"lang" 
{ 
"Language" "Spanish" 
"Tokens" 
{ 

"hl2_AmmoFull"                          "LLENO"

"HL2_357Handgun"                        ".357 MAGNUM"
"HL2_Pulse_Rifle"                       "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"                           "PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow"                          "CROSSBOW"
"HL2_Crowbar"                           "CROWBAR"
"HL2_Grenade"                           "GRENADE"
"HL2_GravityGun"                        "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol"                            "9MM PISTOL"
"HL2_RPG"                               "RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun"                           "SHOTGUN"
"HL2_SMG1"                              "SMG\n(SUBMACHINE GUN)"
"HL2_SLAM"                              "S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"                         "STUNSTICK"

"HL2_357Handgun_Menu"                   ".357 MAGNUM"
"HL2_Pulse_Rifle_Menu"                  "PULSE RIFLE"
"HL2_Crossbow_Menu"                     "CROSSBOW"
"HL2_Crowbar_Menu"                      "CROWBAR"
"HL2_Grenade_Menu"                      "GRENADE"
"HL2_GravityGun_Menu"                   "GRAVITY GUN"
"HL2_Pistol_Menu"                       "9MM PISTOL"
"HL2_RPG_Menu"                          "RPG"
"HL2_Shotgun_Menu"                      "SHOTGUN"
"HL2_SMG1_Menu"                         "SMG"
"HL2_SLAM_Menu"                         "S.L.A.M"
"HL2_StunBaton_Menu"                    "STUNSTICK"

"ScoreBoard_Player"                     "%s1    -   %s2 jugador"
"ScoreBoard_Players"                    "%s1    -   %s2 jugadores"
"ScoreBoard_Deathmatch"                 "SourceForts"
"ScoreBoard_TeamDeathmatch"             "SourceForts"
"Playerid_sameteam"                     "Amigo: %s1 Vida: %s2"
"Playerid_diffteam"                     "Enemigo: %s1"
"Playerid_noteam"                       "%s1 Vida:%s2"
"Team"                                  "Equipo: %s1"

"Cstrike_Spec_Ter_Score"                "Rojo"
"Cstrike_Spec_CT_Score"                 "Azul"

"TeamScore"                             "%s2  %s1"

"Game_connected"                        "%s1 se ha conectado"
"Game_disconnected"                     "%s1 se ha ido del juego"
"Cannot_Be_Spectator"                   "This server does not allow spectating"

// SF Specifics
"Flag_touched"                          "Bandera Tocada!"
"Flag_Captured"                         "Bandera Enemiga Capturada!"
"Unfreeze_eblock"                       "Bloque Enemigo Descongelado!"
"Captured_eblock"                       "Bloque Capturado!"
"Weapon_suicide"                        "Suicidio Con Arma"
"World_suicide"                         "Suicidio Con el Ambiente"
"Removed_beacon"                        "Baliza Enemiga Destruida!"
"Killed_enemy"                          "Enemigo Muerto!"
"Fort_defended"                         "Fuerte Defendido!"
"Engineer_stoped"                       "Ingeniero Enemigo detenido!"
"Heal_player"                           "Bonus de vida!"
"Repair_block"                          "Bloque Reparado!"
"Flag_carrier"                          "Porta-bandera!"
"Flag_retrieval"                        "Bandera recuperada!"
"Flag_pickedup"                         "Bandera Recogida!"
"Combat_build"                          "Combate Construcción!"
"Engineer_defended"                     "Ingeniero Defendido!"
"Enemy_flag_def"                        "Defensa de Bandera Enemiga Descongelada!"
"Picked_under_fire"                     "Recogida de Bandera Bajo Ataque!"
"Died_while_escorting"                  "Muerió Mientras Escortaba!"
"Ally_defended"                         "Aliado Defendido!"
"Enemy_damaged"                         "Enemigo Dañado!"
"Block_damaged"                         "Fuerte Enemigo Dañado!"
"Noevent"                               " ??? "
"Build_Phase"                           "Build Phase"
"Combat_Phase"                          "Combat Phase"

"Power_CoreExploded"                    "Núcleo Enemigo Sobrecargado!"
"Power_CoreActivated"                   "Núcleo Enemigo Recuperado!"

"Flag_carried"                          "Tienes la bandera!"
"RedFlag_Base"                          "Bandera Roja : Base"
"RedFlag_Dropped"                       "Bandera Roja : Perdida"
"RedFlag_Taken"                         "Bandera Roja : Tomada por %s1"
"BlueFlag_Base"                         "Bandera Azul : Base"
"BlueFlag_Dropped"                      "Bandera Azul : Perdida"
"BlueFlag_Taken"                        "Bandera Azul : Tomada por %s1"
"Block_CantTake"                        "No puedes llevarte este bloque"
"Block_Already_In_Use"                  "Este bloque ya está siendo usado!"
"Block_Nofreeze"                        "No puedes congelar ese bloque aqui"
"Block_WaitFreeze"                      "Espera para descongelar otro bloque."
"Block_health"                          "Salud de Bloque: %s1"
"Object_Frozen"                         "Bloque Congelado"
"Object_Unfrozen"                       "Bloque Descongelado"
"Block_Frozer"                          "Last Frozen by: %s1"
"Block_Unfrozer"                        "Last Unfrozen by: %s1"
"Block_Frozer_Extended"                 "Last Frozen by: %s1 [ %s2 ]"
"Block_Unfrozer_Extended"               "Last Unfrozen by: %s1 [ %s2 ]"

"Red_Team"                              "Red Team [ %s1 ]"
"Blue_Team"                             "Blue Team [ %s1 ]"

// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc"                   "(TEAM) %s1 @ %s3 :  %s2"
"HL2MP_Chat_Team"                       "(TEAM) %s1 :  %s2"
"HL2MP_Chat_Team_Dead"                  "*DEAD*(TEAM) %s1 :  %s2"
"HL2MP_Chat_Spec"                       "(Spectator) %s1 :  %s2"
"HL2MP_Chat_All"                        "%s1 :  %s2"
"HL2MP_Chat_AllDead"                    "*DEAD* %s1 :  %s2"
"HL2MP_Chat_AllSpec"                    "*SPEC* %s1 :  %s2"
"HL2MP_Name_Change"                     "* %s1 changed name to %s2"
} 
}