"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 

"hl2_AmmoFull"                          "FULL"

"HL2_357Handgun"                        ".357 MAGNUM"
"HL2_Pulse_Rifle"                       "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"                           "PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow"                          "CROSSBOW"
"HL2_Crowbar"                           "CROWBAR"
"HL2_Grenade"                           "GRENADE"
"HL2_GravityGun"                        "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol"                            "9MM PISTOL"
"HL2_RPG"                               "RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun"                           "SHOTGUN"
"HL2_SMG1"                              "SMG\n(SUBMACHINE GUN)"
"HL2_SLAM"                              "S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"                         "STUNSTICK"

"HL2_357Handgun_Menu"                   ".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"                  "PULSE RIFLE"
"HL2_Crossbow_Menu"                     "CROSSBOW"
"HL2_Crowbar_Menu"                      "CROWBAR"
"HL2_Grenade_Menu"                      "GRENADE"
"HL2_GravityGun_Menu"                   "GRAVITY GUN"
"HL2_Pistol_Menu"                       "9MM PISTOL"
"HL2_RPG_Menu"                          "RPG"
"HL2_Shotgun_Menu"                      "SHOTGUN"
"HL2_SMG1_Menu"                         "SMG"
"HL2_SLAM_Menu"                         "S.L.A.M"
"HL2_StunBaton_Menu"                    "STUNSTICK"

"ScoreBoard_Player"                     "%s1    -   %s2 player"
"ScoreBoard_Players"                    "%s1    -   %s2 players"
"ScoreBoard_Deathmatch"                 "SourceForts"
"ScoreBoard_TeamDeathmatch"             "SourceForts"
"Playerid_sameteam"                     "Friend: %s1 Health: %s2"
"Playerid_diffteam"                     "Enemy: %s1"
"Playerid_noteam"                       "%s1 Health:%s2"
"Team"                                  "%s1 Team"

"Cstrike_Spec_Ter_Score"                "Red"
"Cstrike_Spec_CT_Score"                 "Blue"

"TeamScore"                             "%s2  %s1"

"Game_connected"                        "%s1 connected"
"Game_disconnected"                     "%s1 has left the game"
"Cannot_Be_Spectator"                   "This server does not allow spectating"

// SF Specifics
"Flag_touched"                          "Flag Touched!"
"Flag_Captured"                         "Enemy Flag Captured!"
"Unfreeze_eblock"                       "Enemy Block Unfrozen!"
"Captured_eblock"                       "Block Captured!"
"Weapon_suicide"                        "Weapon Suicide"
"World_suicide"                         "World Suicide"
"Removed_beacon"                        "Enemy Beacon Destroyed!"
"Killed_enemy"                          "Enemy Killed !"
"Fort_defended"                         "Fort Defended!"
"Engineer_stoped"                       "Enemy engineer stopped!"
"Heal_player"                           "Medic Bonus!"
"Repair_block"                          "Block Repair!"
"Flag_carrier"                          "Flag Carrier!"
"Flag_retrieval"                        "Flag Retrieval!"
"Flag_pickedup"                         "Flag Pickup!"
"Combat_build"                          "Combat Build!"
"Engineer_defended"                     "Engineer Defended!"
"Enemy_flag_def"                        "Enemy Flag Defense Unfreeze!"
"Picked_under_fire"                     "Flag Pickup Under Fire!"
"Died_while_escorting"                  "Died While Escorting!"
"Ally_defended"                         "Ally Defended!"
"Enemy_damaged"                         "Enemy Damaged!"
"Block_damaged"                         "Enemy Fort Damaged!"
"Noevent"                               " ??? "
"Build_Phase"                           "Build Phase"
"Combat_Phase"                          "Combat Phase"

"Power_CoreExploded"                    "Enemy Core Overloaded!"
"Power_CoreActivated"                   "Enemy Core Retrieved!"

"Flag_carried"                          "You have the flag!"
"RedFlag_Base"                          "Red Flag : Base"
"RedFlag_Dropped"                       "Red Flag : Dropped"
"RedFlag_Taken"                         "Red Flag : Taken By %s1"
"BlueFlag_Base"                         "Blue Flag : Base"
"BlueFlag_Dropped"                      "Blue Flag : Dropped"
"BlueFlag_Taken"                        "Blue Flag : Taken By %s1"
"Block_CantTake"                        "You can't take this block"
"Block_Already_In_Use"                  "This block is already being manipulated!"
"Block_Nofreeze"                        "You're not allowed to freeze this object here"
"Block_WaitFreeze"                      "Please wait to unfreeze another object."
"Block_health"                          "Block Health: %s1"
"Object_Frozen"                         "Object Frozen"
"Object_Unfrozen"                       "Object Unfrozen"
"Block_Frozer"                          "Last Frozen by: %s1"
"Block_Unfrozer"                        "Last Unfrozen by: %s1"
"Block_Frozer_Extended"                 "Last Frozen by: %s1 [ %s2 ]"
"Block_Unfrozer_Extended"               "Last Unfrozen by: %s1 [ %s2 ]"

"Red_Team"                              "Red Team [ %s1 ]"
"Blue_Team"                             "Blue Team [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"                   "(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"                       "(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"                  "*DEAD*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"                       "(Spectator) %s1 :  %s2"
"HL2MP_Chat_All"                        "%s1 :  %s2"
"HL2MP_Chat_AllDead"                    "*DEAD* %s1 :  %s2"
"HL2MP_Chat_AllSpec"                    "*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"                     "* %s1 changed name to %s2"
} 
}