wav"
}

"npc_citizen.vanswer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer01.wav"
}

"npc_citizen.vanswer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer02.wav"
}

"npc_citizen.vanswer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer03.wav"
}

"npc_citizen.vanswer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer04.wav"
}

"npc_citizen.vanswer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer05.wav"
}

"npc_citizen.vanswer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer06.wav"
}

"npc_citizen.vanswer07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer07.wav"
}

"npc_citizen.vanswer08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer08.wav"
}

"npc_citizen.vanswer09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer09.wav"
}

"npc_citizen.vanswer10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer10.wav"
}

"npc_citizen.vanswer11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer11.wav"
}

"npc_citizen.vanswer12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer12.wav"
}

"npc_citizen.vanswer13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer13.wav"
}

"npc_citizen.vanswer14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vanswer14.wav"
}

"npc_citizen.vquestion01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion01.wav"
}

"npc_citizen.vquestion02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion02.wav"
}

"npc_citizen.vquestion03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion03.wav"
}

"npc_citizen.vquestion04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion04.wav"
}

"npc_citizen.vquestion05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion05.wav"
}

"npc_citizen.vquestion06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion06.wav"
}

"npc_citizen.vquestion07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/vquestion07.wav"
}

"npc_citizen.ahgordon01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ahgordon01.wav"
}

"npc_citizen.ahgordon02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ahgordon02.wav"
}

"npc_citizen.docfreeman01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/docfreeman01.wav"
}

"npc_citizen.docfreeman02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.440000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/docfreeman02.wav"
}

"npc_citizen.freeman"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/freeman.wav"
}

"npc_citizen.goodidea01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodidea01.wav"
}

"npc_citizen.goodidea02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodidea02.wav"
}

"npc_citizen.goodplan01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodplan01.wav"
}

"npc_citizen.goodplan02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodplan02.wav"
}

"npc_citizen.goodplandoc"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodplandoc.wav"
}

"npc_citizen.goodplandoc01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodplandoc01.wav"
}

"npc_citizen.goodplandoc02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/goodplandoc02.wav"
}

"npc_citizen.hellodrfm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hellodrfm01.wav"
}

"npc_citizen.hellodrfm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hellodrfm02.wav"
}

"npc_citizen.heydoc01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heydoc01.wav"
}

"npc_citizen.heydoc02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heydoc02.wav"
}

"npc_citizen.heythanksfm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heythanksfm01.wav"
}

"npc_citizen.heythanksfm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heythanksfm02.wav"
}

"npc_citizen.hi01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hi01.wav"
}

"npc_citizen.hi02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hi02.wav"
}

"npc_citizen.leadon01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/leadon01.wav"
}

"npc_citizen.leadon02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/leadon02.wav"
}

"npc_citizen.leadtheway01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/leadtheway01.wav"
}

"npc_citizen.leadtheway02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/leadtheway02.wav"
}

"npc_citizen.letsgo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/letsgo01.wav"
}

"npc_citizen.letsgo02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/letsgo02.wav"
}

"npc_citizen.readywhenyouare01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/readywhenyouare01.wav"
}

"npc_citizen.readywhenyouare02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/readywhenyouare02.wav"
}

"npc_citizen.heretohelp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heretohelp01.wav"
}

"npc_citizen.heretohelp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heretohelp02.wav"
}

"npc_citizen.wetrustedyou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/wetrustedyou01.wav"
}

"npc_citizen.wetrustedyou02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/wetrustedyou02.wav"
}

"npc_citizen.notthemanithought01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/notthemanithought01.wav"
}

"npc_citizen.notthemanithought02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/notthemanithought02.wav"
}

"npc_citizen.holddownspot01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/holddownspot01.wav"
}

"npc_citizen.holddownspot02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/holddownspot02.wav"
}

"npc_citizen.imstickinghere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/imstickinghere01.wav"
}

"npc_citizen.littlecorner01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/littlecorner01.wav"
}

"npc_citizen.gordead_ques01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques01.wav"
}

"npc_citizen.gordead_ques02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques02.wav"
}

"npc_citizen.gordead_ques03a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques03a.wav"
}

"npc_citizen.gordead_ques03b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques03b.wav"
}

"npc_citizen.gordead_ques04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques04.wav"
}

"npc_citizen.gordead_ques05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques05.wav"
}

"npc_citizen.gordead_ques06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques06.wav"
}

"npc_citizen.gordead_ques07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques07.wav"
}

"npc_citizen.gordead_ques08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques08.wav"
}

"npc_citizen.gordead_ques09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques09.wav"
}

"npc_citizen.gordead_ques10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques10.wav"
}

"npc_citizen.gordead_ques11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques11.wav"
}

"npc_citizen.gordead_ques12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques12.wav"
}

"npc_citizen.gordead_ques13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques13.wav"
}

"npc_citizen.gordead_ques14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques14.wav"
}

"npc_citizen.gordead_ques15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques15.wav"
}

"npc_citizen.gordead_ques16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques16.wav"
}

"npc_citizen.gordead_ques17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ques17.wav"
}

"npc_citizen.gordead_ans01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans01.wav"
}

"npc_citizen.gordead_ans02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans02.wav"
}

"npc_citizen.gordead_ans03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans03.wav"
}

"npc_citizen.gordead_ans04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans04.wav"
}

"npc_citizen.gordead_ans05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans05.wav"
}

"npc_citizen.gordead_ans06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans06.wav"
}

"npc_citizen.gordead_ans07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans07.wav"
}

"npc_citizen.gordead_ans08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans08.wav"
}

"npc_citizen.gordead_ans09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans09.wav"
}

"npc_citizen.gordead_ans10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans10.wav"
}

"npc_citizen.gordead_ans11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans11.wav"
}

"npc_citizen.gordead_ans12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans12.wav"
}

"npc_citizen.gordead_ans13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans13.wav"
}

"npc_citizen.gordead_ans14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans14.wav"
}

"npc_citizen.gordead_ans15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans15.wav"
}

"npc_citizen.gordead_ans16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans16.wav"
}

"npc_citizen.gordead_ans17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans17.wav"
}

"npc_citizen.gordead_ans18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans18.wav"
}

"npc_citizen.gordead_ans19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans19.wav"
}

"npc_citizen.gordead_ans20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gordead_ans20.wav"
}

"npc_citizen.illstayhere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/illstayhere01.wav"
}

"npc_citizen.health01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/health01.wav"
}

"npc_citizen.health02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/health02.wav"
}

"npc_citizen.health03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/health03.wav"
}

"npc_citizen.health04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/health04.wav"
}

"npc_citizen.health05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/health05.wav"
}

"npc_citizen.ammo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.740000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ammo01.wav"
}

"npc_citizen.ammo02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ammo02.wav"
}

"npc_citizen.ammo03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ammo03.wav"
}

"npc_citizen.ammo04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ammo04.wav"
}

"npc_citizen.ammo05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/ammo05.wav"
}

"npc_citizen.gethellout"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gethellout.wav"
}

"npc_citizen.strider_run"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/strider_run.wav"
}

"npc_citizen.help01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/help01.wav"
}

"npc_citizen.help02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/help02.wav"
}

"npc_citizen.help03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/help03.wav"
}

"npc_citizen.help04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/help04.wav"
}

"npc_citizen.help05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/help05.wav"
}

"npc_citizen.helpme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpme01.wav"
}

"npc_citizen.helpme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpme02.wav"
}

"npc_citizen.helpoverhere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpoverhere01.wav"
}

"npc_citizen.helpoverhere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpoverhere02.wav"
}

"npc_citizen.helpus01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpus01.wav"
}

"npc_citizen.helpus02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/helpus02.wav"
}

"npc_citizen.civilprotection01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/civilprotection01.wav"
}

"npc_citizen.civilprotection02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/civilprotection02.wav"
}

"npc_citizen.cps01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/cps01.wav"
}

"npc_citizen.cps02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/cps02.wav"
}

"npc_citizen.heretheycome01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heretheycome01.wav"
}

"npc_citizen.heretheycome02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heretheycome02.wav"
}

"npc_citizen.heretheycome03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/heretheycome03.wav"
}

"npc_citizen.runforyourlife01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/runforyourlife01.wav"
}

"npc_citizen.runforyourlife02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/runforyourlife02.wav"
}

"npc_citizen.runforyourlife03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/runforyourlife03.wav"
}

"npc_citizen.snakebitme"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/snakebitme.wav"
}

"npc_citizen.headsup01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/headsup01.wav"
}

"npc_citizen.headsup02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/headsup02.wav"
}

"npc_citizen.incoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/incoming01.wav"
}

"npc_citizen.incoming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/incoming02.wav"
}

"npc_citizen.inthere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/inthere01.wav"
}

"npc_citizen.inthere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/inthere02.wav"
}

"npc_citizen.takecover01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/takecover01.wav"
}

"npc_citizen.takecover02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/takecover02.wav"
}

"npc_citizen.sorryfm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorryfm01.wav"
}

"npc_citizen.sorryfm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorryfm02.wav"
}

"npc_citizen.sorrydoc01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorrydoc01.wav"
}

"npc_citizen.sorrydoc02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorrydoc02.wav"
}

"npc_citizen.sorrydoc04"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorrydoc04.wav"
}

"npc_citizen.excuseme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/excuseme01.wav"
}

"npc_citizen.excuseme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/excuseme02.wav"
}

"npc_citizen.pardonme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pardonme01.wav"
}

"npc_citizen.pardonme02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/pardonme02.wav"
}

"npc_citizen.sorry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorry01.wav"
}

"npc_citizen.sorry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorry02.wav"
}

"npc_citizen.sorry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/sorry03.wav"
}

"npc_citizen.outofyourway01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/outofyourway01.wav"
}

"npc_citizen.outofyourway02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".4"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/outofyourway02.wav"
}

"npc_citizen.whoops01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".35"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/whoops01.wav"
}

"npc_citizen.nice01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/nice01.wav"
}

"npc_citizen.nice02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/nice02.wav"
}

"npc_citizen.yeah01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/yeah01.wav"
}

"npc_citizen.yeah02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/yeah02.wav"
}

"npc_citizen.fantastic01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/fantastic01.wav"
}

"npc_citizen.fantastic02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/fantastic02.wav"
}

"npc_citizen.thislldonicely01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/thislldonicely01.wav"
}

"npc_citizen.oneforme01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/oneforme01.wav"
}

"npc_citizen.myarm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/myarm01.wav"
}

"npc_citizen.myarm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/myarm02.wav"
}

"npc_citizen.myleg01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/myleg01.wav"
}

"npc_citizen.myleg02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/myleg02.wav"
}

"npc_citizen.mygut01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/mygu01.wav"
}

"npc_citizen.mygut02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/mygut02.wav"
}

"npc_citizen.hitingut01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hitingut01.wav"
}

"npc_citizen.hitingut02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hitingut02.wav"
}

"npc_citizen.cit_dropper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper01.wav"
}

"npc_citizen.cit_dropper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper02.wav"
}

"npc_citizen.cit_dropper03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper03.wav"
}

"npc_citizen.cit_dropper04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper04.wav"
}

"npc_citizen.cit_dropper05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper05.wav"
}

"npc_citizen.cit_dropper06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_150dB"

	"wave"			"*vo/npc/$gender01/cit_dropper06.wav"
}

"npc_citizen.squad_affirm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".65"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm01.wav"
}

"npc_citizen.squad_affirm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".65"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm02.wav"
}

"npc_citizen.squad_affirm03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".65"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm03.wav"
}

"npc_citizen.squad_affirm04"
{
	"channel"		"CHAN_VOICE"
	"volume"		".58"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm04.wav"
}

"npc_citizen.squad_affirm05"
{
	"channel"		"CHAN_VOICE"
	"volume"		".55"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm05.wav"
}

"npc_citizen.squad_affirm06"
{
	"channel"		"CHAN_VOICE"
	"volume"		".57"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm06.wav"
}

"npc_citizen.squad_affirm07"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm07.wav"
}

"npc_citizen.squad_affirm08"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm08.wav"
}

"npc_citizen.squad_affirm09"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_affirm09.wav"
}

"npc_citizen.squad_approach01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_approach01.wav"
}

"npc_citizen.squad_approach02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_approach02.wav"
}

"npc_citizen.squad_approach03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_approach03.wav"
}

"npc_citizen.squad_approach04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_approach04.wav"
}

"npc_citizen.squad_away01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_away01.wav"
}

"npc_citizen.squad_away02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_away02.wav"
}

"npc_citizen.squad_away03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_away03.wav"
}

"npc_citizen.squad_follow01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_follow01.wav"
}

"npc_citizen.squad_follow02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_follow02.wav"
}

"npc_citizen.squad_follow03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_follow03.wav"
}

"npc_citizen.squad_follow04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_follow04.wav"
}

"npc_citizen.squad_greet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet01.wav"
}

"npc_citizen.squad_greet02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet02.wav"
}

"npc_citizen.squad_greet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".7"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet03.wav"
}

"npc_citizen.squad_greet04"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet04.wav"
}

"npc_citizen.squad_greet05"
{
	"channel"		"CHAN_VOICE"
	"volume"		".65"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet05.wav"
}

"npc_citizen.squad_greet06"
{
	"channel"		"CHAN_VOICE"
	"volume"		".65"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_greet06.wav"
}

"npc_citizen.squad_train01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_train01.wav"
}

"npc_citizen.squad_train02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_train02.wav"
}

"npc_citizen.squad_train03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_train03.wav"
}

"npc_citizen.squad_train04"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_train04.wav"
}

"npc_citizen.squad_reinforce_group01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_group01.wav"
}

"npc_citizen.squad_reinforce_group02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_group02.wav"
}

"npc_citizen.squad_reinforce_group03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_group03.wav"
}

"npc_citizen.squad_reinforce_group04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_group04.wav"
}

"npc_citizen.squad_reinforce_single01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_single01.wav"
}

"npc_citizen.squad_reinforce_single02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_single02.wav"
}

"npc_citizen.squad_reinforce_single03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_single03.wav"
}

"npc_citizen.squad_reinforce_single04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/squad_reinforce_single04.wav"
}

"npc_citizen.coverwhilereload01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/coverwhilereload01.wav"
}

"npc_citizen.coverwhilereload02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/coverwhilereload02.wav"
}

"npc_citizen.gottareload01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/gottareload01.wav"
}

"npc_citizen.dontforgetreload01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/dontforgetreload01.wav"
}

"npc_citizen.reloadfm01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/reloadfm01.wav"
}

"npc_citizen.reloadfm02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/reloadfm02.wav"
}

"npc_citizen.youdbetterreload01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/youdbetterreload01.wav"
}

"npc_citizen.nice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/nice.wav"
}

"npc_citizen.thislldonicely"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/thislldonicely.wav"
}

"npc_citizen.finally"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/finally.wav"
}

"npc_citizen.finally01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/finally01.wav"
}

"npc_citizen.finally02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/finally02.wav"
}

"npc_citizen.oneforme"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/oneforme.wav"
}

"npc_citizen.evenodds"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/evenodds.wav"
}

"npc_citizen.evenodds01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/evenodds01.wav"
}

"npc_citizen.upthere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/upthere01.wav"
}

"npc_citizen.upthere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/upthere02.wav"
}

"npc_citizen.behindyou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/behindyou01.wav"
}

"npc_citizen.behindyou02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/behindyou02.wav"
}

"npc_citizen.downthere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/downthere01.wav"
}

"npc_citizen.downthere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/downthere02.wav"
}

"npc_citizen.overthere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overthere01.wav"
}

"npc_citizen.overthere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overthere02.wav"
}

"npc_citizen.combine02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/combine02.wav"
}

"npc_citizen.headcrabs01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/headcrabs01.wav"
}

"npc_citizen.headcrabs02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/headcrabs02.wav"
}

"npc_citizen.zombies01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/zombies01.wav"
}

"npc_citizen.zombies02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/zombies02.wav"
}

"npc_citizen.scanners01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scanners01.wav"
}

"npc_citizen.scanners02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scanners02.wav"
}

"npc_citizen.strider"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/strider.wav"
}

"npc_citizen.itsamanhack01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/itsamanhack01.wav"
}

"npc_citizen.itsamanhack02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/itsamanhack02.wav"
}

"npc_citizen.herecomehacks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/herecomehacks01.wav"
}

"npc_citizen.herecomehacks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/herecomehacks02.wav"
}

"npc_citizen.thehacks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/thehacks01.wav"
}

"npc_citizen.thehacks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/thehacks02.wav"
}

"npc_citizen.hacks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hacks01.wav"
}

"npc_citizen.hacks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/hacks02.wav"
}

"npc_citizen.yougotit02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/yougotit02.wav"
}

"npc_citizen.scan_check_near01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_near01.wav"
}

"npc_citizen.scan_check_near02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_near02.wav"
}

"npc_citizen.scan_check_near03"
{
	"channel"		"CHAN_VOICE"
	"volume"		".75"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_near03.wav"
}

"npc_citizen.scan_check_far01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_far01.wav"
}

"npc_citizen.scan_check_far02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_far02.wav"
}

"npc_citizen.scan_check_far03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/scan_check_far03.wav"
}

"npc_citizen.whatwaitfor"
{
	"channel"		"CHAN_VOICE"
	"volume"		".5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/whatwaitfor.wav"
}

"npc_citizen.wowniceshot01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/wowniceshot01.wav"
}

"npc_citizen.wowniceshot02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/wowniceshot02.wav"
}

"npc_citizen.overwatch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overwatch01.wav"
}

"npc_citizen.overwatch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/overwatch02.wav"
}

"npc_citizen.surething01"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/surething01.wav"
}

"npc_citizen.surething02"
{
	"channel"		"CHAN_VOICE"
	"volume"		".6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/surething02.wav"
}

"npc_citizen.turret"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/turret.wav"
}

"npc_citizen.turrets"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/turrets.wav"
}

"npc_citizen.cantbeseen02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.440000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/$gender01/cantbeseen02.wav"
}

"NPC_CombineCamera.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_CombineCamera.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CombineCamera.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CombineCamera.Active"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/remote_yes.wav"
}

"NPC_CombineCamera.BecomeIdle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/roller/code2.wav"
}

"NPC_CombineCamera.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/scanner/cbot_servoscared.wav"
}

"NPC_CombineCamera.Angry"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/alarms/klaxon1.wav"
}

"NPC_CombineCamera.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_CombineCamera.Click"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/click1.wav"
}

"NPC_CombineCamera.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/die.wav"
}

"NPC_CombineBall.Explosion"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.75"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"weapons/physcannon/energy_sing_explosion2.wav"
}

"NPC_CombineBall.HoldingInPhysCannon"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/physcannon/energy_sing_loop4.wav"
}

"NPC_CombineBall.WhizFlyby"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"weapons/physcannon/energy_sing_flyby1.wav"
		"wave"	"weapons/physcannon/energy_sing_flyby2.wav"
	}
}

"NPC_CombineBall.Launch"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"	"weapons/physcannon/energy_sing_flyby1.wav"
		"wave"	"weapons/physcannon/energy_sing_flyby2.wav"
	}
}

"NPC_CombineBall.KillImpact"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"	"weapons/physcannon/energy_disintegrate4.wav"
		"wave"	"weapons/physcannon/energy_disintegrate5.wav"
	}
}

"NPC_CombineBall.Impact"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_100DB"

	"rndwave"
	{
		"wave"	"weapons/physcannon/energy_bounce1.wav"
		"wave"	"weapons/physcannon/energy_bounce2.wav"
	}
}


"NPC_CombineMine.Hop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/rmine_blip3.wav"
}

"NPC_CombineMine.FlipOver"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/rmine_blip3.wav"
}

"NPC_CombineMine.TurnOn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_deploy1.wav"
}

"NPC_CombineMine.TurnOff"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_deactivate1.wav"
}

"NPC_CombineMine.OpenHooks"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/blade_in.wav"
}

"NPC_CombineMine.CloseHooks"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/blade_cut.wav"
}

"NPC_CombineMine.ActiveLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_active_loop1.wav"
}


"NPC_dog.Idlemode_loop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"

	"wave"	"npc/dog/dog_idlemode_loop1.wav"
}

"NPC_dog.Combatmode_loop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"

	"wave"	"npc/dog/dog_combatmode_loop1.wav"
}

"NPC_dog.Grab_Alyx"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_80dB"

	"wave"	"physics/flesh/flesh_impact_hard4.wav"
}

"NPC_dog.Roll_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_80dB"

	"wave"	"npc/dog/dog_rollover_servos1.wav"
}

"NPC_dog.Slide"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_70dB"

	"wave"	"vehicles/Airboat/pontoon_scrape_rough3.wav"
}

"NPC_dog.Slide_car"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"physics/metal/metal_box_scrape_rough_loop2.wav"
}

"NPC_dog.PoundGround"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"80, 100"
	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"vehicles/v8/vehicle_impact_medium2.wav"
		"wave"	"physics/metal/metal_barrel_impact_hard5.wav"
	}
}

"NPC_dog.PoundGround_Light"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.70"
	"pitch"			"70, 90"
	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"physics/metal/metal_barrel_impact_hard5.wav"
		"wave"	"physics/metal/metal_barrel_impact_hard6.wav"
	}
}

"NPC_dog.PoundGround_hard"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"80,100"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"vehicles/v8/vehicle_impact_medium4.wav"
}

"NPC_dog.MetalHit_Soft_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_80dB"

	"wave"	"physics/metal/metal_barrel_impact_soft2.wav"
}

"NPC_dog.Dumpster_Pickup"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"ambient/materials/metal_stress4.wav"
}

"NPC_dog.Dumpster_Rattle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"150"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"ambient/machines/wall_move4.wav"
}


"NPC_dog.Dumpster_Drop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"190"
	"soundlevel"	"SNDLVL_110dB"

	"wave"	"ambient/machines/floodgate_stop1.wav"
}

"NPC_dog.Servo_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/dog/dog_servo1.wav"
		"wave"	"npc/dog/dog_servo2.wav"
		"wave"	"npc/dog/dog_servo10.wav"
	}
}


"NPC_dog.Servo_up_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"
	
	"rndwave"
	{
		"wave"	"npc/dog/dog_servo5.wav"
		"wave"	"npc/dog/dog_servo7.wav"
		"wave"	"npc/dog/dog_servo8.wav"
		"wave"	"npc/dog/dog_servo12.wav"
	}
}

"NPC_dog.Servo_dn_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/dog/dog_servo3.wav"
		"wave"	"npc/dog/dog_servo6.wav"

	}
}

"NPC_dog.Pneumatic_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"90, 110"
	"soundlevel"	"SNDLVL_80dB"

	
	"rndwave"
	{
		"wave"	"npc/dog/dog_pneumatic1.wav"
		"wave"	"npc/dog/dog_pneumatic2.wav"

	}
}

"NPC_dog.Straining_1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_straining1.wav"
}

"NPC_dog.Straining_2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_straining2.wav"
}

"NPC_dog.Straining_3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_straining3.wav"
}

"NPC_dog.Rock_Lift1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"ambient/materials/rock2.wav"
}

"NPC_dog.Rock_Drop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"80"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"physics/concrete/boulder_impact_hard3.wav"
}

"NPC_dog.Ravendoor_Creak"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"50"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"ambient/materials/metal_stress1.wav"
}

"NPC_dog.Ravendoor_Lift"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"85"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"doors/garage_stop1.wav"
}

"NPC_dog.Ravendoor_Lift_loop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"85"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"doors/garage_move1.wav"
}

"NPC_dog.Ravendoor_Opened"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"80"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"doors/garage_stop1.wav"
}

"NPC_dog.Ravendoor_Closing"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"			"140"
	"soundlevel"	"SNDLVL_110dB"

	"wave"	"ambient/machines/wall_move3.wav"
}

"NPC_dog.Ravendoor_Closed"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"npc/dog/dog_drop_gate1.wav"
}

"NPC_dog.Airlock_Bangdoor"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"70,95"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"npc/dog/dog_drop_gate1.wav"
}

"NPC_dog.Dog_Sit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_80dB"

	"wave"	"npc/dog/dog_drop_gate1.wav"
}

"NPC_dog.Airlock_Slidedoor"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"70,95"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"npc/dog/dog_destroy_door1.wav"
}

"NPC_dog.Scrape_Car"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_110dB"

	"wave"	"vehicles/v8/vehicle_rollover1.wav"
}

"NPC_dog.Throw_Car"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"physics/nearmiss/whoosh_large1.wav"
}

"NPC_dog.WallLift_Ambient"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"85, 100"
	"soundlevel"	"SNDLVL_160dB"

	"wave"	"ambient/machines/wall_ambient1.wav"
}

"NPC_dog.WallLift_ConcreteScrape"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_120dB"

	"wave"	"physics/concrete/concrete_block_scrape_rough_loop1.wav"
}

"NPC_dog.WallLift_Creak1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"85, 115"
	"soundlevel"	"SNDLVL_160dB"

	"wave"	"ambient/machines/wall_move1.wav"
}

"NPC_dog.WallLift_Creak2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_160dB"

	"wave"	"ambient/machines/wall_move3.wav"
}

"NPC_dog.WallLift_Stop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"75, 100"
	"soundlevel"	"SNDLVL_160dB"

	"wave"	"doors/drawbridge_stop1.wav"
}


"NPC_dog.Pain_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_alarmed1.wav"
}

"NPC_dog.Pain_2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_alarmed3.wav"
}

"NPC_dog.Surprise_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"
	
	"wave"	"npc/dog/dog_alarmed1.wav"
}

"NPC_dog.Surprise_2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_alarmed3.wav"
}

"NPC_dog.Scared_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_scared1.wav"
}

"NPC_dog.Talk_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/dog/dog_idle1.wav"
		"wave"	"npc/dog/dog_idle2.wav"
		"wave"	"npc/dog/dog_idle3.wav"
		"wave"	"npc/dog/dog_idle4.wav"
		"wave"	"npc/dog/dog_idle5.wav"
	}
}

"NPC_dog.Angry_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_angry1.wav"
}

"NPC_dog.Angry_2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_angry2.wav"
}

"NPC_dog.Angry_3"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_angry3.wav"
}


"NPC_dog.Curious_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"80,105"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_playfull1.wav"
}

"NPC_dog.Dissapointed_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_disappointed.wav"
}

"NPC_dog.Growl_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_growl2.wav"
}

"NPC_dog.Growl_2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_100dB"

	"wave"	"npc/dog/dog_growl3.wav"
}

"NPC_dog.Laugh_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_laugh1.wav"
}

"NPC_dog.Playful_1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"120"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_playfull1.wav"
}

"NPC_dog.Playful_3"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_playfull3.wav"
}

"NPC_dog.Playful_4"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_playfull4.wav"
}

"NPC_dog.Playful_5"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/dog/dog_playfull5.wav"
}

"NPC_dog.FootstepLeft"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/dog/dog_footstep1.wav"
		"wave"	"npc/dog/dog_footstep2.wav"

	}
}

"NPC_dog.FootstepRight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/dog/dog_footstep3.wav"
		"wave"	"npc/dog/dog_footstep4.wav"

	}
}

"NPC_dog.RunFootstepLeft"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_100db"

	"rndwave"
	{
		"wave"	"npc/dog/dog_footstep_run1.wav"
		"wave"	"npc/dog/dog_footstep_run2.wav"
		"wave"	"npc/dog/dog_footstep_run3.wav"
		"wave"	"npc/dog/dog_footstep_run4.wav"

	}
}

"NPC_dog.RunFootstepRight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_100db"

	"rndwave"
	{
		"wave"	"npc/dog/dog_footstep_run5.wav"
		"wave"	"npc/dog/dog_footstep_run6.wav"
		"wave"	"npc/dog/dog_footstep_run7.wav"
		"wave"	"npc/dog/dog_footstep_run8.wav"

	}
}

// new sounds

"NPC_dog.Hang_On_Dropship"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"

	"wave"	"npc/dog/dog_on_dropship.wav"
}

// thrown car hits ground

"NPC_dog.Thrown_Car_Hits_Ground"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"80,120"
	"soundlevel"	"SNDLVL_120dB"
	"rndwave"
	{
		"wave"	"npc/dog/car_impact1.wav"
		"wave"	"npc/dog/car_impact2.wav"
		"wave"	"vehicles/v8/vehicle_rollover2.wav"
	}
}


"NPC_DOG.Metal_Box_ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_impact_soft1.wav"
		"wave"	"physics/metal/metal_box_impact_soft2.wav"
		"wave"	"physics/metal/metal_box_impact_soft3.wav"
	}
}


"NPC_DOG.Metal_Box_ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.6"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_impact_hard1.wav"
		"wave"	"physics/metal/metal_box_impact_hard2.wav"
		"wave"	"physics/metal/metal_box_impact_hard3.wav"
	}
}



"NPC_CombineDropship.RotorLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/dropship_engine_distant_loop1.wav"
}

"NPC_CombineDropship.NearRotorLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"npc/combine_gunship/dropship_engine_near_loop1.wav"
}

"NPC_CombineDropship.FireLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"npc/combine_gunship/gunship_fire_loop1.wav"
}

"NPC_CombineDropship.OnGroundRotorLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"npc/combine_gunship/dropship_onground_loop1.wav"
}

"NPC_CombineDropship.DescendingWarningLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/dropship_dropping_pod_loop1.wav"
}
//*********************************************************
// Eli NPC sounds

"NPC_Eli.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.28"
	"pitch"		"120, 140"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/metal_grenade_impact_soft1.wav"
		"wave"	"physics/metal/metal_grenade_impact_soft2.wav"
		"wave"	"physics/metal/metal_grenade_impact_soft3.wav"
	}
}

"NPC_Eli.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/concrete3.wav"
		"wave"	"player/footsteps/concrete4.wav"
	}
}

"NPC_Eli.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"115, 135"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/metal_canister_impact_soft1.wav"
		"wave"	"physics/metal/metal_canister_impact_soft2.wav"
		"wave"	"physics/metal/metal_canister_impact_soft3.wav"
	}
}

"NPC_Eli.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/footsteps/hardboot_generic2.wav"
		"wave"	"npc/footsteps/hardboot_generic4.wav"
		"wave"	"npc/footsteps/hardboot_generic6.wav"
	}
}
//*********************************************************
// Env_HeadcrabCanister Sounds


//Command Mode Sentences

"HeadcrabCanister.IncomingSound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"	"0"
	"pitch"		"PITCH_NORM"
	"wave"	"npc/env_headcrabcanister/incoming.wav"
}

"HeadcrabCanister.LaunchSound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"	"0"
	"pitch"		"PITCH_NORM"
	"wave"	"npc/env_headcrabcanister/launch.wav"
}

"HeadcrabCanister.Explosion"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.95"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"wave"	"npc/env_headcrabcanister/explosion.wav"
}

"HeadcrabCanister.AfterLanding"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.56"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"
	"wave"	"npc/env_headcrabcanister/hiss.wav"
}

"HeadcrabCanister.SkyboxExplosion"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"	"0"
	"pitch"		"PITCH_NORM"
	"wave"	"npc/env_headcrabcanister/explosion.wav"
}

"HeadcrabCanister.Open"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.500000"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_90dB"
	"wave"		"ambient/levels/canals/headcrab_canister_open1.wav"
}
"NPC_FastHeadcrab.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab_fast/idle1.wav"
		"wave"	"npc/headcrab_fast/idle2.wav"
		"wave"	"npc/headcrab_fast/idle3.wav"
	}
}

"NPC_FastHeadcrab.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/headcrab_fast/alert1.wav"
}

"NPC_FastHeadcrab.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab_fast/pain1.wav"
		"wave"	"npc/headcrab_fast/pain2.wav"
		"wave"	"npc/headcrab_fast/pain3.wav"
	}
}

"NPC_FastHeadcrab.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab_fast/die1.wav"
		"wave"	"npc/headcrab_fast/die2.wav"
	}
}

"NPC_FastHeadcrab.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/headcrab_fast/headbite.wav"
}

"NPC_FastHeadcrab.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab_fast/attack1.wav"
		"wave"	"npc/headcrab_fast/attack2.wav"
		"wave"	"npc/headcrab_fast/attack3.wav"
	}
}

"NPC_FastHeadcrab.Footstep"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.01"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_step1.wav"
		"wave"	"npc/headcrab_poison/ph_step2.wav"
		"wave"	"npc/headcrab_poison/ph_step3.wav"
		"wave"	"npc/headcrab_poison/ph_step4.wav"
	}
}"NPC_FastZombie.LeapAttack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.400"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/foot4.wav"
	}
}

"NPC_FastZombie.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/foot1.wav"
		"wave"	"npc/fast_zombie/foot2.wav"
		"wave"	"npc/fast_zombie/foot3.wav"
	}
}

"NPC_FastZombie.AttackHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/claw_strike1.wav"
		"wave"	"npc/fast_zombie/claw_strike2.wav"
		"wave"	"npc/fast_zombie/claw_strike3.wav"
	}
}

"NPC_FastZombie.AttackMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/claw_miss1.wav"
		"wave"	"npc/fast_zombie/claw_miss2.wav"
	}
}

"NPC_FastZombie.Attack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Pain"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"		"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"		"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/wake1.wav"
}

"NPC_FastZombie.Idle"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/idle1.wav"
		"wave"	"npc/fast_zombie/idle2.wav"
		"wave"	"npc/fast_zombie/idle3.wav"
	}
}

"NPC_FastZombie.AlertFar"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/fz_alert_far1.wav"
}

"NPC_FastZombie.AlertNear"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/fz_alert_close1.wav"
}

"NPC_FastZombie.GallopLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/foot1.wav"
		"wave"	"npc/fast_zombie/foot2.wav"
	}
}

"NPC_FastZombie.GallopRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/fast_zombie/foot3.wav"
		"wave"	"npc/fast_zombie/foot4.wav"
	}
}

"NPC_FastZombie.Scream"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/fz_scream1.wav"
}

"NPC_FastZombie.RangeAttack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Frenzy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/fz_frenzy1.wav"
}

"NPC_FastZombie.Moan1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/breathe_loop1.wav"
}


"NPC_FastZombie.Gurgle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/fast_zombie/gurgle_loop1.wav"
}

"NPC_FastZombie.NoSound"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"common/null.wav"
}//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	= 3.9
//	SNDLVL_55dB		= 55,	= 3.0
//	SNDLVL_IDLE		= 60,	= 2.0
//	SNDLVL_TALKING		= 60,	= 2.0
//	SNDLVL_60dB		= 60,	= 2.0
//	SNDLVL_65dB		= 65,	= 1.5
//	SNDLVL_STATIC		= 66,	= 1.25
//	SNDLVL_70dB		= 70,	= 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	= 0.8
//	SNDLVL_80dB		= 80,	= 0.7
//	SNDLVL_85dB		= 85,	= 0.6
//	SNDLVL_90dB		= 90,	= 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	= 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140, = 0.27
//	SNDLVL_140dB	= 140,	= 0.2
//	SNDLVL_150dB	= 150,	= 0.2
//




"npc_gman.welcome"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/gman_misc/welcome_ladies_gents.wav"
}

"npc_gman.finished"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/gman_misc/finished.wav"
}
"NPC_CombineGunship.CannonSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"90"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/gunship_weapon_fire_loop6.wav"
}

"NPC_CombineGunship.CannonStartSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.9"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/attack_start2.wav"
}

"NPC_CombineGunship.CannonStopSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_140dB"

	"wave"			"npc/combine_gunship/attack_stop2.wav"
}

"NPC_CombineGunship.DyingSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	"wave"			"npc/combine_gunship/gunship_crashing1.wav"
}

"NPC_CombineGunship.RotorSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_130dB"

	//"wave"			"npc/combine_gunship/gunship_engine_loop3.wav"
	"wave"			"^npc/combine_gunship/engine_whine_loop1.wav"
}

// "NPC_CombineGunship.IntakeSound"
// {
// 	"channel"		"CHAN_STATIC"
// 	"volume"		"0.8"
// 	"pitch"			"100"
// 
// 	"soundlevel"	"SNDLVL_100dB"
// 
// 	"wave"			"npc/combine_gunship/wind_blow_loop1.wav"
// }

"NPC_CombineGunship.ExhaustSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	// "wave"			"npc/combine_gunship/wind_blow_loop1.wav"
	"wave"			"npc/combine_gunship/engine_rotor_loop1.wav"

}

"NPC_CombineGunship.RotorBlastSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_120dB"

	//"wave"			"npc/combine_gunship/wind_blast_loop1.wav"
	"wave"			"npc/combine_gunship/gunship_engine_loop3.wav"
}

"NPC_CombineGunship.SearchPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/gunship_ping_search.wav"
}

"NPC_CombineGunship.PatrolPing"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"100,110"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/ping_search.wav"
}

"NPC_CombineGunship.SeeEnemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"80,120"

	"soundlevel"	"SNDLVL_120dB"
	"rndwave"
	{
		"wave"			"npc/combine_gunship/gunship_moan.wav"
		"wave"			"npc/combine_gunship/see_enemy.wav"
		"wave"			"npc/combine_gunship/ping_patrol.wav"
	}
}

"NPC_CombineGunship.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"90,115"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/combine_gunship/gunship_pain.wav"
}

"NPC_CombineGunship.Explode"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/combine_gunship/gunship_explode2.wav"
}
"NPC_HeadCrab.Burning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.45"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_75dB"

	"wave"		 "npc/headcrab/headcrab_burning_loop2.wav" 
}

"NPC_HeadCrab.StopBurning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "common/null.wav" 
}

"NPC_HeadCrab.Gib"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"physics/flesh/flesh_squishy_impact_hard2.wav"
}

"NPC_HeadCrab.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab/idle1.wav"
		"wave"	"npc/headcrab/idle2.wav"
		"wave"	"npc/headcrab/idle3.wav"
	}
}

"NPC_HeadCrab.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/headcrab/alert1.wav"
}

"NPC_HeadCrab.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab/pain1.wav"
		"wave"	"npc/headcrab/pain2.wav"
		"wave"	"npc/headcrab/pain3.wav"
	}
}

"NPC_HeadCrab.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab/die1.wav"
		"wave"	"npc/headcrab/die2.wav"
	}
}

"NPC_HeadCrab.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/headcrab/headbite.wav"
}

"NPC_Headcrab.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/headcrab/attack1.wav"
		"wave"	"npc/headcrab/attack2.wav"
		"wave"	"npc/headcrab/attack3.wav"
	}
}

"NPC_Headcrab.Footstep"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.01"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/headcrab_poison/ph_step1.wav"
		"wave"	"npc/headcrab_poison/ph_step2.wav"
		"wave"	"npc/headcrab_poison/ph_step3.wav"
		"wave"	"npc/headcrab_poison/ph_step4.wav"
	}
}

"NPC_Headcrab.BurrowIn"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.4"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/antlion/digdown1.wav"
}

"NPC_Headcrab.BurrowOut"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/antlion/digdown1.wav"
	}
}

"NPC_Ichthyosaur.Growl"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600, 1.000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/ichthyosaur/water_growl1.wav"
		"wave"	"npc/ichthyosaur/water_growl2.wav"
		"wave"	"npc/ichthyosaur/water_growl3.wav"
		"wave"	"npc/ichthyosaur/water_growl4.wav"
		"wave"	"npc/ichthyosaur/water_growl5.wav"
	}
}

"NPC_Ichthyosaur.AttackGrowl"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600, 1.000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/ichthyosaur/attack_growl1.wav"
		"wave"	"npc/ichthyosaur/attack_growl2.wav"
		"wave"	"npc/ichthyosaur/attack_growl3.wav"
	}
}

"NPC_Ichthyosaur.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/ichthyosaur/snap.wav"
}

"NPC_Ichthyosaur.BiteMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/ichthyosaur/snap_miss.wav"
}

"WateryDeath.Warn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"			"npc/ichthyosaur/ping1.wav"
		"wave"			"npc/ichthyosaur/ping2.wav"
		"wave"			"npc/ichthyosaur/water_growl1.wav"
		"wave"			"npc/ichthyosaur/water_growl4.wav"
		"wave"			"npc/ichthyosaur/water_growl5.wav"
	}
}

"WateryDeath.Pull"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.600, 1.000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/ichthyosaur/attack_growl1.wav"
		"wave"	"npc/ichthyosaur/attack_growl2.wav"
		"wave"	"npc/ichthyosaur/attack_growl3.wav"
	}
}

"WateryDeath.Bite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/ichthyosaur/snap.wav"
}

"NPC_Manhack.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/gib.wav"
}

"NPC_Manhack.Bat"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/bat_away.wav"
}

"NPC_Manhack.Splash"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"ambient/water/water_splash1.wav"
		"wave"	"ambient/water/water_splash2.wav"
		"wave"	"ambient/water/water_splash3.wav"
	}
}

"NPC_Manhack.Slice"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/manhack/grind_flesh1.wav"
		"wave"	"npc/manhack/grind_flesh2.wav"
		"wave"	"npc/manhack/grind_flesh3.wav"
	}
}

"NPC_Manhack.Grind"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.80"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/manhack/grind1.wav"
		"wave"	"npc/manhack/grind2.wav"
		"wave"	"npc/manhack/grind3.wav"
		"wave"	"npc/manhack/grind4.wav"
		"wave"	"npc/manhack/grind5.wav"
	}
}

"NPC_Manhack.EngineNoise"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/manhack/mh_blade_snick1.wav"
}

"NPC_Manhack.Unpack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_Manhack.EngineSound1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
	"wave"			"npc/manhack/mh_engine_loop1.wav"
}


"NPC_Manhack.EngineSound2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
	"wave"			"npc/manhack/mh_engine_loop2.wav"
}

"NPC_Manhack.BladeSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"
	"wave"			"npc/manhack/mh_blade_loop1.wav"
}

"NPC_Manhack.ChargeAnnounce"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_out1.wav"
		"wave"	"npc/roller/mine/rmine_blades_out2.wav"
		"wave"	"npc/roller/mine/rmine_blades_out3.wav"
	}
}

"NPC_Manhack.ChargeEnd"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_70dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_in1.wav"
		"wave"	"npc/roller/mine/rmine_blades_in2.wav"
		"wave"	"npc/roller/mine/rmine_blades_in3.wav"
	}
}

"NPC_Manhack.Stunned"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"145,150"
	"soundlevel"	"SNDLVL_70dB"
	"wave"			"npc/scanner/scanner_siren2.wav"
}

"NPC_MetroPolice.SentenceParameters"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"100,106"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"common/null.wav"
}

"NPC_MetroPolice.HitByVehicle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/metropolice/hit_by_vehicle1.wav"
		"wave"	"npc/metropolice/hit_by_vehicle2.wav"
		"wave"	"npc/metropolice/hit_by_vehicle3.wav"
	}
}

"NPC_MetroPolice.Shove"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_impact_hard4.wav"
		"wave"	"physics/flesh/flesh_impact_hard5.wav"
	}
}

"NPC_MetroPolice.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile1.wav"
		"wave"	"player/footsteps/tile2.wav"
	}
}

"NPC_MetroPolice.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile3.wav"
		"wave"	"player/footsteps/tile4.wav"
	}
}

"NPC_MetroPolice.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.55"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{

		"wave"	"npc/metropolice/gear1.wav"
		"wave"	"npc/metropolice/gear3.wav"
		"wave"	"npc/metropolice/gear5.wav"
	}
}

"NPC_MetroPolice.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.55"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{

		"wave"	"npc/metropolice/gear2.wav"
		"wave"	"npc/metropolice/gear4.wav"
		"wave"	"npc/metropolice/gear6.wav"
	}
}


// **********************************************************
// OBSOLETE:
// metropolice should always use sentences.txt entries, 
// the following should NOT be referenced.

"NPC_MetroPolice.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/confirmpriority1sighted.wav"
	}
}

"NPC_MetroPolice.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/metropolice/die1.wav"
		"wave"	"npc/metropolice/die2.wav"
		"wave"	"npc/metropolice/die3.wav"
		"wave"	"npc/metropolice/die4.wav"
	}
}

"NPC_MetroPolice.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/metropolice/pain1.wav"
		"wave"	"npc/metropolice/pain2.wav"
		"wave"	"npc/metropolice/pain3.wav"
		"wave"	"npc/metropolice/pain4.wav"
	}
}

"NPC_MetroPolice.OnFireScream"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_85dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/officerneedshelp.wav"
		"wave"	"*npc/metropolice/vo/help.wav"
	}
}

"NPC_MetroPolice.LocateSpeech"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/thereheis.wav"
	}
}

"NPC_MetroPolice.DeploySpeech"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/visceratordeployed.wav"
	}
}

"NPC_MetroPolice.WaterSpeech"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/wasteriver.wav"
		"wave"	"*npc/metropolice/vo/canal.wav"
	}
}

"NPC_MetroPolice.HidingSpeech"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/searchingforsuspect.wav"
		"wave"	"*npc/metropolice/vo/novisualonupi.wav"
	}
}

"NPC_MetroPolice.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/holdit.wav"
		"wave"	"*npc/metropolice/vo/dontmove.wav"
	}
}

"NPC_MetroPolice.Freeze"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"*npc/metropolice/vo/dontmove.wav"
}

"NPC_MetroPolice.Stay"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"*npc/metropolice/vo/holdit.wav"
}

"NPC_MetroPolice.Customs.GoRight"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"*npc/metropolice/vo/moveit2.wav"
}

"NPC_MetroPolice.Customs.GoLeft"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"*npc/metropolice/vo/movealong3.wav"
}

"NPC_MetroPolice.Luggagescript.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
		"wave"	"*npc/metropolice/vo/firstwarningmove.wav"
}

"NPC_MetroPolice.Radio.On"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"rndwave"
	{
		"wave"	"npc/metropolice/vo/on1.wav"
		"wave"	"npc/metropolice/vo/on2.wav"
	}
}

"NPC_MetroPolice.Radio.Off"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"rndwave"
	{
		"wave"	"npc/metropolice/vo/off1.wav"
		"wave"	"npc/metropolice/vo/off2.wav"
	}
}

"NPC_MetroPolice.Cupcop.Intro"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/standardloyaltycheck.wav"
}

"NPC_MetroPolice.Cupcop.PickUpTheCan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/pickupthecan1.wav"
}


"NPC_MetroPolice.Cupcop.PickUpTheCan.Nag"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/pickupthecan2.wav"
		"wave"	"*npc/metropolice/vo/pickupthecan3.wav"
		"wave"	"*npc/metropolice/vo/youknockeditover.wav"
	}
}

"NPC_MetroPolice.Cupcop.PutItInTheTrash"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"*npc/metropolice/vo/putitinthetrash1.wav"
		"wave"			"*npc/metropolice/vo/putitinthetrash2.wav"
	}
}

"NPC_MetroPolice.Cupcop.Failure"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*\npc\metropolice\vo\prepareforjudgement.wav"
}

"NPC_MetroPolice.Cupcop.Failure.Leave"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*\npc\metropolice\vo\loyaltycheckfailure.wav"
}

"NPC_MetroPolice.Cupcop.Success"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/citizensummoned.wav"
}

"NPC_MetroPolice.Cupcop.GoAway"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/allrightyoucango.wav"
}

"NPC_MetroPolice.Cupcop.GoAway.Failure"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/nowgetoutofhere.wav"
}

"NPC_MetroPolice.Cupcop.Chuckle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/vo/chuckle.wav"
}

"NPC_MetroPolice.onecontained"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/combine_soldier/vo/onecontained.wav"
}

"NPC_MetroPolice.takedown"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_90dB"
	"wave"			"*npc/metropolice/takedown.wav"
}
"NPC_PoisonZombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_die1.wav"
		"wave"	"npc/zombie_poison/pz_die2.wav"
	}
}

"NPC_PoisonZombie.ThrowWarn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_warn1.wav"
		"wave"	"npc/zombie_poison/pz_warn2.wav"
	}
}

"NPC_PoisonZombie.Throw"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_throw2.wav"
		"wave"	"npc/zombie_poison/pz_throw3.wav"
	}
}

"NPC_PoisonZombie.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_idle2.wav"
		"wave"	"npc/zombie_poison/pz_idle3.wav"
		"wave"	"npc/zombie_poison/pz_idle4.wav"
	}
}

"NPC_PoisonZombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_pain1.wav"
		"wave"	"npc/zombie_poison/pz_pain2.wav"
		"wave"	"npc/zombie_poison/pz_pain3.wav"
	}
}

"NPC_PoisonZombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_alert1.wav"
		"wave"	"npc/zombie_poison/pz_alert2.wav"
	}
}

"NPC_PoisonZombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie_poison/pz_warn1.wav"
		"wave"	"npc/zombie_poison/pz_warn2.wav"
	}
}

"NPC_PoisonZombie.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_right_foot1.wav"
}

"NPC_PoisonZombie.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_left_foot1.wav"
}

"NPC_PoisonZombie.FastBreath"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/zombie_poison/pz_breathe_loop2.wav"
}

"NPC_PoisonZombie.Moan1"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie_poison/pz_breathe_loop1.wav"
}
// move

"NPC_RollerMine.Roll"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.56"
	"pitch"			"80, 150"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_moveslow_loop1.wav"
}

// move with spikes

"NPC_RollerMine.RollWithSpikes"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.56"
	"pitch"			"80, 150"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_movefast_loop1.wav"
}

// tossed by physcannon

"NPC_RollerMine.Tossed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_tossed1.wav"
}

// picked up by physcannon

"NPC_RollerMine.Held"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_taunt2.wav"
}

// within 400 units of enemy

"NPC_RollerMine.Taunt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_taunt1.wav"
}

// pitch based on distance to enemy

"NPC_RollerMine.Ping"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"90, 130"

	"soundlevel"	"SNDLVL_85dB"

	"wave"			"npc/roller/mine/rmine_seek_loop2.wav"
}

// spikes out

"NPC_RollerMine.OpenSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_out1.wav"
		"wave"	"npc/roller/mine/rmine_blades_out2.wav"
		"wave"	"npc/roller/mine/rmine_blades_out3.wav"
	}
}

// retract spikes

"NPC_RollerMine.CloseSpikes"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_blades_in1.wav"
		"wave"	"npc/roller/mine/rmine_blades_in2.wav"
		"wave"	"npc/roller/mine/rmine_blades_in3.wav"
	}
}

// zap enemy

"NPC_RollerMine.Shock"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"pitch"			"100,120"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"npc/roller/mine/rmine_explode_shock1.wav"
}

// just before detonation

"NPC_RollerMine.Hurt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_predetonate.wav"
}



// talk to other mines while stuck on vehicle

"NPC_RollerMine.Chirp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"80, 120"

	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_chirp_quest1.wav"
		"wave"	"npc/roller/mine/rmine_blip3.wav"
	}

}

// respond to other mines while stuck on vehicle

"NPC_RollerMine.ChirpRespond"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"80, 120"

	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_chirp_answer1.wav"
		"wave"	"npc/roller/mine/rmine_blip1.wav"
	}
}

// zap vehicle

"NPC_RollerMine.JoltVehicle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"npc/roller/mine/rmine_shockvehicle1.wav"
		"wave"	"npc/roller/mine/rmine_shockvehicle2.wav"
	}
}

// ******************************************************
// UNUSED: 

"NPC_RollerMine.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}
"NPC_RollerMine.ExplodeChirpRespond"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/roller/mine/rmine_blip1.wav"
}



"NPC_CScanner.Gib"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/scanner_explode_crash1.wav"
}

// when diving, scanner bounces on obstacle 

"NPC_CScanner.Shoot"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_electric1.wav"
		"wave"	"npc/scanner/scanner_electric2.wav"
	}
}

"NPC_CScanner.Alert"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100, 150"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/scanner_scan5.wav"
		"wave"			"npc/scanner/scanner_alert1.wav"
	}
}

// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies

"NPC_CScanner.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/scanner/scanner_explode_crash2.wav"
}

// NOTE: all 'short' loops must be on chan voice

"NPC_CScanner.Combat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"165,195"

	"soundlevel"	"SNDLVL_85dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_scan_loop1.wav"
		"wave"	"npc/scanner/scanner_scan_loop2.wav"
		"wave"	"npc/scanner/scanner_combat_loop1.wav"
	}
}

"NPC_CScanner.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"90,110"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_scan1.wav"
		"wave"	"npc/scanner/scanner_scan2.wav"
		"wave"	"npc/scanner/scanner_scan4.wav"
		"wave"	"npc/scanner/scanner_blip1.wav"
		// "wave"	"npc/scanner/scanner_engine_loop4.wav"
	}
}

"NPC_CScanner.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"100,120"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/scanner_pain1.wav"
		"wave"			"npc/scanner/scanner_pain2.wav"
		"wave"			"npc/scanner/scanner_talk1.wav"
		"wave"			"npc/scanner/scanner_siren2.wav"
		"wave"			"npc/scanner/cbot_servoscared.wav"
	}
}


"NPC_CScanner.TakePhoto"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_photo1.wav"

}

"NPC_CScanner.AttackFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"70"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_photo1.wav"
}

// scanner is diving to atttack

"NPC_CScanner.DiveBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/scanner_siren2.wav"

}

"NPC_CScanner.DiveBombFlyby"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"			"npc/scanner/scanner_nearmiss1.wav"
		"wave"			"npc/scanner/scanner_nearmiss2.wav"
	}
}

// when scanner 'eye' wings open

"NPC_CScanner.OpenEye"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_open3.wav"
	
}

// when scanner light illuminates player

"NPC_CScanner.Illuminate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"70,80"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/scanner/scanner_scan3.wav"
}

"NPC_CScanner.FlyLoop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/cbot_fly_loop.wav"
}




//=====================================
//=====================================
// Shield Scanner entries
//=====================================
//=====================================

"NPC_SScanner.Gib"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/cbot_energyexplosion1.wav"
}

// when diving, scanner bounces on obstacle 

"NPC_SScanner.Shoot"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/scanner/scanner_electric1.wav"
		"wave"	"npc/scanner/scanner_electric2.wav"
	}
}

"NPC_SScanner.Alert"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"100, 120"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/scanner/scanner_talk2.wav"
}

// NOTE: must be on CHAN_VOICE to kill all loops when scanner dies

"NPC_SScanner.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_120dB"

	"wave"			"npc/scanner/cbot_energyexplosion1.wav"
}

// NOTE: all 'short' loops must be on chan voice

"NPC_SScanner.Combat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"100,140"

	"soundlevel"	"SNDLVL_85dB"

	"rndwave"
	{
		"wave"	"npc/scanner/combat_scan_loop1.wav"
		"wave"	"npc/scanner/combat_scan_loop2.wav"
		"wave"	"npc/scanner/combat_scan_loop4.wav"
		"wave"	"npc/scanner/combat_scan_loop6.wav"
	}
}

"NPC_SScanner.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.6"
	"pitch"			"90,110"

	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/scanner/combat_scan3.wav"
		"wave"	"npc/scanner/combat_scan5.wav"
	//	"wave"	"npc/scanner/combat_scan_loop5.wav"
	}
}

"NPC_SScanner.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.5"
	"pitch"			"100,105"

	"soundlevel"	"SNDLVL_90dB"
	"rndwave"
	{
		"wave"			"npc/scanner/combat_scan4.wav"
		"wave"			"npc/scanner/cbot_servochatter.wav"

	}
}


"NPC_SScanner.TakePhoto"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/combat_scan1.wav"

}

"NPC_SScanner.AttackFlash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"140"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/combat_scan2.wav"
}

// scanner is diving to atttack

"NPC_SScanner.DiveBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/combat_scan4.wav"

}

"NPC_SScanner.DiveBombFlyby"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"			"npc/scanner/scanner_nearmiss1.wav"
		"wave"			"npc/scanner/scanner_nearmiss2.wav"
	}
}

// when scanner 'eye' wings open

"NPC_SScanner.OpenEye"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"pitch"			"80,90"

	"soundlevel"	"SNDLVL_75dB"

	"wave"			"npc/scanner/scanner_open3.wav"
	
}

// when scanner light illuminates player

"NPC_SScanner.Illuminate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"70,80"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/scanner/combat_scan2.wav"
}

"NPC_SScanner.FlyLoop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_90db"
	"volume"		"0.5"
	"pitch"			"120"

	"wave"	"npc/scanner/combat_scan_loop6.wav"
}

// Dropping a mine.
"NPC_SScanner.DeployMine"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90dB"

	"wave"	"npc/scanner/scanner_siren1.wav"
}



// ******************************
// NOT USED:
"NPC_CScanner.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"wave"	"npc/scanner/scanner_scan3.wav"

}
// NOT USED:
"NPC_CScanner.Scan"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}
// NOT USED:
"NPC_CScanner.Proceed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}

// NOT USED:
"NPC_CScanner.Curious"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"	"npc/scanner/scanner_scan3.wav"
}

//*****************************************************
// Combine Sniper sounds


"NPC_Sniper.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_radialscannovisual.wav"
		"wave" "npc/sniper/sn_negativevisualonradial.wav"
		"wave" "npc/sniper/sn_motionnegativeonradial.wav"
	}
}

"NPC_Sniper.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_scalpel1goingsharp.wav"
		"wave" "npc/sniper/sn_scalpel1engaging.wav"
		"wave" "npc/sniper/sn_scalpel1activated.wav"
	}
}

"NPC_Sniper.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/combine_soldier/die2.wav"
	}
}

"NPC_Sniper.TargetHidden"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave" "npc/sniper/sn_targetpinned.wav"
		"wave" "npc/sniper/sn_scalpel1notarget.wav"
		"wave" "npc/sniper/sn_holdingforeclipse.wav"
		"wave" "npc/sniper/sn_scalpel1haspin.wav"
	}
}
"NPC_Sniper.CoverDestroyed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sn_coverremoved.wav"
		"wave"	"npc/sniper/sn_targetdisplacing.wav"
		"wave"	"npc/sniper/sn_blockeliminated.wav"
		"wave"	"npc/sniper/sn_blockdown.wav"
	}
}
"NPC_Sniper.TargetDestroyed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sn_blockdown.wav"
	}
}

"NPC_Sniper.HearDanger"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"rndwave"
	{
		"wave"	"*npc/metropolice/vo/shit.wav"
		"wave"	"*npc/metropolice/vo/lookout.wav"
		"wave"	"*npc/metropolice/vo/watchit.wav"
	}
}

"NPC_Sniper.FireBullet"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.95"
	"pitch"		"97,104"

	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"	"^npc/sniper/echo1.wav"
	}
}

"NPC_Sniper.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.74"
	"pitch"		"100"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/sniper/reload1.wav"
	}
}


"NPC_Sniper.SonicBoom"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.65"
	"pitch"		"95,106"

	"soundlevel"	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/sniper/sniper1.wav"
	}
}//*****************************************************
// Combine Solider sounds

"NPC_Combine.SentenceParameters"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"		"95,103"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"common/null.wav"
}


"NPC_Combine.WeaponBash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.800"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"wave"		"physics/body/body_medium_impact_hard6.wav"
}

"NPC_Combine.GrenadeLaunch"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/grenade_launcher1.wav"
}


"NPC_CombineS.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile1.wav"
		"wave"	"player/footsteps/tile2.wav"
	}
}

"NPC_CombineS.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"player/footsteps/tile3.wav"
		"wave"	"player/footsteps/tile4.wav"
	}
}

"NPC_CombineS.RunFootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		//"wave"	"player/footsteps/tile1.wav"
		//"wave"	"player/footsteps/tile2.wav"
		"wave"	"npc/combine_soldier/gear1.wav"
		"wave"	"npc/combine_soldier/gear3.wav"
		"wave"	"npc/combine_soldier/gear5.wav"
	}
}

"NPC_CombineS.RunFootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		//"wave"	"player/footsteps/tile3.wav"
		//"wave"	"player/footsteps/tile4.wav"
		"wave"	"npc/combine_soldier/gear2.wav"
		"wave"	"npc/combine_soldier/gear4.wav"
		"wave"	"npc/combine_soldier/gear6.wav"
	}
}

"NPC_CombineS.ElectrocuteScream"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/die1.wav"
		"wave"	"npc/combine_soldier/die2.wav"
		"wave"	"npc/combine_soldier/die3.wav"
	}
}

"NPC_CombineS.DissolveScream"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/die1.wav"
		"wave"	"npc/combine_soldier/die2.wav"
		"wave"	"npc/combine_soldier/die3.wav"
	}
}"NPC_Stalker.BurnFlesh"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/stalker/laser_flesh.wav"
}

"NPC_Stalker.BurnWall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/stalker/laser_burn.wav"
}

"NPC_Stalker.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/stalker/stalker_footstep_left1.wav"
		"wave"	"npc/stalker/stalker_footstep_left2.wav"
	}
}

"NPC_Stalker.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/stalker/stalker_footstep_right1.wav"
		"wave"	"npc/stalker/stalker_footstep_right2.wav"
	}
}

"NPC_Stalker.Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"50, 150"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/foot_hit.wav"
}

"NPC_Stalker.AmbientLaserStart"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/stalker/laser_start.wav"
}
"NPC_Strider.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"soundlevel"  	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/strider/striderx_alert2.wav"
		"wave"	"npc/strider/striderx_alert4.wav"
		"wave"	"npc/strider/striderx_alert5.wav"
		"wave"	"npc/strider/striderx_alert6.wav"
	}
}

"NPC_Strider.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"100,115"
	"rndwave"
	{
		"wave"	"npc/strider/striderx_pain2.wav"
		"wave"	"npc/strider/striderx_pain5.wav"
		"wave"	"npc/strider/striderx_pain7.wav"
		"wave"	"npc/strider/striderx_pain8.wav"
	}
}

"NPC_Strider.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.4"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"100,110"
	"rndwave"
	{
		"wave"	"npc/strider/striderx_idle1.wav"
		"wave"	"npc/strider/striderx_idle2.wav"
		"wave"	"npc/strider/striderx_idle3.wav"
		"wave"	"npc/strider/striderx_idle4.wav"
		"wave"	"npc/strider/striderx_idle7.wav"
		"wave"	"npc/strider/striderx_idle8.wav"
	}
}

"NPC_Strider.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"80,120"
	"soundlevel"  	"SNDLVL_140dB"

	"wave"	"npc/strider/striderx_die1.wav"

}



"NPC_Strider.Charge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/strider/charging.wav"
	}
}

"NPC_Strider.Shoot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_140dB"

	"rndwave"
	{
		"wave"	"npc/strider/fire.wav"
	}
}
// mini gun is directional - different sound for pointing at player vs away

"NPC_Strider.FireMinigun"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"	"98,103"
	"rndwave"
	{
		"wave"	"<npc/strider/strider_minigun.wav"	
		"wave"	"<npc/strider/strider_minigun2.wav"	
	}
}

"NPC_Strider.Whoosh"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/strider_legstretch1.wav"
		"wave"	"npc/strider/strider_legstretch2.wav"
		"wave"	"npc/strider/strider_legstretch3.wav"
	}
}

// was 0.8, 100dB

"NPC_Strider.Footstep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"	"100"
	"rndwave"
	{
	"wave"	"^npc/strider/strider_step1.wav"
	"wave"	"^npc/strider/strider_step2.wav"
	"wave"	"^npc/strider/strider_step3.wav"
	"wave"	"^npc/strider/strider_step4.wav"
	"wave"	"^npc/strider/strider_step5.wav"
	"wave"	"^npc/strider/strider_step6.wav"
	}
}

"NPC_Strider.Creak"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/strider/creak1.wav"
		"wave"	"npc/strider/creak2.wav"
		"wave"	"npc/strider/creak3.wav"
		"wave"	"npc/strider/creak4.wav"
	}
}

"NPC_Strider.Skewer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/strider_skewer1.wav"
}

"NPC_Strider.RagdollDetach"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/strider_legstretch1.wav"
		"wave"	"npc/strider/strider_legstretch2.wav"
		"wave"	"npc/strider/strider_legstretch3.wav"
	}
}


"NPC_Strider.OpenHatch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/fire.wav"
	}
}

// STEVE: new sounds...

// play this 2.12 second sound when strider is dead and ragdoll is falling

"NPC_Strider.DieFalling"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"

	"wave"	"npc/strider/strider_fall4.wav"
}

// play this sound when falling dead strider hits the ground. It will
// automatically stop the DieFalling sound.

"NPC_Strider.HitGround"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"100"

	"wave"	"npc/strider/strider_explode_bodyfall1.wav"
}

// play this sound when skewer hits a body

"NPC_Strider.SkewerHitBody"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/strider_skewer_hit1.wav"
}

// play this when strider has skewered something

"NPC_Strider.SkewerTalk"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/striderx_skewer_talk1.wav"
}

"NPC_CeilingTurret.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_CeilingTurret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CeilingTurret.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_wall/turret_loop1.wav"
}

"NPC_CeilingTurret.Active"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/active.wav"
}

"NPC_CeilingTurret.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/alert.wav"
}

"NPC_CeilingTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"NPC_CeilingTurret.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_CeilingTurret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/die.wav"
}

"NPC_FloorTurret.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_FloorTurret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_FloorTurret.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_wall/turret_loop1.wav"
}

"NPC_FloorTurret.Activate"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/active.wav"
}

"NPC_FloorTurret.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alert.wav"
}

"NPC_FloorTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"NPC_FloorTurret.ShotSounds"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"	"^npc/turret_floor/shoot1.wav"
		"wave"	"^npc/turret_floor/shoot2.wav"
		"wave"	"^npc/turret_floor/shoot3.wav"
	}
}

"NPC_FloorTurret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}

"NPC_FloorTurret.Retract"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_FloorTurret.Alarm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alarm.wav"
}

"NPC_FloorTurret.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_GroundTurret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}


// OBSOLETE?

"NPC_Turret.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_Turret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_Turret.Retire"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_Turret.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alarm.wav"
}

"NPC_Turret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}

"CeilingTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^weapons/smg1/smg1_fire1.wav"
}

"MiniTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"Sentry.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"^npc/turret_floor/shoot1.wav"
}

"Sentry.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	= 3.9
//	SNDLVL_55dB		= 55,	= 3.0
//	SNDLVL_IDLE		= 60,	= 2.0
//	SNDLVL_TALKING		= 60,	= 2.0
//	SNDLVL_60dB		= 60,	= 2.0
//	SNDLVL_65dB		= 65,	= 1.5
//	SNDLVL_STATIC		= 66,	= 1.25
//	SNDLVL_70dB		= 70,	= 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	= 0.8
//	SNDLVL_80dB		= 80,	= 0.7
//	SNDLVL_85dB		= 85,	= 0.6
//	SNDLVL_90dB		= 90,	= 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	= 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140, = 0.27
//	SNDLVL_140dB	= 140,	= 0.2
//	SNDLVL_150dB	= 150,	= 0.2
//




"NPC_Vortigaunt.SuitOn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"items/suitchargeok1.wav"
}

"NPC_Vortigaunt.SuitCharge"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"items/suitcharge1.wav"
}

"NPC_Vortigaunt.Claw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"100, 150"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/foot_hit.wav"
}

"NPC_Vortigaunt.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/vort/vort_foot1.wav"
		"wave"	"npc/vort/vort_foot3.wav"
	}
}

"NPC_Vortigaunt.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.300000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"rndwave"
	{
		"wave"	"npc/vort/vort_foot2.wav"
		"wave"	"npc/vort/vort_foot4.wav"
	}
}

"NPC_Vortigaunt.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"130, 160"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_shoot.wav"
}

"NPC_Vortigaunt.Swing"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"100, 130"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/vort/claw_swing1.wav"
		"wave"	"npc/vort/claw_swing2.wav"
	}
}

"NPC_Vortigaunt.Kick"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"100, 150"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/foot_hit.wav"
}

"NPC_Vortigaunt.ClawBeam"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"130, 160"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_shoot.wav"
}

"npc_vortigaunt.acceptcharge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/acceptcharge.wav"
}

"npc_vortigaunt.acceptenergy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/acceptenergy.wav"
}

"npc_vortigaunt.accompany"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/accompany.wav"
}

"npc_vortigaunt.affirmed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/affirmed.wav"
}

"npc_vortigaunt.alldear"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/alldear.wav"
}

"npc_vortigaunt.allfornow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allfornow.wav"
}

"npc_vortigaunt.allinoneinall"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allinoneinall.wav"
}

"npc_vortigaunt.allowme"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.780"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allowme.wav"
}

"npc_vortigaunt.allowrecharge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.530"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allowrecharge.wav"
}

"npc_vortigaunt.allwecanspare"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allwecanspare.wav"
}

"npc_vortigaunt.allwehave"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.560"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/allwehave.wav"
}

"npc_vortigaunt.assent"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/assent.wav"
}

"npc_vortigaunt.asyouwish"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/asyouwish.wav"
}

"npc_vortigaunt.beofservice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/beofservice.wav"
}

"npc_vortigaunt.bodyyours"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/bodyyours.wav"
}

"npc_vortigaunt.calm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/calm.wav"
}

"npc_vortigaunt.canconvince"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/canconvince.wav"
}

"npc_vortigaunt.cannotfire"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/cannotfire.wav"
}

"npc_vortigaunt.caution"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/caution.wav"
}

"npc_vortigaunt.cautionfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/cautionfm.wav"
}

"npc_vortigaunt.certainly"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/certainly.wav"
}

"npc_vortigaunt.corporeal"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/corporeal.wav"
}

"npc_vortigaunt.dedicate"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/dedicate.wav"
}

"npc_vortigaunt.done"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.520"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/done.wav"
}

"npc_vortigaunt.dreamed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/dreamed.wav"
}

"npc_vortigaunt.empowerus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/empowerus.wav"
}

"npc_vortigaunt.energyempower"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.670"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/energyempower.wav"
}

"npc_vortigaunt.fearfailed"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fearfailed.wav"
}

"npc_vortigaunt.fmbeware"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmbeware.wav"
}

"npc_vortigaunt.fmcanuse"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmcanuse.wav"
}

"npc_vortigaunt.fmdoesushonor"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmdoesushonor.wav"
}

"npc_vortigaunt.fmhonorsus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.630"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmhonorsus.wav"
}

"npc_vortigaunt.fminway"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fminway.wav"
}

"npc_vortigaunt.fmknowsbest"
{
	"channel"		"CHAN_VOICE"
	"volume"		".36"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmknowsbest.wav"
}

"npc_vortigaunt.fmmustbeware"
{
	"channel"		"CHAN_VOICE"
	"volume"		".79"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmmustbeware.wav"
}

"npc_vortigaunt.fmmustfollow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.580"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmmustfollow.wav"
}

"npc_vortigaunt.fmmustmove"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.580"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmmustmove.wav"
}

"npc_vortigaunt.fmstandstill"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/fmstandstill.wav"
}

"npc_vortigaunt.followfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/followfm.wav"
}

"npc_vortigaunt.forfreedom"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/forfreedom.wav"
}

"npc_vortigaunt.forthefm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/forthefm.wav"
}

"npc_vortigaunt.forward"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/forward.wav"
}

"npc_vortigaunt.freeman"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/freeman.wav"
}

"npc_vortigaunt.giveover"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/giveover.wav"
}

"npc_vortigaunt.gladly"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/gladly.wav"
}

"npc_vortigaunt.gloriousend"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/gloriousend.wav"
}

"npc_vortigaunt.greetingsfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/greetingsfm.wav"
}

"npc_vortigaunt.halt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/halt.wav"
}

"npc_vortigaunt.here"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/here.wav"
}

"npc_vortigaunt.herewestay"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/herewestay.wav"
}

"npc_vortigaunt.hold"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/hold.wav"
}

"npc_vortigaunt.holdorcantcharge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/holdorcantcharge.wav"
}

"npc_vortigaunt.holdstill"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/holdstill.wav"
}

"npc_vortigaunt.honorfollow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/honorfollow.wav"
}

"npc_vortigaunt.honorours"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/honorours.wav"
}

"npc_vortigaunt.hopeless"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/hopeless.wav"
}

"npc_vortigaunt.ifyoumove"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/ifyoumove.wav"
}

"npc_vortigaunt.isitthefm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/isitthefm.wav"
}

"npc_vortigaunt.itishonor"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/itishonor.wav"
}

"npc_vortigaunt.itisthefm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/itisthefm.wav"
}

"npc_vortigaunt.keepfmsafe"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/keepfmsafe.wav"
}

"npc_vortigaunt.leadon"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/leadon.wav"
}

"npc_vortigaunt.leadus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/leadus.wav"
}

"npc_vortigaunt.livetoserve"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/livetoserve.wav"
}

"npc_vortigaunt.morethanmeets"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/morethanmeets.wav"
}

"npc_vortigaunt.movingtarget"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/movingtarget.wav"
}

"npc_vortigaunt.mutual"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/mutual.wav"
}

"npc_vortigaunt.mystery"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/mystery.wav"
}

"npc_vortigaunt.neuroprints"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/neuroprints.wav"
}

"npc_vortigaunt.nodenexus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/nodenexus.wav"
}

"npc_vortigaunt.onward"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/onward.wav"
}

"npc_vortigaunt.opaque"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/opaque.wav"
}

"npc_vortigaunt.optical"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/optical.wav"
}

"npc_vortigaunt.ourhonor"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/ourhonor.wav"
}

"npc_vortigaunt.ourplacehere"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/ourplacehere.wav"
}

"npc_vortigaunt.passon"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/passon.wav"
}

"npc_vortigaunt.persevere"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/persevere.wav"
}

"npc_vortigaunt.pleasure"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/pleasure.wav"
}

"npc_vortigaunt.poet"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/poet.wav"
}

"npc_vortigaunt.prepare"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.470000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/prepare.wav"
}

"npc_vortigaunt.prevail"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.680000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/prevail.wav"
}

"npc_vortigaunt.propitious"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/propitious.wav"
}

"npc_vortigaunt.putaside"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/putaside.wav"
}

"npc_vortigaunt.reasondelay"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/reasondelay.wav"
}

"npc_vortigaunt.regrettable"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/regrettable.wav"
}

"npc_vortigaunt.rememberus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/rememberus.wav"
}

"npc_vortigaunt.returntoall"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/returntoall.wav"
}

"npc_vortigaunt.returnvoid"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/returnvoid.wav"
}

"npc_vortigaunt.salute"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/salute.wav"
}

"npc_vortigaunt.satisfaction"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/satisfaction.wav"
}

"npc_vortigaunt.seebeforeoureye"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/seebeforeoureye.wav"
}

"npc_vortigaunt.seenworse"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/seenworse.wav"
}

"npc_vortigaunt.servebetterhere"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/servebetterhere.wav"
}

"npc_vortigaunt.standclear"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/standclear.wav"
}

"npc_vortigaunt.stillhere"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/stillhere.wav"
}

"npc_vortigaunt.surge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/surge.wav"
}

"npc_vortigaunt.takeus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/takeus.wav"
}

"npc_vortigaunt.tethercut"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/tethercut.wav"
}

"npc_vortigaunt.thatisall"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/thatisall.wav"
}

"npc_vortigaunt.thefreeman"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/thefreeman.wav"
}

"npc_vortigaunt.tothevoid"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.900000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/tothevoid.wav"
}

"npc_vortigaunt.troubleus"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/troubleus.wav"
}

"npc_vortigaunt.trulyitis"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/trulyitis.wav"
}

"npc_vortigaunt.undeserving"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/undeserving.wav"
}

"npc_vortigaunt.vanswer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.430000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer01.wav"
}

"npc_vortigaunt.vanswer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer02.wav"
}

"npc_vortigaunt.vanswer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer03.wav"
}

"npc_vortigaunt.vanswer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer04.wav"
}

"npc_vortigaunt.vanswer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer05.wav"
}

"npc_vortigaunt.vanswer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer06.wav"
}

"npc_vortigaunt.vanswer07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer07.wav"
}

"npc_vortigaunt.vanswer08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer08.wav"
}

"npc_vortigaunt.vanswer09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer09.wav"
}

"npc_vortigaunt.vanswer10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer10.wav"
}

"npc_vortigaunt.vanswer11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer11.wav"
}

"npc_vortigaunt.vanswer12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.430000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer12.wav"
}

"npc_vortigaunt.vanswer13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer13.wav"
}

"npc_vortigaunt.vanswer14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer14.wav"
}

"npc_vortigaunt.vanswer15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer15.wav"
}

"npc_vortigaunt.vanswer16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.640000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer16.wav"
}

"npc_vortigaunt.vanswer17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.530000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer17.wav"
}

"npc_vortigaunt.vanswer18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vanswer18.wav"
}

"npc_vortigaunt.vmono_01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.630000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_01.wav"
}

"npc_vortigaunt.vmono_02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.630000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_02.wav"
}

"npc_vortigaunt.vmono_03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.630000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_03.wav"
}

"npc_vortigaunt.vmono_04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.660000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_04.wav"
}

"npc_vortigaunt.vmono_05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.490000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_05.wav"
}

"npc_vortigaunt.vmono_06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_06.wav"
}

"npc_vortigaunt.vmono_07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.510000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_07.wav"
}

"npc_vortigaunt.vmono_08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_08.wav"
}

"npc_vortigaunt.vmono_09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.670000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_09.wav"
}

"npc_vortigaunt.vmono_10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_10.wav"
}

"npc_vortigaunt.vmono_11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_11.wav"
}

"npc_vortigaunt.vmono_12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_12.wav"
}

"npc_vortigaunt.vmono_13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_13.wav"
}

"npc_vortigaunt.vmono_14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_14.wav"
}

"npc_vortigaunt.vmono_15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.530000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_15.wav"
}

"npc_vortigaunt.vmono_16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.520000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_16.wav"
}

"npc_vortigaunt.vmono_17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_17.wav"
}

"npc_vortigaunt.vmono_18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_18.wav"
}

"npc_vortigaunt.vmono_19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_19.wav"
}

"npc_vortigaunt.vmono_20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.460000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_20.wav"
}

"npc_vortigaunt.vmono_21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.460000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_21.wav"
}

"npc_vortigaunt.vmono_22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_22.wav"
}

"npc_vortigaunt.vmono_23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_23.wav"
}

"npc_vortigaunt.vmono_24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_24.wav"
}

"npc_vortigaunt.vmono_25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.680000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_25.wav"
}

"npc_vortigaunt.vmono_26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_26.wav"
}

"npc_vortigaunt.vmono_27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_27.wav"
}

"npc_vortigaunt.vmono_28"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_28.wav"
}

"npc_vortigaunt.vmono_29"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_29.wav"
}

"npc_vortigaunt.vmono_30"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vmono_30.wav"
}

"npc_vortigaunt.vques01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques01.wav"
}

"npc_vortigaunt.vques02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.480000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques02.wav"
}

"npc_vortigaunt.vques03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques03.wav"
}

"npc_vortigaunt.vques04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.430000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques04.wav"
}

"npc_vortigaunt.vques05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.450000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques05.wav"
}

"npc_vortigaunt.vques06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.620000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques06.wav"
}

"npc_vortigaunt.vques07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques07.wav"
}

"npc_vortigaunt.vques08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques08.wav"
}

"npc_vortigaunt.vques09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques09.wav"
}

"npc_vortigaunt.vques10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.680000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vques10.wav"
}

"npc_vortigaunt.ware"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/ware.wav"
}

"npc_vortigaunt.warefm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/warefm.wav"
}

"npc_vortigaunt.warningfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.430000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/warningfm.wav"
}

"npc_vortigaunt.weareyours"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/weareyours.wav"
}

"npc_vortigaunt.webeofuse"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.400000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/webeofuse.wav"
}

"npc_vortigaunt.weclaimyou"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/weclaimyou.wav"
}

"npc_vortigaunt.wefollowfm"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/wefollowfm.wav"
}

"npc_vortigaunt.wehonored"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.550000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/wehonored.wav"
}

"npc_vortigaunt.weknowyou"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.780000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/weknowyou.wav"
}

"npc_vortigaunt.wellmet"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/wellmet.wav"
}

"npc_vortigaunt.weshare"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/weshare.wav"
}

"npc_vortigaunt.wewillcharge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.370000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/wewillcharge.wav"
}

"npc_vortigaunt.wewillhelp"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.430000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/wewillhelp.wav"
}

"npc_vortigaunt.whereto"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.500000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/whereto.wav"
}

"npc_vortigaunt.willremain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.420000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/willremain.wav"
}

"npc_vortigaunt.worthless"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.420000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/worthless.wav"
}

"npc_vortigaunt.yes"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.670000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/yes.wav"
}

"npc_vortigaunt.yesforward"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/yesforward.wav"
}

"NPC_Vortigaunt.ZapPowerup"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_charge.wav"
}

"NPC_Vortigaunt.StartHealLoop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/health_charge.wav"
}

"NPC_Vortigaunt.StartShootLoop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/vort/attack_shoot.wav"
}

"npc_vortigaunt.vortigese01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese01.wav"
}

"npc_vortigaunt.vortigese02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese02.wav"
}

"npc_vortigaunt.vortigese03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese03.wav"
}

"npc_vortigaunt.vortigese04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese04.wav"
}

"npc_vortigaunt.vortigese05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese05.wav"
}

"npc_vortigaunt.vortigese06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese06.wav"
}

"npc_vortigaunt.vortigese07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese07.wav"
}

"npc_vortigaunt.vortigese08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese08.wav"
}

"npc_vortigaunt.vortigese09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese09.wav"
}

"npc_vortigaunt.vortigese10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese10.wav"
}

"npc_vortigaunt.vortigese11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese11.wav"
}

"npc_vortigaunt.vortigese12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese12.wav"
}

"npc_vortigaunt.vortigese13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.650000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*vo/npc/vortigaunt/vortigese13.wav"
}


"npc_vortigaunt.chant03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.800000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"*npc/vort/vort_pain3.wav"
}


"NPC_BaseZombie.PoundDoor"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_pound_door.wav"
}

"NPC_BaseZombie.Swat"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/zombie_hit.wav"
}

"Zombie.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot1.wav"
		"wave"	"npc/zombie/foot2.wav"
		"wave"	"npc/zombie/foot3.wav"
	}
}

"Zombie.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot1.wav"
		"wave"	"npc/zombie/foot2.wav"
		"wave"	"npc/zombie/foot3.wav"
	}
}

"Zombie.ScuffRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot_slide1.wav"
		"wave"	"npc/zombie/foot_slide2.wav"
		"wave"	"npc/zombie/foot_slide3.wav"
	}
}

"Zombie.ScuffLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/foot_slide1.wav"
		"wave"	"npc/zombie/foot_slide2.wav"
		"wave"	"npc/zombie/foot_slide3.wav"
	}
}

"Zombie.AttackHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_strike1.wav"
		"wave"	"npc/zombie/claw_strike2.wav"
		"wave"	"npc/zombie/claw_strike3.wav"
	}
}

"Zombie.AttackMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/claw_miss1.wav"
		"wave"	"npc/zombie/claw_miss2.wav"
	}
}

"Zombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_pain1.wav"
		"wave"	"npc/zombie/zombie_pain2.wav"
		"wave"	"npc/zombie/zombie_pain3.wav"
		"wave"	"npc/zombie/zombie_pain4.wav"
		"wave"	"npc/zombie/zombie_pain5.wav"
		"wave"	"npc/zombie/zombie_pain6.wav"
	}
}

"Zombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_alert1.wav"
		"wave"	"npc/zombie/zombie_alert2.wav"
		"wave"	"npc/zombie/zombie_alert3.wav"
	}
}

"Zombie.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"		"92, 105"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombie/zombie_voice_idle1.wav"
		"wave"	"npc/zombie/zombie_voice_idle2.wav"
		"wave"	"npc/zombie/zombie_voice_idle3.wav"
		"wave"	"npc/zombie/zombie_voice_idle4.wav"
		"wave"	"npc/zombie/zombie_voice_idle5.wav"
		"wave"	"npc/zombie/zombie_voice_idle6.wav"
		"wave"	"npc/zombie/zombie_voice_idle7.wav"
		"wave"	"npc/zombie/zombie_voice_idle8.wav"
		"wave"	"npc/zombie/zombie_voice_idle9.wav"
		"wave"	"npc/zombie/zombie_voice_idle10.wav"
		"wave"	"npc/zombie/zombie_voice_idle11.wav"
		"wave"	"npc/zombie/zombie_voice_idle12.wav"
		"wave"	"npc/zombie/zombie_voice_idle13.wav"
		"wave"	"npc/zombie/zombie_voice_idle14.wav"
	}
}

"Zombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"	"npc/zombie/zombie_die1.wav"
		"wave"	"npc/zombie/zombie_die2.wav"
		"wave"	"npc/zombie/zombie_die3.wav"
	}
}

"Zombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.600"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie/zo_attack1.wav"
		"wave"	"npc/zombie/zo_attack2.wav"
	}
}
 
 "NPC_BaseZombie.Moan1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop1.wav"
}

 "NPC_BaseZombie.Moan2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop2.wav"
}

 "NPC_BaseZombie.Moan3"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop3.wav"
}

 "NPC_BaseZombie.Moan4"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/zombie/moan_loop4.wav"
}

"labs_mp"
{


	"playlooping"
	{
		"volume"		".12"
		"pitch"		"100"
		"wave"		"ambient/machines/lab_loop1.wav"
	}

	"playlooping"
	{
		"volume"		".4"
		"pitch"		"100"
		"wave"		"ambient/machines/combine_shield_loop3.wav"
		"position"	"0"
		// tele snd
	}

	"playlooping"
	{
		"volume"		".3"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/noise2.wav"
		"position"	"0"
		// tele snd
	}

	"playrandom"
	{
		"time"		"8, 15"
		"volume"		"0.3,0.5"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_NORM"
		"rndwave"
		{
			"wave"	"npc/headcrab/alert1.wav"
			"wave"	"npc/headcrab/idle1.wav"
			"wave"	"npc/headcrab/idle2.wav"
			"wave"	"npc/headcrab/idle3.wav"


		}
		"position"	"1"
		// lamarr
	}


	
	
}










"under_boiler"
{
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ambience5.wav"
	}

	"playlooping"
	{
		"volume"	"0.07"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/underground.wav"
	}

	"playlooping"
	{
		"volume"	"0.06"
		"pitch"		"100"
		"wave"		"ambient/machines/thumper_amb.wav"
	}


	"playlooping"
	{
		"volume"		".08"
		"pitch"		"85"
		"wave"		"ambient/gas/steam_loop1.wav"
		"position"	"1"
		// Steam pipe
	}




}

	





"under_tunnels"
{
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
	}

	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"80"
		"wave"		"ambient/wind/wind_tunnel1.wav"
	}

	"playlooping"
	{
		"volume"		".08"
		"pitch"		"85"
		"wave"		"ambient/gas/steam_loop1.wav"
		"position"	"0"
		// Steam pipe
	}

}


"under_basement1"
{
	"playlooping"
	{
		"volume"	"0.07"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
	}

	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"80"
		"wave"		"ambient/wind/wind_tunnel1.wav"
	}

	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"		"ambient/wind/wasteland_wind.wav"
	}

	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"90"
		"wave"		"ambient/atmosphere/quiet_cellblock_amb.wav"
	}

	"playlooping"
	{
		"volume"		".08"
		"pitch"		"85"
		"wave"		"ambient/gas/steam_loop1.wav"
		"position"	"0"
		// Steam pipe
	}


}


"combine_tunnel"
{

	"dsp"	"1"
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/levels/citadel/citadel_drone_loop6.wav"
	}



	"playrandom"
	{
		"time"		"8, 30"
		"volume"	"0.05,0.1"
		"pitch"		"90,110"
		"soundlevel"	"SNDLVL_140dB"
		"rndwave"
		{
			"wave"	"ambient/levels/citadel/strange_talk1.wav"
			"wave"	"ambient/levels/citadel/strange_talk3.wav"
			"wave"	"ambient/levels/citadel/strange_talk4.wav"
			"wave"	"ambient/levels/citadel/strange_talk5.wav"
			"wave"	"ambient/levels/citadel/strange_talk6.wav"
			"wave"	"ambient/levels/citadel/strange_talk7.wav"
			"wave"	"ambient/levels/citadel/strange_talk8.wav"
			"wave"	"ambient/levels/citadel/strange_talk9.wav"
			"wave"	"ambient/levels/citadel/strange_talk10.wav"
			"wave"	"ambient/levels/citadel/strange_talk11.wav"

		}
	}


	"playrandom"
	{
		"time"		"20, 35"
		"volume"	"0.08,0.15"
		"pitch"		"90,110"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"0"
		"rndwave"
		{
			"wave"	"npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
			"wave"	"npc/combine_soldier/vo/teamdeployedandscanning.wav"	
			"wave"	"npc/combine_soldier/vo/unitismovingin.wav"	
			"wave"	"npc/combine_soldier/vo/sweepingin.wav"	
			"wave"	"npc/combine_soldier/vo/targetcompromisedmovein.wav"
			"wave"	"npc/combine_soldier/vo/stabilizationteamhassector.wav"
			"wave"	"npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
			"wave"	"npc/combine_soldier/vo/overwatchtarget1sterilized.wav"


		}
	}

	"playrandom"
	{
		"time"		"45, 120"
		"volume"	"0.01,0.1"
		"pitch"		"90,115"
		"soundlevel"	"SNDLVL_140dB"
		"rndwave"
		{
			"wave"	"*ambient/levels/citadel/citadel_ambient_voices1.wav"

		}
	}


	"playlooping"
	{
		"volume"	"0.08"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/underground.wav"
	}

	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"80"
		"wave"		"ambient/wind/wind_tunnel1.wav"
	}

}










soundscaples_manifest
{
	"file"		"scripts/soundscapes.txt"

	// List additional soundscape files here

	"file"		"scripts/soundscapes_canals.txt"
	"file"		"scripts/soundscapes_klab.txt"
	"file"		"scripts/soundscapes_elab.txt"
	"file"		"scripts/soundscapes_streetwar.txt"
	"file"		"scripts/soundscapes_citadel.txt"
	"file"		"scripts/soundscapes_town.txt"
	"file"		"scripts/soundscapes_coast.txt"
	"file"		"scripts/soundscapes_prison.txt"
	"file"		"scripts/soundscapes_trainyard.txt"
	"file"		"scripts/soundscapes_labs.txt"
	"file"		"scripts/soundscapes_strike.txt"
}
// bank, siren (gamesounds - apc_alarm_loop1.wav)
// courtyard, drawbridge motor start, stop (gamesounds)
// courtyard, drawbridge stop clank
// specific fire, rubble, siren sounds



//////////////////////////////// Utility soundscapes ////////////////////////

"overwatch_mp"
{
	"playrandom"
	{
		"time"		"45,90"
		"volume"		"0.1,0.5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
			"wave"	"*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
			"wave"	"*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
			"wave"	"*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
		}
	}
}

"streetwar.util_combine_atmosphere"
{
	"playrandom"
	{
		"time"		"2.0,2.0"
		"volume"	"0.15,0.25"
		"pitch"		"80,125"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave" 
		{
			"wave"		"ambient/atmosphere/cave_hit1.wav"
			"wave"		"ambient/atmosphere/cave_hit2.wav"
			"wave"		"ambient/atmosphere/cave_hit3.wav"
			"wave"		"ambient/atmosphere/cave_hit4.wav"
			"wave"		"ambient/atmosphere/cave_hit5.wav"
			"wave"		"ambient/atmosphere/cave_hit6.wav"

			"wave"		"ambient/atmosphere/city_skybeam1.wav"
			"wave"		"ambient/atmosphere/city_skypass1.wav"
			"wave"		"ambient/atmosphere/city_truckpass1.wav"
		}
	}
}

"streetwar.util_rubble"
{
	"playrandom"
	{
		"time"		"3,15"
		"volume"	"0.2,0.5"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"		"ambient/levels/streetwar/building_rubble1.wav"
			"wave"		"ambient/levels/streetwar/building_rubble2.wav"
			"wave"		"ambient/levels/streetwar/building_rubble3.wav"
			"wave"		"ambient/levels/streetwar/building_rubble4.wav"
			"wave"		"ambient/levels/streetwar/building_rubble5.wav"
			"wave"		"ambient/materials/wood_creak1.wav"
			"wave"		"ambient/materials/creak5.wav"	
			"wave"		"ambient/materials/metal_stress4.wav"
			"wave"		"ambient/materials/metal_stress5.wav"
			"wave"		"ambient/materials/rustypipes1.wav"
			"wave"		"ambient/materials/rustypipes2.wav"
			"wave"		"ambient/materials/rustypipes3.wav"
		}
	}
					
}

"streetwar.util_sirens"
{
	"playrandom"
	{
		"time"		"5,15"
		"volume"	"0.2,0.8"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"	"ambient/machines/heli_pass1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/alarms/apc_alarm_pass1.wav"
			"wave"	"ambient/alarms/manhack_alert_pass1.wav"
			"wave"	"ambient/alarms/scanner_alert_pass1.wav"
		}
	}
}

"streetwar.util_light_sirens"
{
	"playrandom"
	{
		"time"		"15,60"
		"volume"	"0.2,0.8"
		"pitch"		"100"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"	"ambient/machines/heli_pass1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/alarms/apc_alarm_pass1.wav"
			"wave"	"ambient/alarms/manhack_alert_pass1.wav"
			"wave"	"ambient/alarms/scanner_alert_pass1.wav"
		}
	}
}

"streetwar.util_zombie_infested"
{

	"playrandom"
	{
		"time"		"3,15"
		"volume"	"0.4,0.7"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"		"ambient/creatures/flies1.wav"
			"wave"		"ambient/creatures/flies2.wav"
			"wave"		"ambient/creatures/flies3.wav"
			"wave"		"ambient/creatures/flies4.wav"
			"wave"		"ambient/creatures/flies5.wav"
		}
		
	}

	"playrandom"
	{
		"time"		"20,40"
		"volume"	"0.2,0.4"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"	"ambient/creatures/rats1.wav"
			"wave"	"ambient/creatures/rats2.wav"
			"wave"	"ambient/creatures/rats3.wav"
			"wave"	"ambient/creatures/rats4.wav"
		}
		
	}
	
	"playrandom"
	{
		"time"		"15, 60"
		"volume"	"0.1,0.3"
		"pitch"		"90,110"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave"	"ambient/creatures/town_moan1.wav"
			//"wave"	"ambient/creatures/town_zombie_call1.wav"
			"wave"	"ambient/creatures/town_scared_breathing1.wav"
		}
	}	
}

"streetwar.util_light_combat_atmosphere"
{
	"playrandom"
	{
		"time"		"10,40"
		"volume"	"0.15,0.45"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant2.wav"
			"wave"	"ambient/levels/streetwar/heli_distant1.wav"
			"wave"	"ambient/levels/streetwar/marching_distant1.wav"
			"wave"	"ambient/levels/streetwar/marching_distant2.wav"
			"wave"	"ambient/levels/streetwar/strider_distant1.wav"
			"wave"	"ambient/levels/streetwar/strider_distant2.wav"
			"wave"	"ambient/levels/streetwar/strider_distant3.wav"
			"wave"	"ambient/levels/streetwar/strider_distant_walk1.wav"
		}
		
	}

	"playrandom"
	{
		"time"		"60,300"
		"volume"	"0.15,0.2"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_chant1.wav"
			"wave"	"ambient/levels/streetwar/city_riot1.wav"
			"wave"	"ambient/levels/streetwar/city_riot2.wav"
			"wave"	"ambient/levels/streetwar/city_scream3.wav"
		}
		
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_light_sirens"
		"volume"	"0.8"
	}
}

"streetwar.util_heavy_combat_atmosphere"
{
	"playrandom"
	{
		"time"		"3,15"
		"volume"	"0.35,0.75"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant2.wav"
			"wave"	"ambient/levels/streetwar/heli_distant1.wav"
			"wave"	"ambient/levels/streetwar/marching_distant1.wav"
			"wave"	"ambient/levels/streetwar/marching_distant2.wav"
			"wave"	"ambient/levels/streetwar/strider_distant1.wav"
			"wave"	"ambient/levels/streetwar/strider_distant2.wav"
			"wave"	"ambient/levels/streetwar/strider_distant3.wav"
			"wave"	"ambient/levels/streetwar/strider_distant_walk1.wav"
		}
		
	}

	"playrandom"
	{
		"time"		"60,300"
		"volume"	"0.1,0.25"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_chant1.wav"
			"wave"	"ambient/levels/streetwar/city_riot1.wav"
			"wave"	"ambient/levels/streetwar/city_riot2.wav"
			"wave"	"ambient/levels/streetwar/city_scream3.wav"
		}
		
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_sirens"
		"volume"	"0.8"
	}

}

// distant explosions, heard from underground

"streetwar.util_muffled_light_combat"
{

	"playrandom"
	{
		"time"		"3,30"
		"volume"	"0.12,0.25"
		"pitch"		"90,105"
		"position"	"random"	
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{

			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
			"wave"	"ambient/atmosphere/thunder1.wav"
			"wave"	"ambient/atmosphere/thunder2.wav"
			"wave"	"ambient/atmosphere/thunder3.wav"
			"wave"	"ambient/atmosphere/thunder4.wav"
		}
	}
}

"streetwar.util_light_combat"
{

	"playrandom"
	{
		"time"		"2,35"
		"volume"	"0.2,0.35"
		"pitch"		"90,105"
		"position"	"random"	
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"

		}
		
	}

	"playrandom"
	{
		"time"		"5,30"
		"volume"	"0.2,0.45"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"

		}
		
	}
}

"streetwar.util_medium_combat"
{
	"playrandom"
	{
		"time"		"1,15"
		"volume"	"0.25,0.5"
		"pitch"		"90,105"	
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			
			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"
			"wave"	"ambient/levels/prison/inside_battle5.wav"
			"wave"	"ambient/levels/prison/inside_battle6.wav"
			"wave"	"ambient/levels/prison/inside_battle7.wav"
			"wave"	"ambient/levels/prison/inside_battle8.wav"
			"wave"	"ambient/levels/prison/inside_battle9.wav"
		}
		
	}

	"playrandom"
	{
		"time"		"3,15"
		"volume"	"0.25,0.5"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			//"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
		}
		
	}
}

"streetwar.util_heavy_combat"
{
	"playrandom"
	{
		"time"		"1,4"
		"volume"	"0.45,0.95"
		"pitch"		"90,115"	
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			
		}
		
	}

	"playrandom"
	{
		"time"		"1,4"
		"volume"	"0.3,0.8"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{

			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			//"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"

			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"
			"wave"	"ambient/levels/prison/inside_battle5.wav"
			"wave"	"ambient/levels/prison/inside_battle6.wav"
			"wave"	"ambient/levels/prison/inside_battle7.wav"
			"wave"	"ambient/levels/prison/inside_battle8.wav"
			"wave"	"ambient/levels/prison/inside_battle9.wav"
		}
		
	}
}


"streetwar.util_drips"
{
	"playrandom"
	{
		"volume"	"0.1,0.3"
		"pitch"		"100"
		"time"		"0.5, 5.0"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/levels/canals/drip1.wav"
			"wave"	"ambient/levels/canals/drip2.wav"
			"wave"	"ambient/levels/canals/drip3.wav"
			"wave"	"ambient/levels/canals/drip4.wav"
			"wave"	"ambient/water/rain_drip1.wav"
			"wave"	"ambient/water/rain_drip2.wav"
			"wave"	"ambient/water/rain_drip3.wav"
			"wave"	"ambient/water/rain_drip4.wav"
		}
	}
}

"streetwar.util_fardrips"
{
	"playrandom"
	{
		"volume"	"0.1,0.3"
		"pitch"		"90,120"
		"time"		"0.5, 5.0"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
}

///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////

"streetwar.zombie_water_room"
{
	"dsp"	"1"

	"playlooping"
	{
		"wave"	"ambient/levels/canals/water_rivulet_loop2.wav"
		"volume"	"0.2"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_drips"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_fardrips"
		"volume"	"1.0"
	}

	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/corridor2.wav"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_zombie_infested"
		"volume"	"1.0"
	}
}

// large underground tunnels

"streetwar.car_tunnel"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
	}

	"playrandom"
	{
		"time"		"10,30"
		"volume"	"0.05,0.15"
		"pitch"		"95,105"

		"rndwave"
		{
			"wave"	"ambient/machines/truck_pass_distant1.wav"
			"wave"	"ambient/machines/truck_pass_distant2.wav"
			"wave"	"ambient/machines/truck_pass_distant3.wav"
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
		}
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.5"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}
}

// underground, away from combat, small tunnel

"streetwar.general_small_tunnel"
{
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		//"wave"		"ambient/atmosphere/air_suck4.wav"
		//"wave"		"ambient/atmosphere/ambience5.wav"
		"wave"		"ambient/atmosphere/pipe1.wav"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}
}


// this portion of tunnel is open to sky

"streetwar.car_tunnel_opensky"
{
	
	"playsoundscape"
	{
		"name"		"streetwar.car_tunnel"
		"volume"	"1.0"
	}

	"playlooping"
	{
		"volume"	"0.23"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_medium_combat"
		"volume"	"1.0"
	}
	
	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"1.0"
	}
}

"streetwar.toxic_car_tunnel"
{
	"playsoundscape"
	{
		"name"		"streetwar.car_tunnel"
		"volume"	"0.8"
	}

	"playsoundscape"
	{
		"name"		"d1_canals.util_toxic_slime"
		"volume"	"1.0"	
	}

	"playsoundscape"
	{
		"name"		"coast.util_metalstress"
		"volume"	"0.5"	
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}
	
}


"streetwar.infested_appartments"
{
	"playsoundscape"
	{
		"name"	"streetwar.util_zombie_infested"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_rubble"
		"volume"	"1.0"	
	}

	"playlooping"
	{
		"volume"	"0.08"
		"wave"		"ambient/atmosphere/city_tone.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.3"	
	}

	
	"playsoundscape"
	{
		"name"		"streetwar.util_medium_combat"
		"volume"	"0.5"	
	}
	
}



"streetwar.general_indoor_light_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.2"	
	}

	"playlooping"
	{
		"volume"	"0.06"
		"wave"		"ambient/atmosphere/pipe1.wav"
		"pitch"		"100"

	}

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat"
		"volume"	"0.5"	
	}
}

"streetwar.general_indoor_medium_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"streetwar.util_rubble"
		"volume"	"0.5"	
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}

	"playlooping"
	{
		"volume"	"0.06"
		"wave"		"ambient/atmosphere/pipe1.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.2"	
	}

	
	"playsoundscape"
	{
		"name"		"streetwar.util_medium_combat"
		"volume"	"0.5"	
	}

	"playsoundscape"
	{
		"name"		"overwatch_mp"
		"volume"	"1.0"	
	}
}

"streetwar.general_indoor_heavy_combat"
{
	"dsp"	"1"

	// inside


	"playsoundscape"
	{
		"name"		"streetwar.util_rubble"
		"volume"	"1.0"	
	}

	"playlooping"
	{
		"volume"	"0.05"
		"wave"		"ambient/atmosphere/pipe1.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_heavy_combat_atmosphere"
		"volume"	"0.25"	
	}

	
	"playsoundscape"
	{
		"name"		"streetwar.util_heavy_combat"
		"volume"	"0.4"	
	}
}

"streetwar.general_outdoor_light_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.8"	
	}

	"playlooping"
	{
		"volume"	"0.07"
		"wave"		"ambient/atmosphere/city_tone.wav"
		"pitch"		"100"
	}
	
	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat"
		"volume"	"1.0"	
	}
}

"streetwar.general_outdoor_medium_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"streetwar.util_light_combat_atmosphere"
		"volume"	"0.8"
	}

	"playlooping"
	{
		"volume"	"0.15"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}

	
	"playsoundscape"
	{
		"name"		"streetwar.util_medium_combat"
		"volume"	"1.0"	
	}

	"playsoundscape"
	{
		"name"		"overwatch_mp"
		"volume"	"1.0"	
	}
}

"streetwar.general_outdoor_heavy_combat"
{
	"dsp"	"1"


	"playsoundscape"
	{
		"name"		"streetwar.util_heavy_combat_atmosphere"
		"volume"	"0.85"	
	}

	"playlooping"
	{
		"volume"	"0.15"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}
	
	"playsoundscape"
	{
		"name"		"streetwar.util_heavy_combat"
		"volume"	"1.0"	
	}
}

"streetwar.destroyed_concrete_building"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"streetwar.util_rubble"
		"volume"	"1.0"	
	}

	"playsoundscape"
	{
		"name"		"streetwar.general_outdoor_medium_combat"
		"volume"	"1.0"	
	}


	"playlooping"
	{
		"volume"	"0.09"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}

	"playrandom"
	{
		"volume"	"0.13,0.23"
		"pitch"		"100"
		"time"		"5.0, 12.0"
		"pitch"		"90,130"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave" "ambient/wind/wind_med1.wav"
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
			"wave" "ambient/wind/wind_snippet3.wav"
			"wave" "ambient/wind/wind_snippet4.wav"
			"wave" "ambient/wind/wind_snippet5.wav"
		}
	}
}

"streetwar.rooftop_heavy_combat"
{
	"dsp"	"1"

	"playrandom"
	{
		"volume"	"0.4,0.6"
		"pitch"		"100"
		"time"		"5.0, 12.0"
		"pitch"		"90,130"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave" "ambient/wind/wind_med1.wav"
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
			"wave" "ambient/wind/wind_snippet3.wav"
			"wave" "ambient/wind/wind_snippet4.wav"
			"wave" "ambient/wind/wind_snippet5.wav"
		}
	}

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
		"pitch"		"100"
	}


	"playlooping"
	{
		"volume"	"0.15"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.general_outdoor_heavy_combat"
		"volume"	"0.88"
	}
}

// small control room - position 0,1 is combine terminal

"streetwar.control_room"
{

	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/atmosphere/city_rumble_loop1.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"	"streetwar.general_indoor_medium_combat"
		"volume"	"0.3"
	}

// position 0 is combine computer terminal

	"playsoundscape"
	{
		"name"	"combine.computer"
		"volume"	"0.4"
		"positionoverride"	"0"
	}

	"playsoundscape"
	{
		"name"	"combine.computer"
		"volume"	"0.4"
		"positionoverride"	"1"
	}
}

// control room

"streetwar.bank_control_room"
{

	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"ambient/atmosphere/city_rumble_loop1.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"	"streetwar.general_indoor_medium_combat"
		"volume"	"0.3"
	}

// position 0 is combine computer terminal

	"playsoundscape"
	{
		"name"	"combine.computer"
		"volume"	"0.4"
		"positionoverride"	"0"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_combine_atmosphere"
		"volume"	"0.5"
	}

}

// puzzle machine room - anywhere with large combine machines

"streetwar.bank_machine_room"
{

	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.5"
		"wave"		"ambient/atmosphere/drone4lp.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_combine_atmosphere"
		"volume"	"0.8"
	}


	"playsoundscape"
	{
		"name"	"combine.computer"
		"volume"	"0.2"
	}

	
	"playrandom"
	{
		"time"		"4, 4"
		"volume"	"0.3"
		"rndwave"
		{
			"wave"		"ambient/atmosphere/metallic1.wav"
			"wave"		"ambient/atmosphere/metallic2.wav"
		}

		"pitch"		"100"
	}


}

// general area inside bank 

"streetwar.bank_general"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.09"
		"wave"		"ambient/atmosphere/Drone1LP.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_combine_atmosphere"
		"volume"	"0.75"
	}

	"playsoundscape"
	{
		"name"		"streetwar.util_muffled_light_combat"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"	"streetwar.general_indoor_medium_combat"
		"volume"	"0.62"
	}
}

// *******************************************************************************
// ***************** E3_C17_01 *****************

"e3_c17_01_battle"
{
	"dsp"	"1"


//    sound position 0 - fire01

	"playlooping"
	{
		"volume"	"1.0"
		"wave"		"ambient/fire/fire_med_loop1.wav"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_90db"
		"position"	"0"
	}

//    sound position 1 - barricade_gate

	"playlooping"
	{
		"volume"	"0.8"
		"wave"		"ambient/atmosphere/noise2.wav"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_95db"
		"position"	"1"
	}

//    siren at position 2

	"playlooping"
	{
		"volume"	"0.85"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_100dB"
		"position"	"2"
	}

//    sound position 3 - soundscape_target_gunfire

	"playrandom"
	{
		"time"		"1,4"
		"volume"	"0.4,0.8"
		"pitch"		"95,105"
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
		}
		
	}

} 


// ************ d3_c17_02 (Dog's Destruction) *********************
// ****************************************************************
"c17_02_street_lower_1"
{
	"dsp"	"19"

	// city siren

	"playlooping"
	{
		"volume"	"0.03"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
	}

	// wind
	"playrandom"
	{
		"time"		"2, 7"
		"volume"	"0.03, 0.1"
		"pitch"		"95,105"
		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
			
		}
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_medium_combat"
		"volume"	"1.0"
	}

	// thundering wall noise

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"position"	"0"
		"wave"	"ambient/machines/wall_ambient1.wav"
	}
}

"c17_02_street_upper_1"
{
	"dsp"	"1"

	// city siren

	"playlooping"
	{
		"volume"	"0.05"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_medium_combat"
		"volume"	"1.0"
	}
}

"c17_02_street_upper_2"
{
	"dsp"	"1"

	// city siren

	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/alarms/city_siren_loop2.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"streetwar.util_medium_combat"
		"volume"	"1.0"
	}

	// thundering wall noise

	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_100db"
		"position"	"0"
		"wave"	"ambient/machines/wall_ambient1.wav"
	}
}


"c17_02_inside_apartments_1"
{
	"dsp"	"1"

	// inside
	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/atmosphere/Drone2LP.wav"
		"pitch"		"100"
	}

	"playrandom"
	{
		"time"	"1.0, 5.0"
		"volume"	"0.04,0.2"
		"pitch"	"80,120"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{
			"wave"	"ambient/materials/rock2.wav"
			"wave"	"ambient/materials/rock5.wav"
			"wave"	"ambient/materials/wood_creak1.wav"
			"wave"	"ambient/materials/creak5.wav"
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"
			"wave"	"ambient/atmosphere/cave_hit3.wav"
		}
	}

	// thundering wall noise

	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_100dB"
		"position"	"0"
		"wave"	"ambient/machines/wall_ambient_loop1.wav"
	}

	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_90dB"
		"position"	"0"
		"wave"	"ambient/machines/wall_loop1.wav"
	}
}


"streetwar.underground_manhack_tunnel"

{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/atmosphere/undercity_loop1.wav"
		"pitch"		"110"
		"soundlevel"	"0"
	}
	
	"playsoundscape"
	{
		"name"	"streetwar.util_drips"
		"volume"	"1.0"
	}


// steam sound at position 0

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/gas/steam_loop1.wav"
		"pitch"		"120"
		"soundlevel"	"SNDLVL_80db"

		"position"	"0"

	}
}

 
"streetwar.vertical_warehouse_arena"
{
	
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/atmosphere/undercity_loop1.wav"
		"pitch"		"100"
		"soundlevel"	"0"
	}


	"playrandom"
	{
		"volume"	"0.1,0.2"
		"pitch"		"100"
		"time"		"5.0, 12.0"
		"pitch"		"90,130"
		"soundlevel"	"SNDLVL_140dB"
		"position"	"random"
		"rndwave"
		{
			"wave" "ambient/wind/wind_med1.wav"
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
			"wave" "ambient/wind/wind_snippet3.wav"
			"wave" "ambient/wind/wind_snippet4.wav"
			"wave" "ambient/wind/wind_snippet5.wav"
		}
	}


}"strike_ware"
{
	"dsp"	"1"
	// The ambient sounds of the warehouse
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"soundlevel" "SNDLVL_90dB"
		"wave"		"ambient/atmosphere/ambience_base.wav"
	}


	"playlooping"
	{
		"volume"	"0.15"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"pitch"		"100"
	}



}


"strike_outside"
{


	"playlooping"
	{
		"volume"	"0.25"
		"wave"		"ambient/wind/wind1.wav"
		"pitch"		"100"
	}


	"playsoundscape"
	{
		"name"		"d1_canals.util_tunnel_windgusts"
		"volume"	"0.7"
	}

	"playsoundscape"
	{
		"name"	"d1_canals.util_birds"
		"volume" "0.25"
	}




}// 357

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_357Handgun"
	"viewmodel"			"models/weapons/v_357.mdl"
	"playermodel"		"models/weapons/w_357.mdl"
	"anim_prefix"		"python"
	"bucket"			"1"
	"bucket_position"	"1"

	"clip_size"			"6"
	"default_clip"		"6"
	"primary_ammo"		"357"
	"secondary_ammo"	"None"

	"weight"		"7"
	"item_flags"		"0"

	"damage"		"75"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"		"Weapon_Pistol.Empty"
		"single_shot"	"Weapon_357.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"e"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"e"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"q"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Assault Rifle 2

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Pulse_Rifle"
	"viewmodel"			"models/weapons/v_irifle.mdl"
	"playermodel"			"models/weapons/w_irifle.mdl"
	"anim_prefix"			"ar2"
	"bucket"			"2"
	"bucket_position"		"0"

	"clip_size"			"30"
	"default_clip"			"60"

	"clip2_size"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"AR2"
	"secondary_ammo"		"AR2AltFire"

	"weight"			"5"
	"item_flags"			"0"
	"damage"			"12"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"Weapon_CombineGuard.Special1"
		"empty"			"Weapon_IRifle.Empty"
		"double_shot"		"Weapon_IRifle.Single"
		"reload"		"Weapon_AR2.Reload"
		"single_shot"		"Weapon_AR2.Single"

		// NPC SECTION
		"single_shot_npc"	"Weapon_AR2.NPC_Single"
		"reload_npc"		"Weapon_AR2.NPC_Reload"
		"double_shot_npc"	"Weapon_AR2.NPC_Double"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"l"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"l"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"u"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"z"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Citizen package. Not really a weapon, just needs to be a visible model for citizens to open.

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SMG1"
	"viewmodel"			"models/weapons/w_package.mdl"
	"playermodel"			"models/weapons/w_package.mdl"
	"anim_prefix"			"smg2"
	"bucket"				"2"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"clip2_size"			"-1"

	"default_clip"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"sprites/w_icons1"
				"x"			"128"
				"y"			"128"
				"width"		"128"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"sprites/w_icons1b"
				"x"			"128"
				"y"			"128"
				"width"		"128"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"			"55"
				"y"			"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Citizen package. Not really a weapon, just needs to be a visible model for citizens to open.

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SMG1"
	"viewmodel"			"models/weapons/w_suitcase_passenger.mdl"
	"playermodel"			"models/weapons/w_suitcase_passenger.mdl"
	"anim_prefix"			"smg2"
	"bucket"				"2"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"clip2_size"			"-1"

	"default_clip"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"sprites/w_icons1"
				"x"			"128"
				"y"			"128"
				"width"		"128"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"sprites/w_icons1b"
				"x"			"128"
				"y"			"128"
				"width"		"128"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"			"55"
				"y"			"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Crossbow

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"#HL2_Crossbow"
	"viewmodel"		"models/weapons/v_crossbow.mdl"
	"playermodel"	"models/weapons/w_crossbow.mdl"
	"anim_prefix"	"bow"
	"bucket"			"2"
	"bucket_position"	"0"

	"clip_size"		"1"
	"default_clip"		"5"
	"primary_ammo"		"XBowBolt"
	"secondary_ammo"	"None"

	"weight"		"6"
	"item_flags"		"0"

	"damage"		"100"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"	"Weapon_Crossbow.Single"
		"reload"	"Weapon_Crossbow.Reload"
		"special1"	"Weapon_Crossbow.BoltElectrify"
		"special2"	"Weapon_Crossbow.BoltFly"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"g"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"g"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"w"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}		
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"		"0"
			"y"		"96"
			"width"		"24"
			"height"	"24"
		}
		"zoom"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}		
		"zoom_autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"		"24"
			"y"		"112"
			"width"		"104"
			"height"	"16"
		}
	}
}// Crowbar

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Crowbar"
	"viewmodel"				"models/weapons/v_crowbar.mdl"
	"playermodel"			"models/weapons/w_crowbar.mdl"
	"anim_prefix"			"crowbar"
	"bucket"				"0"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Crowbar.Single"
		"melee_hit"			"Weapon_Crowbar.Melee_Hit"
		"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"c"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"ammo2"
		{
			"file"		"sprites/640hud7"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
}// Cubemap visualization tool

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"#HL2_Cubemap"
	"viewmodel"		"models/shadertest/envballs.mdl"
	"playermodel"		"models/shadertest/envballs.mdl"
	"anim_prefix"		"envballs"
	"bucket"		"2"
	"bucket_position"	"0"

	"clip_size"			"-1"
	"clip2_size"			"-1"

	"default_clip"			"-1"
	"default_clip2"			"-1"

	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"			"0"
	"item_flags"			"0"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/w_icons1"
			"x"			"128"
			"y"			"128"
			"width"		"128"
			"height"	"64"
		}
		"weapon_s"
		{
				"file"		"sprites/w_icons1b"
				"x"			"128"
				"y"			"128"
				"width"		"128"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"			"55"
				"y"			"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Grenade"
	"viewmodel"				"models/weapons/v_grenade.mdl"
	"playermodel"			"models/weapons/w_grenade.mdl"
	"anim_prefix"			"Grenade"
	"bucket"				"4"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"clip2_size"			"-1"
	"default_clip"			"1"
	"default_clip2"			"-1"

	"primary_ammo"			"grenade"
	"secondary_ammo"		"None"

	"weight"				"1"
	"item_flags"			"18"	// ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
	"damage"			"150"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"WeaponFrag.Roll"
		"double_shot"	"common/null.wav"
		"single_shot"	"common/null.wav"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"k"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"k"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"v"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}// Physics Gun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_GravityGun"
	"viewmodel"			"models/weapons/v_physcannon.mdl"
	"playermodel"		"models/weapons/w_Physics.mdl"
	"anim_prefix"		"gauss"
	"bucket"			"3"
	"bucket_position"	"0"
	"clip_size"			"0"
	"clip2_size"		"0"
	"primary_ammo"		"None"
	"secondary_ammo"	"None"
	"default_clip"		"0"
	"default_clip2"		"0"
	"weight"			"1"
	"autoswitchto"		"0"
	"autoswitchfrom"	"0"
	"item_flags"		"2"

	SoundData
	{
		// launch held object
		"single_shot"		"Weapon_PhysCannon.Launch"
		// Ignore?
		"reload"			"Weapon_PhysCannon.Charge"
		// dry fire - no target
		"empty"				"Weapon_PhysCannon.DryFire"
		// pick up object
		"special1"			"Weapon_PhysCannon.Pickup"
		// open claws, target object
		"special2"			"Weapon_PhysCannon.OpenClaws"
		// close claws, target out of range/invalid
		"melee_hit"			"Weapon_PhysCannon.CloseClaws"
		// drop object
		"melee_miss"		"Weapon_PhysCannon.Drop"
		// too heavy
		"special3"		"Weapon_PhysCannon.TooHeavy"
		"freeze"		"SourceForts.Freeze"
		"repair"		"SourceForts.Repair"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"m"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"m"
		}
		"ammo"
		{
			"file"		"sprites/a_icons1"
			"x"			"0"
			"y"			"0"
			"width"		"32"
			"height"	"32"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
	}
}// Pistol

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Pistol"
	"viewmodel"			"models/weapons/v_pistol.mdl"
	"playermodel"		"models/weapons/w_pistol.mdl"
	"anim_prefix"		"pistol"
	"bucket"			"1"
	"bucket_position"	"0"

	"clip_size"			"18"
	"primary_ammo"		"Pistol"
	"secondary_ammo"	"None"

	"weight"			"2"
	"item_flags"			"0"
	"damage"			"10"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload"		"Weapon_Pistol.Reload"
		"reload_npc"	"Weapon_Pistol.NPC_Reload"
		"empty"			"Weapon_Pistol.Empty"
		"single_shot"	"Weapon_Pistol.Single"
		"single_shot_npc"	"Weapon_Pistol.NPC_Single"
		"special1"		"Weapon_Pistol.Special1"
		"special2"		"Weapon_Pistol.Special2"
		"burst"			"Weapon_Pistol.Burst"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"d"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"d"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"p"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Missile Launcher

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_RPG"
	"viewmodel"				"models/weapons/v_rpg.mdl"
	"playermodel"			"models/weapons/w_rocket_launcher.mdl"
	"anim_prefix"			"missile launcher"
	"bucket"				"2"
	"bucket_position"		"0"
	"autoswitchfrom"		"1"

	"clip_size"				"-1"
	"clip2_size"			"-1"
	"default_clip"			"3"
	"default_clip2"			"-1"

	"primary_ammo"			"rpg_round"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"
	"damage"			"140"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_RPG.Single"
		"single_shot_npc"	"Weapon_RPG.NPC_Single"
		//Laser on
		"special1"			"Weapon_RPG.LaserOn"
		//Laser off
		"special2"			"Weapon_RPG.LaserOff"
		"empty"				"Weapon_SMG1.Empty"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"i"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"i"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"x"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}// Shotgun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Shotgun"
	"viewmodel"				"models/weapons/v_shotgun.mdl"
	"playermodel"			"models/weapons/w_shotgun.mdl"
	"anim_prefix"			"shotgun"
	"bucket"				"2"
	"bucket_position"		"0"

	"clip_size"				"6"
	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"
	"damage"			"8"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_Shotgun.Single"
		"double_shot"		"Weapon_Shotgun.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_Shotgun.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"b"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"b"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// Slam

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SLAM"
	"viewmodel"				"models/weapons/v_slam.mdl"
	"playermodel"			"models/weapons/w_slam.mdl"
	"anim_prefix"			"slam"
	"bucket"				"3"
	"bucket_position"		"0"

	"clip_size"				"3"
	"primary_ammo"			"None"
	"secondary_ammo"		"slam"
	"default_clip2"			"3"

	"weight"				"1"
	"item_flags"			"2"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"o"
		}
		"weapon_s"
		{
				"font"		"WeaponIconsSelected"
				"character"	"o"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"o"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}// Small Machine Gun 1

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SMG1"
	"viewmodel"				"models/weapons/v_smg1.mdl"
	"playermodel"			"models/weapons/w_smg1.mdl"	//FIXME: 
	"anim_prefix"			"smg2"
	"bucket"				"2"
	"bucket_position"		"0"

	"clip_size"				"45"
	"clip2_size"			"-1"

	"default_clip"			"45"
	"default_clip2"			"-1"

	"primary_ammo"			"SMG1"
	"secondary_ammo"		"SMG1_Grenade"

	"weight"				"3"
	"item_flags"			"0"
	"damage"			"6"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload"			"Weapon_SMG1.Reload"
		"reload_npc"		"Weapon_SMG1.NPC_Reload"
		"empty"				"Weapon_SMG1.Empty"
		"single_shot"		"Weapon_SMG1.Single"
		"single_shot_npc"	"Weapon_SMG1.NPC_Single"
		"special1"			"Weapon_SMG1.Special1"
		"special2"			"Weapon_SMG1.Special2"
		"double_shot"		"Weapon_SMG1.Double"
		"burst"				"Weapon_SMG1.Burst"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"a"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"a"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"r"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}// stunstick

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_StunBaton"
	"viewmodel"				"models/weapons/v_stunstick.mdl"
	"playermodel"			"models/weapons/w_stunbaton.mdl"
	"anim_prefix"			"stunbaton"
	"bucket"				"0"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"single_shot"		"Weapon_StunStick.Swing"
		"melee_miss"		"Weapon_StunStick.Melee_Miss"
		"melee_hit"			"Weapon_StunStick.Melee_Hit"
		"melee_hit_world"	"Weapon_StunStick.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"n"
		}
		"weapon_s"
		{
				"font"		"WeaponIconsSelected"
				"character"	"n"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"n"
		}
		"ammo2"
		{
				"file"		"sprites/640hud7"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}